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It adds up to an okay amount of gold early on, but the snowball of this game is so massive that everything seems rather minor by end game. When you are getting 4k gold a turn, an extra 25 per turn seems like nothing.
Trading spreads faith and influence at 100% to the region it being traded from. This is a good thing if you have stronger faith/influence, a bad thing if you don't. So opening up trade to weaker factions can help you get even further ahead on those fronts.
Spreading influence can be powerful, because you get a grievance which allows you to put a claim on a territory.
Generally it's worth signing the trade agreements for the ability to buy luxuries (which are generally quite powerful) and strategic resources. However, I've gotten in the habit of not trading with neighbors who seem like good future war candidates.
It's worth noting: Unlike Civ you both get the bonuses of your luxuries when they buy them. Trades simply add gold into the mix (well, religions and cultures mingle too) Both the one lump sum and per turn bonuses.
If the AI pays the player per turn for resources after purchasing access, does the player do the same?
There are improvements which can make you (and the AIs) ongoing money based on trade routes.
Only hostilities can cut off trades completely. Only then you have to start over buying a them again.
Generally a plus unless you plan to war a civ soon