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To win Wars, you just capture Cities and defeat Armies, NO OTHER ACTION!
It is true that the War Support system is borked.
I actually never managed to ransack it, it would had been ransacked within a turn. If it happened earlier maybe they wouldn't had 0 War Support and maybe this thing could have dragged on a little... hmm actually I think you just might of made some sense of the mechanics to me.
Fine I have only 36 war support, maybe if I had more I could had canceled and have it dragged longer to take more from them.
Anyway love this game.
The claims are cheaper if you had demands over grievances prior to the war declaration.
Seems like your war support was falling, if you dragged on the war you could end up losing it yourself.
If you initiated the War, then you are forced to capture Citiesuntil the enemy surrenders, otherwise he will win the War.
Happened to me once, when playing Egyptians, due to Aging Up late, the Celts attacked me and took most of my territory, but because I beat Army after Army that tried to besiege my Capital, I won and got all the Territories back, aswell as a massive amount of Coin.
If this was realistic, the Celts would have won, because I was confined to my Capital and surrounding land, and could only fight open field against smaller forces.
However, I won out the game at the end, propelled by the slaughter I carried out on the enemy forces, and the Era Stars it gave me.
War in this game, is not very logically implemented.
True, but then it forces you to take those claims, and you pay for it in War Support, wether you actually want them or not.
It is not free, those demands will take War Support score, at the end of the conflict.
- harass weak units. The ones that have 0 chance of even killing 1 unit in your stack will run away, giving 5 support.
- kill troops. Every battle is 8 support
- capture towns.
you want to avoid letting them do the above to you. These actions drive their support to zero and you get points to spend on your spoils, which are usually enough to take at least 2 cities from them or a city and many territories around it.
You get extra war support score to cover the cost of those demands though, so the end result is it's free.
It is historically accurate too. We know lot's of people because they won military conflicts, like Alexander, Atilla, Ghengis, Sun Tzu, Nader Sha, Afonso Henriques, Edward Longshanks...
History is basically a cycle of power grabs by Warfare, which is why it is so choc full of conflict.
Winning Wars should give Fame, which would make Militarist cultures more viable, as they really are not, right now, when compared to Production or Merchant cultures.
That is probably a bug. If the AI was supposed to get the City back, but you kept it, something went wrong on a technical level.
Ye... I remember in the beta, I couldn't get the thing with the flag, was losing all the battles and made no sense, but actually the system is really good, makes the attacker an attacker and the defender a defender. I love that implementation. Maybe with time I'll get to understands this, with the war support better and love it too. Right now, though, damn like I said in the title >))
But...
To be fair, hell, I had no war support, no intention to attack them, but still I should get something more, I mean that capital, damn really wanted it.
Demands cost points but they also earn them.