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try to scout (and claim!) horses before you promote. Bonus, get copper too
larger maps or less enemy can give you the space to get started.
pull your border territory into your city. To attack that, they need war, which requires support.
use normal unbuffed ai from the website until you get a good feel for the difficulty, then try the buffed up ones. Or try super-buffed AI (from the site as well) on the previous difficulty.
find a defensible territory / city location and bottle them up. Research wood put an archer in each group with 3 scouts. Scouts stand in the way and defend, archer shoots. rotate them out try not to lose any scouts too. Minimize losses, maximize attrition. 2 star scouts are pretty good this early on, get some stars fighting animals in the first era.
send your own scout around to try to cap their outposts and wreck some of their stuff, even take their city with a surprise war if its empty and they are busy being morons somewhere else...
I've found that in the early game, it's best to be ruthless. Don't split up your tribes fully in Neolithic, keep them together so that if you encounter AI tribes you can kill them, and ransack any AI outposts you find.
In ancient era, be as aggressive as possible ransacking unattached outposts - you don't need to go to war to do this, and it prevents the AI from expanding too much and becoming unmanageable. If you see an undefended city, declare war to take it. Also, try to attack and capture the cities of independent people early on - they usually have little to no defenses in the first couple turns after founding a city.
You will need to spend some time early on building military units when you'd probably rather build production or influence, but you need to make sure the AI doesn't get into a position where they have so many more units than you they can steamroll your cities. Since you need production (and food!) to pump out an army, it's a bit of a balancing act, though. What I would say about it is, 'you probably need to build more warriors than you think'.
I wouldn't recommend building holy sites early. Some of the religion bonuses are good, but it's not a high priority early on and honestly the AI picks tend to be decent, so if you end up following somebody else's religion it's not a big deal. I usually don't build holy sites unless I need the stability.
Hitties (+1 combat) is one of the worst cultures (If not the worst) and Rome is also pretty poor. They may seem good because of the military bonuses but they don't do much to help you out. Try picking a better ancient era culture -Egypt is one of the best and the AI almost never picks it, though Harappans and Mycenaeans are also strong.
If you want to faceroll the AI for a bit egypt-> persia is the way to go. Egypt lets you take the cities, persia lets you have 2 more over cap. Between them you can have 4-5 cities before most AI have 2. This lets you pick how you will win as the snowballing has started and nothing can catch it.
*** the trick here is to dump pyramid in your 2 connected territories to your capital. By the time you figure out the wheel, which is apparently more difficult than you would think it would be, you will be ready to mass produce these guys. Then when you make one and lose a population, disband an old scout to get the population back.
This won't work if the guy is on top of you to begin with, though. You need a few rounds of peace, that is what the treaty was for. They usually take little while to decide that was a dumb thing to sign.
Persia is good because of the higher city cap, but don't worry about it if you can't get them. Just go over the city cap if you must.
At reverse Harappans was huge.
For AI picks, it should depend of AI because in my current setup Egyptian is systematically one of the quicker pick, even if overwall it seem be more or for most AI, Mycenaeans, Harappans, Nubians. I did multiple restart, and each time one AI, the same, was picking Egyptian very fast.