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A 'new world' map setting (2+ continents and one of them untouched) is almost an ensured victory. The human can make claiming it a priority, and get the entire thing to yourself; the easy way is to grab the norse (who's district is also very good, adding a second harbor). Speaking of harbors, the food from them is nuts... so having a bit of ocean gives this secondary lift, and the ocean 'goody' tiles are also hot stuff. So there are 3 good reasons to have some ocean activity in a game... and the AI largely ignores the ocean for a long, long time.
It is worth a bit of gold to lock your neighbor into non-aggression if you are not planning to ransack outposts and eat into their lands. They have to think it over for a long time to break it, and it buys you time.
hunting elephant early on for the extra influence is very worth doing; it seems like you marginalize hunting a bit (?). They provide a lot of food too. You do need a 3 man stack to fight them, but 10 of them is 200 food and 200 influence. I tend to split into singles and auto pilot them, with just 1 stack under human control for hunting animals exclusively.
I've tried several games with the New World map setting, thematically I think it's awesome, and gives players a back up plan if they happen to be losing/boxed in. However, if the player is winning, I find that influence/city cap tend to be the actual limiting factors on expansion rather than unclaimed land, especially when you unlock ships that can reliably cross deep waters(Carrack, Early Modern I think)
I think your points on the ocean goodies/ports is a good one. If I end up making another guide using another strategy that doesn't use pangea/high land % maps I'll be sure to include it in the tips. It's just you don't always get a port early enough on huge pangea to be apply it.