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Also cultural conversion and religious conversion are two separate things.
You don't have much choice left in your scenario. The religious tolerance civic allows you to demand another faction to convert, so you can wage a holy war to force your religion.
In the future, religion snowballs with territories converted. You can overtake your continent without building a single holy site, because one blast of +20 faith is nothing in comparison with 10+ faith being pushed out from every territory around you. +faith bonuses only help if your religion gets to the point where your blob is of equal territorial strength to another's blob.
The religion game is won or lost in the outpost spamming phase of the game. I'm assuming 288 is endless speed, so 144 standard speed. It is normal for a continent to be overran, or on the way to being overran by then.
Which territories are neighboring? Geographical ones, and also ones that that you are trading with, so if you go and buy a ton of luxuries from someone you're going to import a whole ton of their culture and religion.
To convert to a different faith you need to apply 120% the faith pressure as that of the current faith.
But I don't think religion has this effect.