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For more information clicky clicky: https://humankind.fandom.com/wiki/War
The only way to combat the game cheesing you out of your earned victories, is to cheese them back. Ransack every enemy territory you come across, and replace them with your own outposts/cities. This will guarantee you territory that can't be taken away, and also extend the war by giving the enemy some war support back, allowing you to continuously keep the conflict going.
Best of luck to you, and your future playthroughs. And hopefully this brain dead system is fixed soon enough.
I highly recommend this. The current war score approach is so disappointing that I give up playing with the game and change my rating to "do not recommend the game". Ridiculous conquesting cities and win battles, having high war score while enemy reach zero warscore...and finally lost my own, old cities!
There is a bug where some of winner demands are displayed as opposite, like loser demands winner to give them cities, but that's just a text bug.
https://steamcommunity.com/sharedfiles/filedetails/?id=2581321376 (in this screenshot I am the one demanding them to give me Sidon and I got it after the war even though text says they are demanding it).
There may be other bugs when winner actually loses the territory but those are bugs and I've never encountered one or seen screenshots proving that one exists, only complains like in this thread which may be just a confusion based on not understanding what exactly is supposed to happen. If this really happened to you, make screenshots and post them, report the bug. Complaining with vague information doesn't help developers solve it.
Anyway, the war is easy: two factions start the war with different initial war support. Attacker get ticking war support reduction because he is an attacker which can be increased or decreased based on initial war support (-1 per starting a war with 20-79) or based on the distance on ideology axis (war against empires of similar ideologies costs extra -2, while war against empires of opposite ideologies recovers 1 per turn). You gain war support by winning battles and sieges, you lose war support by losing battles (one-time reduction) and having your cities occupied (-4 per turn). Whichever side loses all war support has to finish the war and accept all demands of the winner which were the reason the war started. On top of that winner can take some reparations based on war score which is calculated based on their initial and final war support and amount of enemy cities they occupied at the end of the war. The losing side does not get anything.
If you experience something different from the above description, like loser getting something, it is not intended and either a bug or you misunderstanding what exactly happened. In any case posting screenshots can help to further identify if it is a bug or just a user's mistake.
If you forced them to surrender then you should see War Resolution screen where you decide what you take.
There is possibility that enemy surrendered to you earlier. Never seen AI does that. Human players may do that and it's smart move if they are certain to loose. In that case your gains depends seriously on your Demands you set before the war.
If started playing multiplayer game without understanding how it works in single... You may have hard time.
Yes, it only depends on victory/defeat etc. Even pyrrhic victory is the same as brilliant one.
What a skewed take. Ever stop to consider that they weren't making it to limit your fun, but to facilitate the fun of a certain type of player? Namely the "me" type? I enjoy wars immensely more in Humankind than I ever did in Civilization, and I'm not alone. There's just as much praise for this system as there is criticism.
Maybe not every gamer is the same, and maybe this town is big enough for both of us.
https://www.youtube.com/watch?v=gfkts0u-m6w