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mk11 Aug 27, 2021 @ 12:15pm
Multiple "Harbour"s
If I pick Carthagian and build Cothons everywhere, then pick Norsemen I can build a Haust in each territory as well. Is this intentional? Normally, can't have two harbours in one territory.
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Showing 1-15 of 25 comments
Oddible Aug 27, 2021 @ 12:18pm 
No, I don't think so, they'd occupy the same spot. You build one over the other. So this isn't an optimal strategy.
Molybdane Aug 27, 2021 @ 12:30pm 
Yes you can! Cothons, Nausts AND ordinary harbours as well. And all count for the Dutch VOC district too.
Molybdane Aug 27, 2021 @ 12:32pm 
I should have added; I tried the Norsemen/Naust Dutch/VOC combo and it worked. I could build harbours once I was done with the Norse to get the two harbour bonus. I assumes you don't have to build the Naust over the Cothon because I didn't have to build a new harbour over the old Naust to get the VOC bonus.
Nats Aug 27, 2021 @ 12:36pm 
That doesn't sound right to me. they should upgrade the normal harbour surely?
Spy Aug 27, 2021 @ 12:38pm 
They count as harbors but the game doesn't count them towards the district limit which probably is intentional because you would hard-lock yourself from building the emblematic harbors if you'd built a normal harbor before.
Agent Aug 27, 2021 @ 1:44pm 
You can build all the emblematic harbors plus a normal harbor in the same territory. I took the first couple of harbor guys just to try it out. Your coastlines end up filled with harbors!
SirKnechtalot Aug 27, 2021 @ 11:37pm 
Yeah you totally can built cothons and harbours and anyother water tile building like the siames water market. But beware for the E.I.C. building you need a "land spawn" district. It´ll yield insane amounts of gold if you manage to built it next to a cothon/harbour combo and add the floating market in the early industrial.^^
The Doctor Aug 27, 2021 @ 11:46pm 
They're emblematic districts so one per territory is the rule. Sure, there are some pretty OP combos possible and in time, they'll all be nerfed to oblivion.

Just now, just enjoy them for what they are. The 'fans' will soon make sure that all the fun is removed for the rest of us in favour of 'perfect' balance.
SirKnechtalot Aug 27, 2021 @ 11:48pm 
Originally posted by The Doctor:
They're emblematic districts so one per territory is the rule. Sure, there are some pretty OP combos possible and in time, they'll all be nerfed to oblivion.

Just now, just enjoy them for what they are. The 'fans' will soon make sure that all the fun is removed for the rest of us in favour of 'perfect' balance.
It´s way too specific to be "nerfed" into oblivion? You´ve to have a bay then pick specific emblematic districts to achive this combo in the late game in the first place?
Twiggymc Aug 28, 2021 @ 12:46am 
I doubt they will be nerfed if that was the case then they are gonna nerf every emblematic district in the game to oblivion, i can build 1 of each in every territory i own, why should harbours be any different that would make going full naval so weak in comparison to the rest
Batailleuse Aug 28, 2021 @ 2:18am 
Originally posted by mk11:
If I pick Carthagian and build Cothons everywhere, then pick Norsemen I can build a Haust in each territory as well. Is this intentional? Normally, can't have two harbours in one territory.

it is normal and is an actual very good strategy early

i usually do Phoenician > Carthaginian > Norsemen

all of those 3 have a "harbor' type of building counting as multiple districts on top of being a harbour.

the HUGE (not kidding) advantage of this, is that harbor is one of the very rare building you can insta buy with Influence in a territory, meaning that all your territory (not linked to a city) near water during 3 first era can insta buy the special faction building, and at the 4th era you get the normal harbor, so at the end all your faction can get 4 building this way.

the other useful thing about that, is that, since they are district and can be instantly bought with Influence you can get the 3 era stars for district fairly easily and progress very fast through era.

the bonus those buildings give is decent, not crazy, Carthaginian and Norsemen building are pretty strong tho, and since they count as multiple buildings, you can put almost anything next to them and have additional resource bonuses.
Batailleuse Aug 28, 2021 @ 2:19am 
Originally posted by Molybdane:
I should have added; I tried the Norsemen/Naust Dutch/VOC combo and it worked. I could build harbours once I was done with the Norse to get the two harbour bonus. I assumes you don't have to build the Naust over the Cothon because I didn't have to build a new harbour over the old Naust to get the VOC bonus.

actuallly if you plan on going this route.

do that

Pheonicians, Carthaginian, Norsemen, Dutch

put all your 3 special building next to each other in territory, and put the VOC on the spot where it touches the 3. enjoy insane gold generation.
Molybdane Aug 28, 2021 @ 2:59am 
Originally posted by Batailleuse:
Originally posted by Molybdane:
I should have added; I tried the Norsemen/Naust Dutch/VOC combo and it worked. I could build harbours once I was done with the Norse to get the two harbour bonus. I assumes you don't have to build the Naust over the Cothon because I didn't have to build a new harbour over the old Naust to get the VOC bonus.

actuallly if you plan on going this route.

do that

Pheonicians, Carthaginian, Norsemen, Dutch

put all your 3 special building next to each other in territory, and put the VOC on the spot where it touches the 3. enjoy insane gold generation.

That's definitly on my to do list. But good harbour locations (lots of coastal tiles) usually don't combine well with a land tile with a lot of water around it; the water around it usually consists of few coast tiles and sometimes ocean tiles too.

By the way, nothing stops you of getting a better deal by adding the normal harbours to the mix as well.
Spy Aug 28, 2021 @ 3:02am 
Originally posted by Molybdane:
Originally posted by Batailleuse:

actuallly if you plan on going this route.

do that

Pheonicians, Carthaginian, Norsemen, Dutch

put all your 3 special building next to each other in territory, and put the VOC on the spot where it touches the 3. enjoy insane gold generation.

That's definitly on my to do list. But good harbour locations (lots of coastal tiles) usually don't combine well with a land tile with a lot of water around it; the water around it usually consists of few coast tiles and sometimes ocean tiles too.

By the way, nothing stops you of getting a better deal by adding the normal harbours to the mix as well.
Well, landscape usually does. Unless you're on a small island you will hardly find a tile where you can build 4 harbors and a market or VOC adjacent to all of them.
Astasia Aug 28, 2021 @ 5:13am 
I can see them nerfing it so you can't build a normal harbor in a region that already has a cultural harbor. They can't limit it to only one cultural harbor per region though as that would make taking certain cultures in the same game a complete waste. Though it currently is an extremely powerful strategy. I mean Cothons alone feel pretty OP.

Originally posted by Batailleuse:
put all your 3 special building next to each other in territory, and put the VOC on the spot where it touches the 3. enjoy insane gold generation.

It is usually much more beneficial to spread the harbors out. The income from a properly placed harbor exploiting a bunch of coast tiles can be like +100 resources factoring in later game yield bonuses. Harbors are extremely strong in this game and if you stack them next to each other they are mostly wasted. Sometimes you get a region with only like 2-3 coast tiles and you have to pack them all in there together, districts like the VOC make that not feel as bad.
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Date Posted: Aug 27, 2021 @ 12:15pm
Posts: 25