HUMANKIND™

HUMANKIND™

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Poop King 27 AGO 2021 a las 9:39 a. m.
Industry is broken, all other yields suck.
I've done a thing on a few maps now where I save before taking the first culture, and reload to test Harappans vs Egyptians.

Simply put, food and population don't help you develop your cities.

More problematic is the fact that you can turn production into infinite food without ever needing to build a farmers district by completing the 'Feast' project over and over. As long as you build cities on rivers you also get plenty of food from the river upgrades.

Granaries seemingly suck, that is until all infrastructure buildings complete in 1-2 turns. Meanwhile farmers districts and canals will continue getting more expensive to build without having more production to build them faster.

The gold buy cost also increases too sharply - it ends up costing thousands of gold per turn of production, and never mind the option to buyout with population - even if you gain 1 population per turn, buying something with 16 population is 16 turns of growth wasted.

You can also get a lot of food from several of the luxury resources, same as the other resources, but also as with with money and science - you can exclusively get all these resources from other means than building their districts in the early game, and focus on spamming the Emblematic Districts for the builder cultures and then getting as many wonders as you can even for nothing more than the stability bonus (the stability increase is all I care about from most of the wonders).

And the builder perk of 10 stability of building completion lets you forget about stability and just keep spamming buildings to keep stability in check. Combine this with using gold to buy stability from one of the civics and just keep expanding with loads of production.
Última edición por Poop King; 27 AGO 2021 a las 9:42 a. m.
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Mostrando 91-105 de 295 comentarios
AOM 27 AGO 2021 a las 3:59 p. m. 
Publicado originalmente por Poopskin:
Publicado originalmente por SanityBasket:
You are however inexperienced

Lol I've been playing 4X games since before you were born kid.

As for this game, its been out for what a week or two?

No one is experienced at such a new game yet, and it is still going to have a lot of patches and balance tweaks in the future.
I've been playing this game since the Victor dev came out last spring. People who played the Lucy dev have been playing even longer than I have. While I agree with you that production is very important and farm districts are hopelessly hamstringed, I also agree with others here who stated that Hamlets are extremely helpful and a balanced approach is going to be the most successful in the long run. I just played a game where the Harrapans ripped my Egyptian ally (a human player) apart. In some games, your approach may be sufficient, but in others, you're gonna get mowed down.

I agree with you that the game needs a lot of balance tweaks, and in the time I've been playing it, I've seen the devs working on that. For example, back in the Victor dev, if you had the Dutch you could basically buy the game. That isn't the case now. And, whatever the devs don't balance, modders will. They've already indicated they plan to release a tool that will allow people to make their own mods to balance things to their preference.
Zangetsu 27 AGO 2021 a las 4:23 p. m. 
Yeah I think industry costs for infastructure for the amount of infastructure you get is kind of trolling. I mean I beat the game with going a balanced approach to industry and focusing on food for a few runs. My industry was spamming hamlets and building a few makers quarters and the industry infastructure but nothing serious.

That and Khmer are trolling with how powerful their unqiue building is and they get an insane unique unit to boot.

Money is trolling with how hard to scales to buy / do things.

The numbers on science feels off without doing something to specialize in it.
archmag 27 AGO 2021 a las 4:31 p. m. 
Publicado originalmente por Poopskin:
Publicado originalmente por AOM:
Exactly. Hamlets are the way to go. In the right spot, harbors as well.

You still don't get it, the feast takes 2 turns on endless speed for a permanent +5 food bonus.

I have 1000+ production, theres nothing else left to build and I can spam the food, stability and unit experience projects like mad.
It does not cost 2 turns. It costs 800*(lv+1) production. So if you have even 2000 production, not just 1000+, after just 5 feasts it will cost 3 turns and even more if you continue spamming it.

Holy Day (+5 faith on holy site) - 1600*(lv+1).
Parade (+5 exp on creating unit) - 1600*(lv+1)
Games (+5 stability) - 1600*(lv+1)
Festival (+2 influence) - 3200*(lv+1)
Trade Fair (+4 money) - 6400*(lv+1)
Symposium (+5 science) - 12800*(lv+1)

So you can't build any of those infinitely. Price scales quickly to become inefficient.

I am also not sure how exactly extra food works but increasing food by 40 (8 Feasts that cost 28800 production or 29 turns with 1000 production per turn) gives 0 effect to growth speed for me when I have enough food to support my population. It was 47% per turn, it remained 47% per turn. There are diminishing returns on food gain to population conversion.

Good production speed is always great especially compared to food production because food production has diminishing returns, but spamming ceremonies doesn't work for long. Good production lets you have higher income in other resources because you can build infrastructure and wonders faster but still it requires districts of other types to be more effective. Just spamming industry (makers district) will leave you bottlenecked with influence (to claim wonders), science (to unlock new things to build), money (to expand much easier instead of using influence).
Matthew 27 AGO 2021 a las 5:09 p. m. 
Publicado originalmente por SanityBasket:
Publicado originalmente por Matthew:
You should try a gold run, it scales in a similar manner. It may even be possibly more "broken" in that you can use gold outside of the city.

Build a new city, attach a couple regions, and mass purchase 30 districts instantly.

If you actually want to use the absorb city function, this is the only realistic way. 30k gold absorb cost is nothing when you have 300k gold.

From what I can tell overall is people discover the way you can scale yields in this game with a certain type, then convince themselves it is broken because they haven't tried to scale other yields in a similar fashion. They all basically can do this. Harappans/Celts/English, Nubians/Askumites/Ghanaians.

Would you be willing to share how much gold it would cost to attach your second largest city to your capital in the late game, and the speed you played on?

I can in my next game.

The 30k/300k came from a recent game, standard map standard speed. I don't remember what point in the game that was.

Next game is going to be on large with 2 continents 8 opponents. I wasn't planning on going full gold, but I do like Nubians, so maybe I will go all out on gold just to see what ridiculous numbers I can get.
Beermachine 27 AGO 2021 a las 5:52 p. m. 
I do agree that food districts seem to be badly balanced, given that unlike nearly every other 4x game, expansion and workable tiles are not based upon population. Definitely makes neglecting them not much of an issue, especially early game.

Very dubious about the feasts, and having a slightly more balanced approach rather than a one dimensional spam could ultimately be stronger in the long run.

Don't really see the point in perfecting early game ultimate strategies on difficulty levels where the Egyptians are guaranteed, as are the best wonders, best expansion, etc, given that on those levels the AI is a walkover anyway even with a very sub optimal strategy.
Última edición por Beermachine; 27 AGO 2021 a las 6:07 p. m.
Beefers 27 AGO 2021 a las 5:56 p. m. 
Nah I play on Humankind and MP, if you are having the space to feast nonstop then you aren't optimizing the early game very well at all. Production is certainly good, but focusing it only early on is only going to slow your early and mid game way down unnecessarily, sure your late game will be a breeze, but that is the case regardless.

Skipping farms early is definitely a valid strat, but it will also take about 50 pop off your cities max population by late game which adds up very fast if you are aiming for any of the civs with per pop bonuses.

Hammers are good for sure, but at least in comparison to Civ there are valid reasons and strategies for focusing on other things as well.
Última edición por Beefers; 27 AGO 2021 a las 6:05 p. m.
ImBlackMagic 27 AGO 2021 a las 6:53 p. m. 
i have played some games to a finish now, and more often than not, farmers quarters are not needed, or you only need a very minute amount of them, as someone said, only so much food is useful, as it has diminishing returns and you can't grow more than 1 pop per turn.

On the runs i've made, production focus is hand down the best strategy, food focus there's no point, rushing builds with pops got nerfed to the ground... money focus, hard on the early game, and later down the road it's still expensive as heck to rush the build queue... science only is very strong in the early game to get ahead, but later down the road becomes a fairly useless resource (when you finish the tech tree pretty early in the game)

anyway, i only build farmer quarters when i really need them, but looking at early answers, using hamlets will probably be way better, as you can get both food and production from them, as well getting better district placement for later in the game (dutch and german EQs for example)

I will go over the cultures i have played through

Ancient era is anyone's game
- early science (babylon or zhou with mountains) helps a lot, you don't need research quarters until medieval era if you pick one of them, otherwise you will need to rush them to tech faster. (zhou uu sucks tho)
- egiptians have the pyramids, but i find that they are not a broken civ, the uu is powerful tho
- harappans, you don't that much food, but if you pick them, then you really don't need to get any more food afterwards in the game
- Phoenicia, almost no point unless you want to farm the harbors to later have mad dutch EQ later and you're going for a money game

Classical era
- persians... no point skip, city cap is nice tho
- celts, no point, unless you get them and then you don't need to get food things anymore afterwards
- greeks, no point at this stage, as you have access to the research quarters... (better get industry and build some research instead)
- Carthage, only for the EQ harbor to get extra money with dutchs
- Maya is powerful, but not to the point of being broken

Medieval era
- Khmer is broken, no point in picking other thing, easily get over 700 prod by the end of the era (i usually go for 4 to 5 territories per city)
- Norsemen, only when you really want that naval movement and you're playing on a 30% earth map, but still is not very good, the EQ harbor for the money with the dutch tho

Early modern era
- dutch, for the money game, and if you've picked the water civs before, very easy to get over 10k money per turn if you planned your cities properly
- ming, nice influence, otherwise skip
- mughals, strong contender, beast industrial capital, the EQ is nice enough

Industrial era
- Austro-Hungarians, need stability much? jokes aside, this is a super combo with the soviets afterwards, get your EQ everywhere, and then you can safely spam the soviet one without remorse in contemporary era for massive combat strength advantages, on older cities, easy +80 stability per EQ
- French, no need for more science, skip
- Germans, coking works need good city planning to place them, if you've picked industrial cultures before, no point in taking them anyway
- Italians, another stability producer that's not tied to EQ, also comboes with the soviets
- siamese, easier to get industry than germans, extra money on top to pay for your armies

Contemporary era
- Chinese, money game only
- Soviets, if you picked the austrians or the italians, get this for mad combat strength from EQ, easily get +20 combat strength on units
- Turks, EQ is broken, any tech will only take 1 turn after you put them on your science cities

In all my production focus games, by the contemporary era, i easily have over 2k production in each city, on capital is even crazier...
Poop King 27 AGO 2021 a las 8:38 p. m. 
Publicado originalmente por Lonestead:
Publicado originalmente por Poopskin:

Lol I've been playing 4X games since before you were born kid.

Man you are so full of yourself, not finished a single game and got a mouth so damn big. Industry focus is one way too play and can be effective with the right circumstances but other things can be effective at the same level or even be more effective. When you didn't even finish one game how to you know how it plays out in the end?

Show me one person that has struggled to beat the game going industry only?

Most people are saying farmers districts are irrelevant, as is purchasing with gold or food.

I'd rather save gold to buy zones, not waste it on purchasing things that can be built in 1 turn instead.

By the time you are building your 6th district on endless, its over 1000 gold to purchase 1 turn worth of production and that's still in the ancient era. Anyone saying that gold purchasing is valid in this game straight up haven't played it at all.
Poop King 27 AGO 2021 a las 8:43 p. m. 
Publicado originalmente por Beefers:
Production is certainly good, but focusing it only early on is only going to slow your early and mid game way down unnecessarily

Is this a joke? Building canals or anything else takes vastly more time than pyramids.

1 makers quarters and pyramids per district early on absolutely is the fastest start to the game, nothing else compares to this and I know since that's all I've been doing. You literally cant even build half as much stuff while wasting crucial early game production on farmers districts.

I can get 8 pyramids up before turn 80 on endless mode which snowballs not only my production but also influence as each pyramid produces 5 inflience. How many of any other district are you managing to build?
Última edición por Poop King; 27 AGO 2021 a las 8:46 p. m.
TLHeart 27 AGO 2021 a las 9:01 p. m. 
Publicado originalmente por Poopskin:
Publicado originalmente por Beefers:
Production is certainly good, but focusing it only early on is only going to slow your early and mid game way down unnecessarily

Is this a joke? Building canals or anything else takes vastly more time than pyramids.

1 makers quarters and pyramids per district early on absolutely is the fastest start to the game, nothing else compares to this and I know since that's all I've been doing. You literally cant even build half as much stuff while wasting crucial early game production on farmers districts.

I can get 8 pyramids up before turn 80 on endless mode which snowballs not only my production but also influence as each pyramid produces 5 inflience. How many of any other district are you managing to build?
Now take that strategy, and play the entire game, with a full complement of rivals... And see how you do. Your whole strategy will stall, and fall apart, and the pathetic AI will beat you. Only playing the first 50 or 100 turns is NOT the whole game. No reloads, because you did not get what you want.

Then come back and post the save game, for all to see what you actually did.
Beefers 27 AGO 2021 a las 9:12 p. m. 
Publicado originalmente por Poopskin:
Publicado originalmente por Beefers:
Production is certainly good, but focusing it only early on is only going to slow your early and mid game way down unnecessarily

Is this a joke? Building canals or anything else takes vastly more time than pyramids.

1 makers quarters and pyramids per district early on absolutely is the fastest start to the game, nothing else compares to this and I know since that's all I've been doing. You literally cant even build half as much stuff while wasting crucial early game production on farmers districts.

I can get 8 pyramids up before turn 80 on endless mode which snowballs not only my production but also influence as each pyramid produces 5 inflience. How many of any other district are you managing to build?

No this is not a joke at all, the fact that you think Egyptians are the best production culture (or fastest start, however you are choosing to frame it) early on tells me you are still relatively inexperienced. There is quite a lot to play around with still and many ways to crack this egg, every single yield type can be abused in some capacity or another, for food your aim would be to hit the 1 pop a turn cap asap and then abuse per pop bonuses and city merging.

You have clearly found your preferred strat and a very straight forward way to play, congrats! That is not nearly close to being the full range of things that are op and abusable though. It is a 4X, it is all about exponential gains across the board. If all you have been doing is one of the most obvious strats in the book, then really you have no idea what is the best, what a silly argument.
Última edición por Beefers; 27 AGO 2021 a las 9:19 p. m.
Lonestead 28 AGO 2021 a las 1:04 a. m. 
Publicado originalmente por Poopskin:
Publicado originalmente por Lonestead:

Man you are so full of yourself, not finished a single game and got a mouth so damn big. Industry focus is one way too play and can be effective with the right circumstances but other things can be effective at the same level or even be more effective. When you didn't even finish one game how to you know how it plays out in the end?

Show me one person that has struggled to beat the game going industry only?

Most people are saying farmers districts are irrelevant, as is purchasing with gold or food.

I'd rather save gold to buy zones, not waste it on purchasing things that can be built in 1 turn instead.

By the time you are building your 6th district on endless, its over 1000 gold to purchase 1 turn worth of production and that's still in the ancient era. Anyone saying that gold purchasing is valid in this game straight up haven't played it at all.
When playing on gold focus:
And whats 1000 Gold? On Endless you can get a Gold income around 1 Million per Turn, maybe even higher. And i can buy everything everywhere in 1 Turn where I need it. You can produce units one by one in every city and must merge them after. I buy a whole army at the most important place in one turn. I can place a City and can instantly full upgrade it.
Nearly any yield can be abused with enough focus. With enough experience and some finished games on highest difficulty you would maybe realize this by yourself.
Poop King 28 AGO 2021 a las 2:45 a. m. 
Publicado originalmente por Beefers:
Publicado originalmente por Poopskin:

Is this a joke? Building canals or anything else takes vastly more time than pyramids.

1 makers quarters and pyramids per district early on absolutely is the fastest start to the game, nothing else compares to this and I know since that's all I've been doing. You literally cant even build half as much stuff while wasting crucial early game production on farmers districts.

I can get 8 pyramids up before turn 80 on endless mode which snowballs not only my production but also influence as each pyramid produces 5 inflience. How many of any other district are you managing to build?

No this is not a joke at all, the fact that you think Egyptians are the best production culture (or fastest start, however you are choosing to frame it) early on tells me you are still relatively inexperienced. There is quite a lot to play around with still and many ways to crack this egg, every single yield type can be abused in some capacity or another, for food your aim would be to hit the 1 pop a turn cap asap and then abuse per pop bonuses and city merging.

You have clearly found your preferred strat and a very straight forward way to play, congrats! That is not nearly close to being the full range of things that are op and abusable though. It is a 4X, it is all about exponential gains across the board. If all you have been doing is one of the most obvious strats in the book, then really you have no idea what is the best, what a silly argument.

I literally said I've already compared all the different strats, why don't you try reading that?

In all 4X games, the most important thing is setting up at the start. The stronger your early position, the more you get propelled into an easy win.

The point is you absolutely do not need to FOCUS on making any other yields. You absolutely do get plenty of food, gold and science without needing to build any of their districts for a very long time. Even if you want to build them later, big deal they take 1-2 turns with a production start vs needing to spend 10+ turns to build each thing.

None of the other cultures allow you to setup anywhere close to as fast as you do by stacking every Builder culture. I know this because its literally all that I am trying and comparing currently.

The fact that none of the people arguing against it have even done this amount of testing shows that they don't even have 1% of the 'experience' on the subject as I do.

Última edición por Poop King; 28 AGO 2021 a las 2:55 a. m.
Poop King 28 AGO 2021 a las 2:46 a. m. 
Publicado originalmente por Lonestead:
Publicado originalmente por Poopskin:

Show me one person that has struggled to beat the game going industry only?

Most people are saying farmers districts are irrelevant, as is purchasing with gold or food.

I'd rather save gold to buy zones, not waste it on purchasing things that can be built in 1 turn instead.

By the time you are building your 6th district on endless, its over 1000 gold to purchase 1 turn worth of production and that's still in the ancient era. Anyone saying that gold purchasing is valid in this game straight up haven't played it at all.
When playing on gold focus:
And whats 1000 Gold? On Endless you can get a Gold income around 1 Million per Turn, maybe even higher. And i can buy everything everywhere in 1 Turn where I need it. You can produce units one by one in every city and must merge them after. I buy a whole army at the most important place in one turn. I can place a City and can instantly full upgrade it.
Nearly any yield can be abused with enough focus. With enough experience and some finished games on highest difficulty you would maybe realize this by yourself.

1000 gold is a lot in the EARLY GAME while you are still trying to expand. 1000 gold is not worth spending for 1 turn of production at that, and I don't believe at any point in the game.

Millions of production laughs at your pointless millions of gold. It works a lot better and doesn't get wasted in conversion.

What part of the fact that neither money nor food convert to production at a 1:1 rate do you fail to understand? Why would I want to make money when it takes more than 10x as much of it to give the equivalent benefit as production?

Neither money nor food are working at all compared to production, everyone that has bothered to actually compare the yields has stated as such. Only people with zero experience are thinking that money or food builds are worth bothering with at all lol.
Última edición por Poop King; 28 AGO 2021 a las 2:59 a. m.
Poop King 28 AGO 2021 a las 2:50 a. m. 
Publicado originalmente por tenderloveheart:
Publicado originalmente por Poopskin:

Is this a joke? Building canals or anything else takes vastly more time than pyramids.

1 makers quarters and pyramids per district early on absolutely is the fastest start to the game, nothing else compares to this and I know since that's all I've been doing. You literally cant even build half as much stuff while wasting crucial early game production on farmers districts.

I can get 8 pyramids up before turn 80 on endless mode which snowballs not only my production but also influence as each pyramid produces 5 inflience. How many of any other district are you managing to build?
Now take that strategy, and play the entire game, with a full complement of rivals... And see how you do. Your whole strategy will stall, and fall apart, and the pathetic AI will beat you. Only playing the first 50 or 100 turns is NOT the whole game. No reloads, because you did not get what you want.

Then come back and post the save game, for all to see what you actually did.

The first time I did it I did it with a full normal setup, Forward settling the AI and ransacking their ouitposts is childs play, its nothing difficult to pull off a rapid expansion.

I then increased the map size to test just how much I could cheese production only.

It always works given the fact that all that production can then build anything else that you need later. Production only is far from a bad thing in any 4X game, especially in this one given the fact that you do not need to build the quarters for any other stat in the game at all for an extremely long part of the game.
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Publicado el: 27 AGO 2021 a las 9:39 a. m.
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