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I can understand why there's a 1 emblematic per territory rule so balance is easier, they don't have to worry about designing every emblematic district so that they aren't busted if people make mega clusters with them.
Unlimited emblematic harbors would just mean every coastal tile or every other one would have a harbor. Kinda spammy.
Harbours on every tile? That would be weird and look awful. But a way to exploit all ocean tiles would be welcome. If a single harbour could exploit all/more tiles (maybe not early in the game, but the range could be increased with techs), that would mean a significant bonus.
Otherwise a dedicated ocean district like "Fishing grounds" or a coastal land district "Fish market" or something like that would be nice.
Somehow I feel that first special harbor "HEAVEN" looks very epic
the 2nd special harbor "COTTON" also looks very awesome with great bonus
then the 3rd...
What is that thing "Naught" ?!??!
The appearance somehow looks far inferior to those first two and even the standard harbor...
Sad... but I still pick that culture and build it in every game I need sea movement points.
Another thing that would need to be checked on... Are coastal territories larger than inland territories? If they are, buffing the harbor would be too much additional benefit especially when you are using seafaring civs. I played a game where I went all seafaring once and it was the 2nd largest steam rolling I've done so far in the game, right behind all industry.
Town with 3 coastal territories is just much better than inland. The buff is already here, and clearly as OP you can't see it the right way.
Let make it simple.
Town with 3 coastal territories = Town with 3 inland territories + 3 harbors + coastal sea tiles exploited.
If you still pretend a coastal town has no leads I'll laugh.
I don't think a city placed directly on the coast should get any kind of buff. In fact, the penalty they suffer for being directly on the coast in the game tends to reflect reality.
Further, I guess at least some of what you imagine a coastal city to be in this game depends on how much land you believe a tile represents. <shrug>
With that being a consideration harbors are usually sighted on some protected cove, bay, inlet etc. to shield the harbor and docked ships from storms and potential pirates.
The Earth's circumference is ~25,000 miles. The maximum width of the Huge game map is 150 hexes which would make a hex 167 miles across. That would make a hex roughly 7.25 million hectares which would make one hex the size of the state of South Carolina. Which would make the entire continental USA about 8 hexes high by 17 hexes wide so perhaps 2 game territories. Clearly not to any kind of scale.
Well - you have San Francisco, Naples, etc, that are major cities on a coast. Still don't see need for additional bonuses though.
Pick a town with 3 coastal territories, then replace sea with land, your town is weaker. Land is much better for expansion potential. But that's it. A town with a large coast has easily a lot of expansion and starts on a better base.
Add more bonus to that, not useful there's already the sea cultures even if it's tempered by being a nation topic so one coast town can't justify it.