HUMANKIND™

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coastal cities
Share your opinion. It seems to me that if a city is based on the coast, it should have some kind of benefit.(+7 food ore gold) Even in civilization, I do not like that there are no bonuses for sea cities.()
and it's very strange when the ocean is near the shore ..
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Showing 1-15 of 27 comments
VDmitry Oct 4, 2021 @ 2:56am 
you mean main plaza / admin center?
ishite.svet Oct 4, 2021 @ 3:16am 
Originally posted by VDmitry:
you mean main plaza / admin center?
Yes
PenguinO Oct 4, 2021 @ 4:16am 
Try the culture with emblematic harbor
You can have more harbor on one same territory when getting new culture.
utilityguy Oct 4, 2021 @ 5:27am 
Back in the Lucy Opendev, it used to be the case that you could build infrastructure that gave bonuses to Water tiles, primarily food and money. That, along with multiple normal harbors being a thing, allowed for Island regions to be primarily a money hub while landlocked regions were more about industry. And this isn't even mentioning how you used to be able to build next to harbors and Garrisons like they were hamlets back in the Stadia opendev.

Unfortunately, there were lots of negetive feedback about how easy food and money was back then, so just about all of those infrastructures got nerfed.


Honestly: Just make Coastal building tiles be able to exploit food from the water tiles they're next to, as Harbors are already crippled to one normal Harbor per region
It does have a benefit. The harbor lets you exploit the adjacent ocean tiles without connecting it to your main plaza or administration center. The harbor also gets +3 gold for each adjacent market quarter. So you can build your outpost/main plaza 1 tile away from the ocean, build a harbor and then connect the 2 with a market quarter.
FoxFox Oct 4, 2021 @ 10:40am 
In addition to the harbour + adjoining district bonuses and harbour EQs as mentioned, there's the Dutch VOC warehouse and there is also some late game infrastructure that gives a food bonus to ocean tiles.
AOM Oct 4, 2021 @ 11:12am 
I agree with the OP that a coast city center should get some benefit, especially since the map generator seems to favor inland tiles for high food/high production. I'm not saying it should be wild and crazy, but it shouldn't be nothing.

And for all those talking about harbors, please read the second & third posts. The OP isn't talking about cities with coastal tiles, but rather cities with the main plaza or an administration center on the coast. It would add flavor to the game and be historically appropriate to give such cities some small water tile-based bonus, imo.

Originally posted by utilityguy:
Honestly: Just make Coastal building tiles be able to exploit food from the water tiles they're next to, as Harbors are already crippled to one normal Harbor per region
This would be a nice idea/addition for all cities containing coastal tiles.
VDmitry Oct 4, 2021 @ 11:21am 
I wouldn't say adding like 2 food makes much difference.

I wouldn't call harbors crippled either. Unlike other districts they gather food from large territory and don't require adjacency. To remove 1/region restriction we might need to reduce their gathering distance to balance them with other districts, and even then they provide also gold bonus and have infrastructure increasing all that.
Last edited by VDmitry; Oct 4, 2021 @ 11:22am
FoxFox Oct 4, 2021 @ 1:41pm 
Maybe the exploitation range of the harbour district could be extended based on naval techs. So by the late game, a single harbour exploits virtually all ocean tiles in the region.
PenguinO Oct 4, 2021 @ 8:13pm 
or allow more harbor per territory
knighttemplar1960 Oct 4, 2021 @ 9:15pm 
Originally posted by PenguinO:
or allow more harbor per territory
You can all ready do that with the seafaring Civs emblematic harbors.
AOM Oct 4, 2021 @ 9:28pm 
Originally posted by knighttemplar1960:
Originally posted by PenguinO:
or allow more harbor per territory
You can all ready do that with the seafaring Civs emblematic harbors.
Right, but the OP is about buffing cities set on coasts regardless of whether they are a seafaring culture. I agree with the idea that coastal cities should get a little more love than they currently are receiving.
Dorok Oct 5, 2021 @ 12:16am 
OP doesn't saw it the right way.

When you start the game, first city coastal is a bad idea because of outpost cost and range. But later game pick two cities with 4 territories, the coastal city is stronger with extra ports exploiting extra territories for free.
AOM Oct 5, 2021 @ 12:44am 
Originally posted by Dorok:
OP doesn't saw it the right way.

When you start the game, first city coastal is a bad idea because of outpost cost and range. But later game pick two cities with 4 territories, the coastal city is stronger with extra ports exploiting extra territories for free.
OP isn't seeing anything. The OP is saying that a city settled right on the coast should receive a buff.

Again, people should read the first two posts after the initial one to understand what this thread is about.
PenguinO Oct 5, 2021 @ 1:06am 
Originally posted by knighttemplar1960:
Originally posted by PenguinO:
or allow more harbor per territory
You can all ready do that with the seafaring Civs emblematic harbors.
I know... but still 1 harbor + special harbor for culture
Did you also see my earlier message?

If there is option to allow unlimited emblematic buildings/harbors, it would open up new strategies for many cultures.
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Date Posted: Oct 4, 2021 @ 2:42am
Posts: 27