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You can have more harbor on one same territory when getting new culture.
Unfortunately, there were lots of negetive feedback about how easy food and money was back then, so just about all of those infrastructures got nerfed.
Honestly: Just make Coastal building tiles be able to exploit food from the water tiles they're next to, as Harbors are already crippled to one normal Harbor per region
And for all those talking about harbors, please read the second & third posts. The OP isn't talking about cities with coastal tiles, but rather cities with the main plaza or an administration center on the coast. It would add flavor to the game and be historically appropriate to give such cities some small water tile-based bonus, imo.
This would be a nice idea/addition for all cities containing coastal tiles.
I wouldn't call harbors crippled either. Unlike other districts they gather food from large territory and don't require adjacency. To remove 1/region restriction we might need to reduce their gathering distance to balance them with other districts, and even then they provide also gold bonus and have infrastructure increasing all that.
When you start the game, first city coastal is a bad idea because of outpost cost and range. But later game pick two cities with 4 territories, the coastal city is stronger with extra ports exploiting extra territories for free.
Again, people should read the first two posts after the initial one to understand what this thread is about.
Did you also see my earlier message?
If there is option to allow unlimited emblematic buildings/harbors, it would open up new strategies for many cultures.