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This certainly doesn't work for Expansionist cultures though.
It's incredibly dumb that the game does not explain this in any way. But you should be able to give them a destination outside the empire, even if it takes several turns to reach. They should be able to move through. While doing so, they will count as "tresspassing" which gives the other empire a grievance or a war support bonus I believe.
If you can't even do that, then it's a bug.
EDIT: Sorry my bad, did't realise the cliff + city problem... Which you perfectly described too, so my bad all the way.
Yeah... Its a weirdly specific issue where theres only 3 spaces on top of the cliff open, no way down or around the city, and the game won't let me walk over the city to get out. This is probably why there are other 4X games that give you open borders immediately after a war for a set time.
Or automatically transport over the nearest border.
It's not a bug, but in situations like this, you really should be allowed to move through the city.
I had something similar happen where I was exploring with a ship, hit a dead end because of an icebereg and then couldn't get out because an AI empire had just established a city that blocked the entrance to the strait.
I believe I saw this, at least for AI units. Just not certain how it works.
What's bizarre is how you get there if the city blocks you.
Did you wait multiple turns? You should have escape asap, but your unit is very few damaged, so you hardly wait more than one turn.
EDIT:
In my opinion, you didn't get move target just need be out of enemy territory, don't bother on range as you mention in OP.
The city was already there. I had occupied it in a war. I thought I'd have the war score to keep it and had left my unit on top for stability. But at the end of the war, I couldn't force the city to be mine. And then the game auto-shifted them left into that open space.
I've tried targeting outside of range to queue up moves for multiple turns and it won't let me for that unit because it would need to occupy a city space when I'm not at war. Similarly, auto-explore just makes them shift between the three open spaces.
Yeah bug in this kicked out code.
I agree, though, that it is untidy. The soldiers' families are long dead now, and whoever inherited their houses occasionally get letters from overseas written in ancient Carthaginian.
Luckily I have autosaves. But if I didn't I would probably just disband them so they don't cost me in upkeep. But that would still be lost time, pops, and industry from having made them originally.
Maybe eventually there will be a "war of liberation" and I can free these guys. A bunch of spearmen will get repatriated into the world of laser-guided submachineguns. In that case, the pops won't be wasted, just displaced for a couple thousand years. It might make a good episode of "The Twilight Zone".
EDIT: I get my wish:
https://en.wikipedia.org/wiki/The_7th_Is_Made_Up_of_Phantoms
When I see a war end coming I start consider path of armies back home, but for sure there's also the captured cities/territories.
they would have died in few turns due to trespassing, that does dmg every turn except if you are an expansionist
also stealth units can trespass even if you aint an expansionist but if they get spotted you triggered a grievance and also forced to leave if i recall not 100% sure but would make sense i guess