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CRINGELLA, I haven't noticed that, but I'll check and see if this is true.
thanks for your comment.
GoldenTalon, just like Rolaran said, it makes it harder to keep stability up to level early in the game.
I'm curious why you thought this was a good idea. Could you explain more. You may have a point there.
By the way thanks for your reply.
Is it a bug or a deliberate action by the creators.(Dev's)
Has someone reported it yet?
Maybe add a stability hit for encroaching culture. Make city size more punishing. Also a limit to the effect of additional luxuries or making them cost more.
If you're having trouble, find a luxury or three. That's the easiest way to boost money, production, etc, and stability. The cost is minimal for the benefit just make sure you don't neglect other sources in case you lose access. The first two stability buildings are cheap and come early. Go for the flat adds early instead of %. You can also select Zhou for your first culture. They are great and the AI hardly ever takes them. My guess is they AI's early science and stability bonuses make the Zhou less attractive for them. This one choice can easily negate stability problems the rest of the game.
Shawn, I think you are right. Cause I do the same and you don't even have to choose Zhou as your first culture.I prefer Harappans or Egyptians. Making more food means larger population and units or production meaning building more districts in a shorter time and cheaper. But my question was: Did they change that 5 stability per unit in the last patch.
For 20 stability you could build 2 districts or attach an outpost to your city. And especially when you had spare units running around chasing ghosts.
And thanks for your comments , very helpfull.
That said I failed understand why in first era but eventually sometimes later more care required than usual, it was a lot tougher and requesting a lot more care at Humankind difficulty.
The first point isn't only the amount of resource but also how fast they can be found and exploited, I mean player and AIs. I don't know, perhaps at Humankind this is slowed down. Also you need AIs agree trade, for example they could request gold you haven't in stock, but I don't see AIs doing that for luxury resources, nor doing it more at Humankind.
But ok it's my first Humankind play I push to second era, and I quoted with lower difficulties some plays with more problems than others even if never big one. That said I never knew anything about units on plaza giving stability. I doubt the game needs that.
EDIT:
In this play, unlike at lower difficulty, I had to use much more outposts not changed in admin center and exploiting resources. I wonder if resources price from trade aren't more expensive at this difficulty, but it's not obvious. And I had to restrain a lot more on admin center per town. Much later in game with enough non broken trade running, a seriously good collection of resources, stability management was softer but still with more care on buildings to lower it.
I like the extra challenge of having to manage stability. It was too easy before.