HUMANKIND™

HUMANKIND™

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Klarum Aug 24, 2019 @ 1:11am
Civilization is dead. Long live Humankind!
So happy to hear you guys are making this after the crap that was Civ 6
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Showing 1-15 of 64 comments
Alien Aug 24, 2019 @ 6:35am 
Amplitude doesn't exactly have a history of great gameplay though. In fact, they are famous among strategy players for their horrible battle systems and boring end game (and repetitive gameplay).
If you dislike civ6, chances are you'll hate Humankind too. Or even more.
Metadragon Aug 24, 2019 @ 8:33am 
Originally posted by AlienSpectator:
Amplitude doesn't exactly have a history of great gameplay though. In fact, they are famous among strategy players for their horrible battle systems and boring end game (and repetitive gameplay).
If you dislike civ6, chances are you'll hate Humankind too. Or even more.
isnt a boring endgame true for all 4x games? The only game I can think of that doesn't is Stellaris and even that just has the end game crisis which is a literal deus ex machina to get one last shot at killing the player because if they survived into the end game they are likely winning anyway.
Last edited by Metadragon; Aug 24, 2019 @ 8:35am
artanis Aug 24, 2019 @ 7:28pm 
Anything will be better than Civ VI's gameplay and bugs.
dontplease Aug 25, 2019 @ 8:54am 
Praised Be
Alien Aug 25, 2019 @ 9:34am 
Originally posted by Metadragon:
Originally posted by AlienSpectator:
Amplitude doesn't exactly have a history of great gameplay though. In fact, they are famous among strategy players for their horrible battle systems and boring end game (and repetitive gameplay).
If you dislike civ6, chances are you'll hate Humankind too. Or even more.
isnt a boring endgame true for all 4x games? The only game I can think of that doesn't is Stellaris and even that just has the end game crisis which is a literal deus ex machina to get one last shot at killing the player because if they survived into the end game they are likely winning anyway.
The thing is that many 4X try to address this problem.
Civ6 tries to address this with features unlock only in the late game (such as diplomatic victory and climate change).
Beyond Earth had the affinity system.
Stellaris has the war in heaven and end game crisis.

Other 4X don't even try, like ES2 or Age of Wonders III. It remains to be seen whether Humankind will try to do something. But to this date Civ6 is the 4X that tries to address this problem the most (the problem being that it only works for "tourist" playstyles - if you aim for a non-score victory chances are you won't see any end game content).

Humankind has a different victory system and a different era system so supposedly there is different content in each era of the game. However the general stages should be the same as in any 4X: exploration, expansion, exploitation (and optional extermination).
In EL I literally did one playthrough with each faction before being bored because of how repetitive and tedious the gameplay is. ES2 is slightly more replayable. But nothing reaches the level of Civ6 replayability in both those games (and even farther from games like Crusader Kings 2 or Europa Universalis).

Anyway, I feel like all this is more about hating Civ6 (which is still a great game that doesn't deserve the hate), and less about how Humankind is great, which we just don't know.
Klarum Aug 26, 2019 @ 2:33am 
Originally posted by AlienSpectator:
Anyway, I feel like all this is more about hating Civ6 (which is still a great game that doesn't deserve the hate), and less about how Humankind is great, which we just don't know.

I have played Sid Meyer's games since 1987. Played all Civs since 1. Hate is a strong word but yes, i personally dislike the gameplay and presentation of Civ 6. And you just have to look at current players to see the majority still plays 5 instead of 6. And how many play their disc copies of 4...

Anyway this is about high hopes for Humankind since I really like all games they have made so far.
Statboy Aug 26, 2019 @ 7:20am 
Wonder how much they'll have to pay Civilization for copying their game?
Klarum Aug 26, 2019 @ 9:40am 
Originally posted by Statboy:
Wonder how much they'll have to pay Civilization for copying their game?

So who does every 3rd person shooter pay?
And every racing game? And every platformer? And every turn-based?...

Besides they already have 3 4x games released.
Originally posted by artanis:
Anything will be better than Civ VI's gameplay and bugs.
Nope
ElPrezCBF Aug 28, 2019 @ 4:00am 
Originally posted by AlienSpectator:
Originally posted by Metadragon:
isnt a boring endgame true for all 4x games? The only game I can think of that doesn't is Stellaris and even that just has the end game crisis which is a literal deus ex machina to get one last shot at killing the player because if they survived into the end game they are likely winning anyway.
The thing is that many 4X try to address this problem.
Civ6 tries to address this with features unlock only in the late game (such as diplomatic victory and climate change).
Beyond Earth had the affinity system.
Stellaris has the war in heaven and end game crisis.

Other 4X don't even try, like ES2 or Age of Wonders III. It remains to be seen whether Humankind will try to do something. But to this date Civ6 is the 4X that tries to address this problem the most (the problem being that it only works for "tourist" playstyles - if you aim for a non-score victory chances are you won't see any end game content).

Humankind has a different victory system and a different era system so supposedly there is different content in each era of the game. However the general stages should be the same as in any 4X: exploration, expansion, exploitation (and optional extermination).
In EL I literally did one playthrough with each faction before being bored because of how repetitive and tedious the gameplay is. ES2 is slightly more replayable. But nothing reaches the level of Civ6 replayability in both those games (and even farther from games like Crusader Kings 2 or Europa Universalis).

Anyway, I feel like all this is more about hating Civ6 (which is still a great game that doesn't deserve the hate), and less about how Humankind is great, which we just don't know.
I don't see end game difficulty on its own as a measure of how well designed a 4x is. If anything, any end game mechanics introduced often end up delaying the game's end by turning it into a mindless grind when the player has practically won. I'll qualify that I don't own stellaris but it's not just about prolonging the end game but making it fun at the same time, something I've yet to see in a 4x.

Common 4x features aside, mechanics may differ greatly between 4x games and the resulting experience can be very subjective. I like Endless games not because of the end game experience but the journey of getting there with challenges varying widely from faction to faction due to differences in fundamental mechanics. In short, I don't look at the end game but the journey of getting there. Don't get me wrong. I like end game challenges but they must also be interesting and not exist just for the sake of prolonging the game.
weraptor Aug 28, 2019 @ 7:43am 
Love Firaxis (and recent civ franchise's directions) or not, I bet this title will encourage some healthy concurrency.
Oksennus Oliver Aug 28, 2019 @ 11:53am 
Klarum: "And you just have to look at current players to see the majority still plays 5 instead of 6"

Nope, more players with 6 these days, has been since GS. You can also add to those Civ 6 players the amount of players on iOS and Switch, which Steam doesn't show.



Arctuhris Nov 20, 2019 @ 6:59pm 
While I did not enjoy Endless Space (& hated the combat), I loved Endless Legend (which had fantastic tactical combat), and this (Humankind) looks to be more similar (from what I've seen so far) w/ how Endless Legend worked. Several articles mention how there will be tactical combat, so ... it seems that they are adapting some of their excellent proven systems from Endless Legend.
Helmut72 Nov 21, 2019 @ 6:10am 
Originally posted by artanis:
Anything will be better than Civ VI's gameplay and bugs.
Agree. There is no AI in CIV 6 at all. Civ 5 had a decent AI but If you are playing in multiplayer the AI seems disabled. I am done with Firaxis. Amplitude is able to make great games with a good AI like in Endless Space. I am looking forward playing Humankind.
Craiss Nov 28, 2019 @ 9:48am 
Originally posted by AlienSpectator:
Amplitude doesn't exactly have a history of great gameplay though. In fact, they are famous among strategy players for their horrible battle systems and boring end game (and repetitive gameplay).
If you dislike civ6, chances are you'll hate Humankind too. Or even more.

Sounds like you chalking up your opinion as fact.

A fact is different... like how civ 5 and civ 6 the AI cannot understand how to use units ever.
AI cannot actually do anything hard other than cheat with with artificial production / science / income bonuses.

You can be for or against the combat in Amplitude games but you can't argue how Civ 5 and Civ 6 AI is terrible and unable to actually win a game unless you are simply building 0 military units and never expanding.
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Date Posted: Aug 24, 2019 @ 1:11am
Posts: 64