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If you dislike civ6, chances are you'll hate Humankind too. Or even more.
Civ6 tries to address this with features unlock only in the late game (such as diplomatic victory and climate change).
Beyond Earth had the affinity system.
Stellaris has the war in heaven and end game crisis.
Other 4X don't even try, like ES2 or Age of Wonders III. It remains to be seen whether Humankind will try to do something. But to this date Civ6 is the 4X that tries to address this problem the most (the problem being that it only works for "tourist" playstyles - if you aim for a non-score victory chances are you won't see any end game content).
Humankind has a different victory system and a different era system so supposedly there is different content in each era of the game. However the general stages should be the same as in any 4X: exploration, expansion, exploitation (and optional extermination).
In EL I literally did one playthrough with each faction before being bored because of how repetitive and tedious the gameplay is. ES2 is slightly more replayable. But nothing reaches the level of Civ6 replayability in both those games (and even farther from games like Crusader Kings 2 or Europa Universalis).
Anyway, I feel like all this is more about hating Civ6 (which is still a great game that doesn't deserve the hate), and less about how Humankind is great, which we just don't know.
I have played Sid Meyer's games since 1987. Played all Civs since 1. Hate is a strong word but yes, i personally dislike the gameplay and presentation of Civ 6. And you just have to look at current players to see the majority still plays 5 instead of 6. And how many play their disc copies of 4...
Anyway this is about high hopes for Humankind since I really like all games they have made so far.
So who does every 3rd person shooter pay?
And every racing game? And every platformer? And every turn-based?...
Besides they already have 3 4x games released.
Common 4x features aside, mechanics may differ greatly between 4x games and the resulting experience can be very subjective. I like Endless games not because of the end game experience but the journey of getting there with challenges varying widely from faction to faction due to differences in fundamental mechanics. In short, I don't look at the end game but the journey of getting there. Don't get me wrong. I like end game challenges but they must also be interesting and not exist just for the sake of prolonging the game.
Nope, more players with 6 these days, has been since GS. You can also add to those Civ 6 players the amount of players on iOS and Switch, which Steam doesn't show.
Sounds like you chalking up your opinion as fact.
A fact is different... like how civ 5 and civ 6 the AI cannot understand how to use units ever.
AI cannot actually do anything hard other than cheat with with artificial production / science / income bonuses.
You can be for or against the combat in Amplitude games but you can't argue how Civ 5 and Civ 6 AI is terrible and unable to actually win a game unless you are simply building 0 military units and never expanding.