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the quick work around is to use parsec gaming instead of remote play. It does the same thing :)
Since Steam's client update on January 11th, Remote Play has been broken specifically for VR local asym games (I've got a lot of reports from mine, but also happening with VR giants, panoptic, Containment Initiative, Carly and the Reaperman...)
I've already sent a ticket to Steam about this and I'd recommend you do the same, because Remote Play Together fest is right around the corner. Very funny of valve of screwing up remote play less than a month before it lol
It doesn't to affect everybody as host/clients; for example I can still send invites to people and it usually works, but even with the same people and same client/host settings for both they can't be host (even with people I've been playing normally for years until the 11th client update). I haven't been able to point what are the factors that determine who can get it to work
Seems to be fully independent of what game is it, tho. The only common thing is it has to be a VR asymmetric local game.
There's been some client beta updates last days that i will check out in case they changed anything, there are some notes related to Remote Play (nothing about it not working with vr tho) so I don't have much hope
EDIT: Going on steam client beta seems to fix the in-game invite for me; users that couldn't invite me can't still invite me. Also, there seems to be a regression regarding an old bug where the client gets 2 controllers...