GRIME
Malacar Jan 17, 2023 @ 1:05pm
Suggestion for improving the usability of Burst Lantern
My issue with the Burst Lantern is that it's hard to predict how many stacks are needed to kill an enemy, so either I overshoot and apply too many stack so some of them are wasted, or I don't apply enough and I have to switch to another weapon to finish off the enemy.

Suggestion: add a visual indicator to enemy health bar that will either show the portion of the bar that will be removed if I detonate the stacks, OR just show a skull icon if the current stacks are enough to kill the enemy. The calculations should account for my current damage bonuses, otherwise the indicator will be useless.
Last edited by Malacar; Jan 17, 2023 @ 2:04pm
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Showing 1-3 of 3 comments
Yarden  [developer] Jan 18, 2023 @ 5:15am 
It's a solid point, I'll check how feasible it is to add something like a kill indicator, but there is also a good possibility that trying to add a new system like that would cause too many bugs for us to risk it.
Malacar Jan 18, 2023 @ 8:00am 
Even if it doesn't work out, thanks for the reply and for considering this suggestion!
Dementid Feb 7, 2023 @ 6:57pm 
+1 to this!
I'd love if the health bar changed color for the portion that would be removed when detonated.
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Showing 1-3 of 3 comments
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Date Posted: Jan 17, 2023 @ 1:05pm
Posts: 3