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This is something we're discussing internally at the moment and might implement some new features in the future. I'll ping this thread with more information when I have it!
Yeah, we also don't love the idea of fast travel right from the start. One idea that was pitched, for instance, was adding it as a mid-game Hunt Trait so that if a player wanted earlier fast travel, they could buy it with Hunt Points.
We're not sure where things will go right this minute and there are a couple competing schools of thought. I definitely like the idea of opening it up at Worldpillar, though, since that's so central to the game naturally.
The hunt trait idea sounds pretty cool and I am glad that this is even up for discussion! I definitely agree with you that world pillar is sort of central, kind of like the central hub, which is why I think acquiring it there kind of makes sense. Nonetheless, looking forward to the future updates
well the point is to incite people to explore while still have quick access to key location.
the map are already small and if you did the shortcut its even faster to go across plus all the neverpass.
That said I think opening up once most of the regions have been discovered (say, in Cenotaph, same time you unlock surrogate upgrading) would be resasonable, no need to wait to the post game. Worldpillar is way too soon, you've barely seen 30% of the game by that point.
One of the best parts about this is the emphasis on the Metroid aspect-- not afraid to strand you with little info except your vague memories of where you might use a new power up.
I guess I was wrong. This is a real pain in the neck right from the start. Poor choice not to implement people being able to FT between the stones - I mean why wouldn't you want to? Why would I want to manually re-run the entire map for a wall I missed 15 minutes earlier? Or worse as I progress through the game.
The completionist in me wants to explore and get everything I can, but the rationalist in me doesn't want to manually back track the entire map to do that. The things are incompatible.
Dead Cells has multiple warp points per map that allows you to freely jump around places you've already activated and it works perfectly. Never heard anyone reason that it devalues the experience.
May actually just drop the game altogether, this is likely going to annoy me too much.