GRIME
Surrogate Fast travel
Why On earth is this provided after you beat the final boss?! It makes no sense to have 2 fast travel systems, especially when one is so bad. Really, the nerve passes are very hard to find and reach and not well located and then you essentially beat the game and BAM perfectly suitable fast travel system is provided????
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It's essentially meant for you to go collect missables if you want to hunt for achievements. I finished the game before they added more nerve passes. It's not a big deal.
[AG] Buddy  [sviluppatore] 13 ago 2021, ore 20:34 
Hey!

This is something we're discussing internally at the moment and might implement some new features in the future. I'll ping this thread with more information when I have it!
I think its a good idea to implement fast travel, but not right at the start. I'd say somewhere around after getting to nerveroot or getting to world pillar
+1 for more fast travels
YeahI think getting access to surrogate fast travel when you reach WorldPillar is fair! I would love that!
[AG] Buddy  [sviluppatore] 18 ago 2021, ore 0:14 
Messaggio originale di Breckenridge:
YeahI think getting access to surrogate fast travel when you reach WorldPillar is fair! I would love that!


Messaggio originale di 🅳🅴🅺🆄 🅺🅸🅳:
I think its a good idea to implement fast travel, but not right at the start. I'd say somewhere around after getting to nerveroot or getting to world pillar

Yeah, we also don't love the idea of fast travel right from the start. One idea that was pitched, for instance, was adding it as a mid-game Hunt Trait so that if a player wanted earlier fast travel, they could buy it with Hunt Points.

We're not sure where things will go right this minute and there are a couple competing schools of thought. I definitely like the idea of opening it up at Worldpillar, though, since that's so central to the game naturally.
Messaggio originale di AG Buddy:
Messaggio originale di Breckenridge:
YeahI think getting access to surrogate fast travel when you reach WorldPillar is fair! I would love that!


Messaggio originale di 🅳🅴🅺🆄 🅺🅸🅳:
I think its a good idea to implement fast travel, but not right at the start. I'd say somewhere around after getting to nerveroot or getting to world pillar

Yeah, we also don't love the idea of fast travel right from the start. One idea that was pitched, for instance, was adding it as a mid-game Hunt Trait so that if a player wanted earlier fast travel, they could buy it with Hunt Points.

We're not sure where things will go right this minute and there are a couple competing schools of thought. I definitely like the idea of opening it up at Worldpillar, though, since that's so central to the game naturally.

The hunt trait idea sounds pretty cool and I am glad that this is even up for discussion! I definitely agree with you that world pillar is sort of central, kind of like the central hub, which is why I think acquiring it there kind of makes sense. Nonetheless, looking forward to the future updates :steamthumbsup:
Messaggio originale di Breckenridge:
Why On earth is this provided after you beat the final boss?! It makes no sense to have 2 fast travel systems, especially when one is so bad. Really, the nerve passes are very hard to find and reach and not well located and then you essentially beat the game and BAM perfectly suitable fast travel system is provided????

well the point is to incite people to explore while still have quick access to key location.
the map are already small and if you did the shortcut its even faster to go across plus all the neverpass.
Chalk it up to lack of leadership/vision by the dev team, and design by committee. Everything about the gameplay and game design stinks of it
I would argue in favor of implementing the Surrogate fast travel right after the "The Final Performance" boss where you acquire the Double Jump ability. I believe getting it from an "advanced" Surrogate (in description only), the very first one after the boss fight, is perfect so as to keep the atmosphere intact. That way, the player is allowed to finally backtrack completely before the final area, and return to the final area to finish the game. You could even make the next room after that special Surrogate a point of no return so as to immerse the player completely - would not like it but it's a valid perspective :-)
Ultima modifica da Alaster; 4 ott 2021, ore 10:48
Messaggio originale di AG Buddy:
I definitely like the idea of opening it up at Worldpillar, though, since that's so central to the game naturally.
Sounds fair, that's around the point where I began to consider backtracking.
I think it was a bold decision that paid off and contributed to a better sense of place and more meaningful exploration. I don't think the game would be half as memorable if it had a teleporter every 2 steps from the start like so many lesser metroidvanias and soulslikes do these days.

That said I think opening up once most of the regions have been discovered (say, in Cenotaph, same time you unlock surrogate upgrading) would be resasonable, no need to wait to the post game. Worldpillar is way too soon, you've barely seen 30% of the game by that point.
A couple more nervepasses in a few key spots is all they need. They can still be huge moments that you earn and also keep exploration open.

One of the best parts about this is the emphasis on the Metroid aspect-- not afraid to strand you with little info except your vague memories of where you might use a new power up.
Hmmm. Interesting. Just started my run of this game and my first thought was "I'll make some progress and ignore that obviously breakable wall because I'm sure I'll be able to fast travel between the stones at some point soon".

I guess I was wrong. This is a real pain in the neck right from the start. Poor choice not to implement people being able to FT between the stones - I mean why wouldn't you want to? Why would I want to manually re-run the entire map for a wall I missed 15 minutes earlier? Or worse as I progress through the game.

The completionist in me wants to explore and get everything I can, but the rationalist in me doesn't want to manually back track the entire map to do that. The things are incompatible.

Dead Cells has multiple warp points per map that allows you to freely jump around places you've already activated and it works perfectly. Never heard anyone reason that it devalues the experience.

May actually just drop the game altogether, this is likely going to annoy me too much.
Ultima modifica da PaulJohn; 20 dic 2022, ore 17:32
Fast travel between stones is DEFINITELY not from final boss anymore. I just got it and it wasn't the final boss. I won't say where, but it's available after you have air dash.
Ultima modifica da darius404; 20 dic 2022, ore 19:09
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Data di pubblicazione: 12 ago 2021, ore 20:18
Messaggi: 15