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You can mix and match them to your liking. Another one is Flower Fighter. This increases your natural Force regeneration. 2-3 points work alright, it is mostly better when you tend to use weapons that expend less Force per attack (Force refund Traits theoretically work better with slower weapons because of higher expenditures per attack, no time to regenerate enough gradually). Lastly is the Spinesnake Trait. During your health regeneration sequences the Force regeneration delay is zeroed (normally there is a small delay after each Force expenditure, to discourage spamming) , allowing you to constantly stay topped in Force IF you put 2-3 points to Flower Fighter.
These are the main synergies for the Force economy. You can always put some points to the Leaper one to enlarge you Force pool (I tend to put 2-3, it gets expensive after that).
Mix them to your liking and don't forget the backwards dash after you become experienced with Grime's enemy move set, it uses half the Force of a forward dash and it is faster, but with half the reach. Armors sets tend to increase certain Traits when fully equipped, plus they might increase your base Force. All this is good info but don't over-commit to meta game the fun out of it. Enjoy.
The person above has much more in-depth suggestions though. Hope it works out for you!
I just jumped in, and abysmal stamina and some unintuitive parries are my first big gripe.
Then we have the fact the weapons I wanted to try are not that good in practice at this point (Bowaxe) and I cannot respec yet.