GRIME
Stormquake Aug 11, 2021 @ 8:46am
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Complete Weapon Scaling Calculator (Updated to v.1.3.5 by Dracofulmen)
Hello all!

I've been doing a lot of math to unlock the secrets of GRIME, and recently figured out how all weapons scale.

As such, I have made a handy calculator!

[OLD, CHECK LATEST EDIT] You can access it with this google drive sheet: https://docs.google.com/spreadsheets/d/1IUEZ3sWmlyXD_mnFpEvOBat3r_7chrnUgcOKrviAE0A/edit?usp=sharing

At first you will only have view options, but you are allowed to copy and download the sheet. After doing that, input whatever values you would like in the Weapon Level, Strength, Dexterity, and Resonance fields on the left and the sheet will do the rest!

I hope this helps some of you with your builds! Have fun!!!

EDIT 1: There was an issue with the rounddown formulas when downloading the file to Excel. These have now been fixed. Sorry about that!!!

EDIT 2: Tooth Hammer added!

EDIT 3: Resonance Scaling traits added! (Damage on Repel, Dash, or Pull)

EDIT 4: Updated to 1.1.12 weapon values! Also simplified Repel/Pull trait formulas

EDIT 5: Updated to 1.1.37. Scaling formula adjusted to new approximate values. Area for gear stat scaling values added.

EDIT 6: 1.1.37 scaling changes exacted, calculator should be 100% accurate again, hopefully. Also fixed a missing a scaling letter in Dex for Unformed Slab, woops.

EDIT 7: Definitive edition update by Dracofulmen. Throw them some awards! https://docs.google.com/spreadsheets/d/1yUgQK1aTaOlyvssISX5cxd0hwYKgacrnURr8qZpzOEo/edit#gid=0
Last edited by Stormquake; Apr 30, 2024 @ 10:02pm
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Showing 1-15 of 18 comments
ShiftyJF Aug 11, 2021 @ 9:33am 
wow that's a lot of work, well done!
thank you!
Stormquake Aug 11, 2021 @ 10:31am 
Originally posted by ShiftyJF:
wow that's a lot of work, well done!
thank you!

You're welcome!

I'll be implementing resonance-scaling trait damage at a later date as the equation for the pull trait is quite strange! May do it when the new weapon gets added and put those all in with one update.
Indiana_Jonesy Aug 12, 2021 @ 12:47am 
Brilliant, thank you!!
Stormquake Aug 12, 2021 @ 8:01am 
Originally posted by Indiana_Jonesy:
Brilliant, thank you!!

You're welcome! If you notice any stat discrepancies between the calc and what's listed in game, be sure to let me know!
Frankie Aug 16, 2021 @ 6:00am 
Nice work, thank you very much. Did you happen to have a look at hp and force too ? I would be interested in caps there aswell.
Dirich Aug 16, 2021 @ 6:57am 
Awesome work, thanks!
The only one thing that's missing and would make it perfect is to list weapon speed and group weapons by it (to allow proper comparison) and maybe also to list requirements (so that we have a quick way to double check we are putting stat points sensibly).
Stormquake Aug 16, 2021 @ 8:16am 
UPDATE!! The new "Tooth Hammer" weapon has been added to the calculator!

Originally posted by Frankie:
Nice work, thank you very much. Did you happen to have a look at hp and force too ? I would be interested in caps there aswell.

I will add HP and Force to the simulator soon! Probably along with trait damage.



Originally posted by Dirich:
Awesome work, thanks!
The only one thing that's missing and would make it perfect is to list weapon speed and group weapons by it (to allow proper comparison) and maybe also to list requirements (so that we have a quick way to double check we are putting stat points sensibly).

I may do this! I am also looking into having a simple drop-down menu for the main page which gives more detailed information while being more compact.
Stormquake Aug 16, 2021 @ 2:01pm 
Just another quick update. Resonance scaling trait damage has been added to the calculator!

You can specify the level of the trait you want to test (1-5 for repel and dash, 1-4 for pull, any other values will respond "N/A") and it will show the damage with or without a lantern equipped. Weapon level will affect the damage that accounts for a lantern being equipped!

As always, let me know if you encounter any issues, thank you and enjoy!
Stormquake Aug 27, 2021 @ 9:23am 
Calculator has been updated to 1.1.12!

Quick changelog:

* Weapon damage changes have gone through. Only 5 weapons had their damage changed to my knowledge, those being the Maul Axe [-2], Unformed Slab [+1], Yr Glaive [-2], and Surved Glaive [+2], Burst Lantern [More base damage, worse Resonance scaling]
* Repel formula has been updated as it was changed at some point between versions
* Repel and Pull formulas have been simplified

Let me know if the calculator gives you any issues with this latest update, and as always, have fun!
Last edited by Stormquake; Aug 27, 2021 @ 9:24am
Stormquake Sep 27, 2021 @ 5:15pm 
Calculator has been updated to 1.1.37!

Quick changelog:

* Added a space to put in gear scaling bonuses. If it's 30% bonus dex on your char sheet, just enter 30 in the dex gear bonus slot, for example.
* Slightly adjusted scaling formula to account for changes made from levels 1-10. Do note that I have not yet figured out the exact coefficient, as it's very odd. It used to be a simple 1:1 in the first 10 levels, now it's more like 800/915 per level. Whatever the case, it is NEARLY accurate. There may be rare cases where the values are a decimal point off.

I'm going to continue trying to deduce the exact scaler value for 1-10, but for now the calculator is close enough that it will return the correct flat value 99% of the time, so it should still suit your needs.

I may be tidying up the calculator even more in early November, mainly to see if I can work with the completed set bonuses, and put the calculator into a more concise form. No promises though. I hope that for now the calculator can still help you guys out!

EDIT: Devs gave me a nudge in the right direction for the adjusted scaling modifier. Calculator should be 100% accurate again! Let me know if anything doesn't match when you use it!
Last edited by Stormquake; Sep 29, 2021 @ 9:47am
Majber Jul 11, 2023 @ 12:57am 
is this up to date?
Stormquake Jul 11, 2023 @ 11:39am 
Originally posted by Majber:
is this up to date?

It is not currently up to date, sorry! I may make an effort to update it, but lack free time these days
Indiana_Jonesy Jul 16, 2023 @ 9:49pm 
THANK YOU! This is superb and exactly what I wanted much appreciated!!
anberye Jul 17, 2023 @ 4:46am 
Originally posted by Stormquake:
Originally posted by Majber:
is this up to date?

It is not currently up to date, sorry! I may make an effort to update it, but lack free time these days


Is there a different calculation being done for the scaling? in game I have the Shapely great sword and the Claw Equipped which both have a Strength Grade of C but when I allocate to strength GS gets a + .4 while claw gets + .3, this is going from 30 to 31. I only found out about the game recently so I don't know how the scaling went before.
Last edited by anberye; Jul 17, 2023 @ 4:46am
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