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thank you!
You're welcome!
I'll be implementing resonance-scaling trait damage at a later date as the equation for the pull trait is quite strange! May do it when the new weapon gets added and put those all in with one update.
You're welcome! If you notice any stat discrepancies between the calc and what's listed in game, be sure to let me know!
The only one thing that's missing and would make it perfect is to list weapon speed and group weapons by it (to allow proper comparison) and maybe also to list requirements (so that we have a quick way to double check we are putting stat points sensibly).
I will add HP and Force to the simulator soon! Probably along with trait damage.
I may do this! I am also looking into having a simple drop-down menu for the main page which gives more detailed information while being more compact.
You can specify the level of the trait you want to test (1-5 for repel and dash, 1-4 for pull, any other values will respond "N/A") and it will show the damage with or without a lantern equipped. Weapon level will affect the damage that accounts for a lantern being equipped!
As always, let me know if you encounter any issues, thank you and enjoy!
Quick changelog:
* Weapon damage changes have gone through. Only 5 weapons had their damage changed to my knowledge, those being the Maul Axe [-2], Unformed Slab [+1], Yr Glaive [-2], and Surved Glaive [+2], Burst Lantern [More base damage, worse Resonance scaling]
* Repel formula has been updated as it was changed at some point between versions
* Repel and Pull formulas have been simplified
Let me know if the calculator gives you any issues with this latest update, and as always, have fun!
Quick changelog:
* Added a space to put in gear scaling bonuses. If it's 30% bonus dex on your char sheet, just enter 30 in the dex gear bonus slot, for example.
* Slightly adjusted scaling formula to account for changes made from levels 1-10. Do note that I have not yet figured out the exact coefficient, as it's very odd. It used to be a simple 1:1 in the first 10 levels, now it's more like 800/915 per level. Whatever the case, it is NEARLY accurate. There may be rare cases where the values are a decimal point off.
I'm going to continue trying to deduce the exact scaler value for 1-10, but for now the calculator is close enough that it will return the correct flat value 99% of the time, so it should still suit your needs.
I may be tidying up the calculator even more in early November, mainly to see if I can work with the completed set bonuses, and put the calculator into a more concise form. No promises though. I hope that for now the calculator can still help you guys out!
EDIT: Devs gave me a nudge in the right direction for the adjusted scaling modifier. Calculator should be 100% accurate again! Let me know if anything doesn't match when you use it!
It is not currently up to date, sorry! I may make an effort to update it, but lack free time these days
Is there a different calculation being done for the scaling? in game I have the Shapely great sword and the Claw Equipped which both have a Strength Grade of C but when I allocate to strength GS gets a + .4 while claw gets + .3, this is going from 30 to 31. I only found out about the game recently so I don't know how the scaling went before.