Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For me management and finances are both something that I wish were emphasized a little more in the game. I'd also like an overview of earnings and spending. In know we can adjust the prices of the meals but not to specific number.
Maybe we should ask Nacom to develop a "Boss Life: Office accountant"...
Money feels like a struggle at first but then almost seems pointless as you start serving better meals and begin to make more. Aside from buying food, upgrades, equipment and aesthetics for your restaurant, there's no other point to it. Buying ingredients feels almost ridiculously cheap, even for the "better" suppliers compared to what you make in profit from the food.
It would also be nice to have more control over our chefs, the ability to pay them, being able to assign them roles to help prep or do dishes during a service not just pick one and that's it for the service. I love the banter that occurs randomly, but maybe the ability to interact with them more would be nice.
I feel the front end is lacking as well. You can expand your restaurant to have more tables yet the most tables that are ever filled at one time seems to be 2 maybe 3 and the rest of the staff is kinda just standing around. So that seems pointless to me as well. It doesn't have that exhilarating environment of having a full dining room for service and instead feels like I should be on Gordon Ramsay's Kitchen Nightmares show where you have an empty dining room and staff hanging around doing nothing.
I really enjoy the cooking part of this game, the ability to plate things the way you want (though I wish some of the restrictions on the plating were lifted and you could put more of something on) but (and i know this has been discussed a lot) not being able to work on new recipes outside prep time is a hindrance as well. I just feel like there is no end goal (other than getting a Michelin star) as if its uncompleted.
Would I give it a bad review, probably not. However, it definitely needs some polish and I really hope the developer takes everything the community is saying into account and works on this game a little further. For the price point of the game I feel its certainly lacking.
It had so much potential but unfortunately far too little was made of it.
I think we don't really have to hope for updates because there have been almost no patches or updates so far.
What I personally really miss is a recipe editor to create your own recipes.
I think the game fits regardless to the title "chef life: a restaurant simulator", because you're doing a lot which a simple cook wouldn't do. I would say it's a cooking simulation + a working distribution simulation + a bit of story. You are the boss and you tell the others what and when to cook.
You can always go to your recipe book and select "unpin". That will make it so you can't easily see what you need in the upper right hand corner, even during service. Or are you talking about when you go to use stations (like the blender, stove, etc)?
This information is also in the recipe book. If you look at the long-form recipe, it tells you how many of a cooked product you will end up with. Like the recipe for green beans has a "4" in the upper right hand corner of the cooked beans icon.
Very easy to overlook!
Maybe in a future DLC, first the devs must sort out the core gameplay and bugs...
Your 2 b) point is actually not totally accurate. You are always shown the ingredients because your chef knows that recipe. That is realistic enough for a Sim game. A rl chef would not screw up a recipe because they want to run a succesfull business. However, recipes must be upgraded to compensate for it (meaning the more you make them the better you will be at making them, just like rl cooking). There is a fine line between what is reality and Sim games. Sim games attempt to replicate the reality as closely as possible without being boring. However, if you want that to happen there should be an option to switch that on or off in the menus for those that dont want to see those. For those that do they should have the same choice of being allowed that option as well. For example, people who play the game more casually wont remember the recipes once they return to the game so thats why the feature exists as well. To alliviate frustration.