Monsters' Den Chronicles

Monsters' Den Chronicles

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montgomery4536 Oct 26, 2019 @ 8:11pm
Godfall vs Chronicles Part 1: Major Differences to the Buyers
In all my free time, I thought I'd sit down and give a good list of relevant differences for Monster Den Chronicles compared to how Garin changed certain things in Godfall. This should help out newcomers who want the big differences between products and what to buy for what they look for.

And with a few references where applicable to Chronicles prequel, Monster's Den Book of Dread. But that's not gonna be the full focus here since Book of Dread has a very different play style to Godfall and Chronicles.

On the whole, Chronicles is more focused and in the opinion of some more than others, isolated in it's experience and campaigns. All Campaigns are 3 Floors and end with Bosses dying. Except for the Endless Dungeon, that has it's own way of operating by progression = reward.

Godfall is much more expansive and open in it's world map and in it's campaign story. You can really go anywhere, but there can be hazards to doing that if you aren't managing your time wisely.

Chronicles has an Endless Battle Mode done by one wave after another until you fall or retreat. Book of Dread does this too, but it just doesn't have the strength Chronicles does to super powering your characters and their equipment. And Chronicles doesn't repeat the waves in on itself.

Godfall simply doesn't have this unless you count doing the massive 50 floor Adventure Mode option. Not unlimited, but enough to REALLY keep you busy. And the Dungeon Modifiers you get are permanent for that dungeon.
(Don't quote me on this if it's wrong. I bet it does change up, but every other dungeon size option in Adventure Mode works with the modifiers it starts with and stays that way until you finish or delete it. It's plausible.)

Chronicles has only a few flaws, and one is that it's the only Monster's Den title with no Legendary Beasts.

Godfall does bring back The Minotaur and Gorgon, whereas The Hydra simply didn't work out and is only in Book Of Dread. And Godfall brought in two new Beasts in The Manticore and Cerberus.

Godfall and Chronicles both have this issue, but unlike Godfall, Chronicles suffers the worst from Retaliation Damage. You can break Chronicles so thoroughly even on the higher difficulties if you just load up on Retaliation Damage and put in Lethality on the Dungeon Modifiers. Lethality trades 20% more Enemy Damage dealt for 25% less Enemy Health.

Book of Dread was rather tame and relied on Reflection Percentage over hard number damage every hit.

Godfall doesn't suffer so badly because it's a much bigger game and Retaliation is not the only surefire way to be broken when you get more play style options.

Which leads to this next part. Chronicles gives each character 8 moves to use and no other passives besides 3 different Fighting Styles, some of which vary based on classes. Limited, but is actually more to work with than you think at face value.

Whereas Godfall and even Book of Dread had Passive usage outside Fighting Styles. Godfall gives you 2 different Skill Trees for every created character that have 9 Skills and 4 Passives special to that tree. Along with a special 10th Skill that leads to Class lock downs and Special Skills only gotten through this Special choice. Book of Dread gave 2 Passives to each class that got better with each upgrade and (Edit 10/26/19) 10 skills to work with, not 9 like I originally posted.

I plan to make a Part 2 of this for the more Items and Combat oriented differences. Go check it out when it goes up in the next few days from now. Hope this helps out some people.
Last edited by montgomery4536; Oct 26, 2019 @ 8:24pm
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FroBodine Mar 7, 2021 @ 12:31pm 
Great stuff. Thank you for doing this. Why don't you put part two here as a response to this thread, so both parts are easily found in the same thread.
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