Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- Villagers assigned to a farm (or mycologist, herbalist, et cetera) will harvest any ripe crops on fields belonging to their building, whether the crops are manually tagged for harvesting or not. The Plant and Harvest settings for the building only affects villagers assigned to that building.
- Villagers assigned to a worker post, or unemployed villagers, will harvest ANYTHING you tag for harvest, whether it's ripe or not, whether it will yield anything or not.
It sounds like you're trying to do too much micromanagement. If you move some of those villagers from the worker post to the farm, they'll harvest the ripe crops and also plant more crops, thus providing a steady stream of food.Don't worry too much about having a field full of ripe crops; villagers assigned to the building will prioritize harvesting them before they rot. If you don't want your villagers to keep planting when there are already crops to harvest, try reducing the size of the field.
If you're balancing your labor right, you won't need worker posts to help out with the harvesting. Farmers already prioritize planting over harvesting, until either there's a crop that needs to be harvested now because it's about to rot in the field, or there is no planting available to do (usually because you're out of space or resources). This is efficient, since a farm square with nothing growing in it is a wasted resource.
Trying to override the system with manual harvesters is less efficient; you're working against the system rather than with it.
e.g. imagine a 12x12 square plot. For Wheat, plop one Farm in the middle. For 'other', you can start with one Farm in the middle (or side), or in the corner and just keep adding Farms until you have four (i.e. 20 plots per Farm)[cdn.discordapp.com]