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- Onbu not listening when he needs to take TWO WHOLE STEPS to the safe place to sleep, so you have to wait for him to have a tiny nappu before he can move so he can have his sleep properly or else use herbs galore.
- Poison really hurts, like no warning at all, even on 'low' toxicity areas.
- Storms are brutal. Onbu barely sticks his head into a storm and half my village is gone.
In the end, I set all my farmers to plant only and manually harvested the crops with the so many idle workers you have by the end.
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Fishing only works in the Oceans. Try Aquafarms which can also grow Kelp to feed Onbu. Just need to watch the temperatures as it can get expensive if you didn't notice it got too cold/hot. I'd still keep a Fishery on paw... in case you need to restock ^_^
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Invest in a Laboratory & Injector
I tried having a fisher and water collection feed into two aquafarms producing fish, but it just wasn't keeping up. The fish were gone and I just didn't have the space available for adding more. It was easier to add more kitchens.
Didn't see the need for the lab and injector, and didn't have the room to play around with those. Onbu was more than fine, it was the people I was struggling to keep healthy.
Sae here. Today i come over 300 and its a little bit boring to wait and wait for and handful settlers and nothing to do - just walking around nd fix some things.
The gap 200 to 500 is soooo long and boring....
As much as I appreciate the free roam possibility for everyone to do the endless run up to their preferences, the 500 settlers achievement is just redundant gind fest.
Thanks for the post. Yes, we're aware of the grindy-ness of the 500 settlers achievement. We plan to go over all achievements before the 1.0 launch and will properly rebalance them.
We're soon launching a big balancing update to the main branch soon (currently on testing branch), which we will further refine until 1.0. Therefore it's too early for us to change the achievements at this point.
Thanks for your patience and discussion.
Cheers,
Markus