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Maybe they are all males and haven't found their queen.
I actually can't think of any city building games besides the sims where the "villagers" can reproduce. If you have any specific ones in mind I would be curious to know what they are, because none of the ones I've played have that feature.
Also it's early development, maybe they will be able to do that in the future.
I originally thought Zeus & Poseidon had the breeding feature, but I think they actually just had immigrants that would come in if your city was popular enough and you had enough jobs available. Children of the Nile has the breeding feature, but, similar to this game, days are long and I suspect breeding is slow, because you eventually run out of new villagers to employ after a while. But the ancient Egyptians in the game do have kids, they grow up into adults, and you get to see what they do for a job later on in their "lives."
501 villagers... almost 1100 days later. So if there were any kids... they'd be 3 year old brats pulling immature crops out of the ground, emptying the Water Tanks in the Desert, smearing Dung all over the Kelp or falling into the Fish ponds
i.e. kids would be another Hostility (every 9 months, half your villagers will poop out a smol version that will be a burden on you for the next 18 years, should one die, you lose 10% productivity for 1 week due to low morale)
You'd probably need to change the lore just a tad. And goats, cows... for the milk. Maybe someone can figure a way to turn wheat stalks into diapers...
Unless... villagers have a 'health durability' like how buildings have a durability rating. So half your kids DIE for every half-day you spend in a toxic cloud and/or High toxicity environment. This will be no way a bummer ^_^
Think of the game as a road trip that gets you out of an early grave. Would be nice to have a way to make the trip last for decades though... watch the kids grow up... get off my Farm
Might have to wait for the 'birds', to get Storks.
Dawn of Man skipped the diaper stage, went to adolescent so they could help out with small chores (sticks, rocks, no logs), but were also the ones targeted by bears, wolves and other aggressive creatures and you had high moral loss if they died.
Humanity is doomed if it can't breed. Doesn't matter how many people you pick up, they eventually age and die.
But nah, I think the main problem besides timescale is just general population control issues. There's only so much usable farming space, so eventually you'll need some kind of contraception or edicts (one child policy or something similar). Otherwise every run will eventually devolve into homelessness and starvation death spirals.
At least the current system gives us the option to turn down new villagers instead of "I know you're out of wood and stone from building the last set of huts, but Cindy is pregnant again. By the way half the colony is named Cindy. Better build a new housing district. Or six. Maybe we should try breeding Onbus for more room."
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Yeah, I know some players complain about the limited amount of space but that's part of the game's challenge. The idea is you're in a sense, roleplaying as the 'next' village Elder and it's up to you to prove it to the existing one