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2. I've found that villagers to prefer to go to the berry hut rather than a pantry. That gets better once you have kitchens and food stalls. They'll prioritize those more.
3. The rocks will grow back, but until you can get the stonecutter, sending scout parties out to get stone really helps. Also, don't worry about trying to grow your town too quickly, you'll run out of people and resources. Pay attention to what you are needing as well. If you need more stone than stone planks, close the stone plank shop for a while so the stones aren't getting all used up. I never pull the spikes and don't usually have too much trouble getting enough stone.
2 There are internal storages for the buildings
Storage are for when the building stocks are overflowing or if you have unused empty space, it's always nice to have them spread around.
3 don't harvest the spikes until late game when you need the space.
There are plenty of rocks + the boulders you can harvest after ressearching the upgrade and then multiples scvengers will bring you far enough rocks.
Don't overfeed the stoncutter if you don't need the output ressource. Usually 1 worker in a stonecutter is enough for early game.
I will literally restart a new game over and over until I find one where the spikes are spaced out enough that I can work around them
From what I read, touching one is locking you from a good ending?
I believe so. I've only ever gotten the symbiotic statue before. I'm not sure if that's the best one or the middle one.
2. You can put kitchens and pantries in different places, preferably close to food production, also there's the food stand. However, the food stand isn't very efficient.
3. Don't cover up all of your dirt areas. That's where rocks respawn. If you have enough farms, go ahead and build on the green. Between the respawning and the scouts bringing more back, I usually have enough until I unlock quarries. I never pull spikes. Later on, there's an option to "grow" rocks in the mushroom farm.
Wait this is big, houses are useless? Damn, I'll get those out of the way.
Yeah. You can see they are assigned to houses, and the decorations around that house makes them happy, but at no point do any of the villagers actually GO to the house. They just have to have one somewhere.
But their placement doesn't matter. Workers don't interact with the houses.
I always place them on dirt not to waste farmable areas.
Yeah next run I'll just make suburbs in a corner and keep the valuable space for production
I usually start with a village in the center but closer to the head and only build the poop collectors in the bottom which lusuallt have enough rocky area I can't use effectively without a lot of transport. That's a right spot for houses.
If you can see the Dung Collector... there's path right below / south of it that goes straight right / east - continuing until it hits the 'side'. I do this in every map, so I know where the Dung Collector will be... then I count of plots from the other end to find where the Bile Extractor and my first Scavenger Hut will be placed... and so on.
So regardless of the map... certain buildings will tend to be in certain spots and it's all connected by a long east-west / right-left 'highway'. Food stuff branches off from the 'highway' and I usually place a Herbologist (and eventually a Decontaminator as well) at either end of the 'highway'
Anyone else also uses a kind of 'template'?
and 3 mycologists ?
But your village is beautiful and quite functionnal I assume.
I tend to spread water collectors and kitchens a little more.
Mycologist x 3 (Mushroom, Healshroom, Rocks) - each are kinda smol though - it's enough but I make Mushroom Stew if there's too much
One Herbologist (and Doctor) per 150 pop
I do centralise a bit... it's not efficient but it's a habit I picked up when hitting 1000 pop. You need to change the crop type for like 30 Farms / 10 Kitchens every biome, weather event & disease AND... manually harvest.