The Wandering Village

The Wandering Village

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 This topic has been pinned, so it's probably important
Philo [StrayFawn]  [developer] Dec 27, 2021 @ 1:17pm
The Wandering Village FAQ
Last edit: January 20th 2023

Is there a road map what will be added to the game?
- Please check this link:
https://strayfawnstudio.com/community/index.php?/topic/14375-early-access-roadmap/

What platforms will it be released on?
- Already out on PC, Mac and Linux
- Xbox Series X|S via Xbox Game Preview in 2023

I'm a allowed to stream/make videos of the game?
- Yes, please do!

Who is working on this game?
- We are Stray Fawn Studio, https://strayfawnstudio.com/ a 10 person indie team from Switzerland.

What genre is this game?
- City-building/Base-building, simulation, survival

Is it still possible to back the game on Kickstarter?
- No, unfortunately the campaign has ended.

Can you fight other giant creatures?
- No, this game is on the peaceful side and focuses on your villagers relationship with their animal.

Will there be multiple animals to built a city on?
- No, it's just one creature, Onbu (if the game becomes super super successful different creatures might be considered, maybe via DLC)

What engine are you using?
- Unity

Is this a single or multiplayer game?
- Singleplayer

Are we looking to hire more people for the team?
- No, our team is currently complete
Last edited by Philo [StrayFawn]; Jan 20, 2023 @ 2:12pm
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Showing 1-15 of 48 comments
Philo [StrayFawn]  [developer] Dec 27, 2021 @ 1:17pm 
Thought it might be a good idea to pin this here too :)
Let me know if you have any questions about the game!
Blindsorcerer Jan 1, 2022 @ 7:30pm 
If you need another closed beta tester, I have played 1000s of hours of colony sim games!
Markus [Stray Fawn Studio Dev]  [developer] Jan 3, 2022 @ 1:17am 
Hi Blindsorcerer

Thanks for the offer :) We'll add more testers in stages. First we had only a special tier of our Kickstarter backers for the testing, now we'll add all other Kickstarter backers.
If we would add more testers outside of the Kickstarter backers, we'll definitely let you know here via the steam news system :)

Thanks a lot and cheers,
Markus
red_serratia Jan 20, 2022 @ 5:16am 
This game sure looks interesting. Do you plan a Linux version?
Markus [Stray Fawn Studio Dev]  [developer] Jan 21, 2022 @ 5:11am 
Hi red_serratia

Thanky a lot! So far we can't confirm a Linux version at release day. We would love to have one eventually and we are investigating the possibility, but I can't confirm one yet at the moment, I'm very sorry :)

Cheers,
Markus
Philo [StrayFawn]  [developer] Feb 6, 2022 @ 8:01am 
Originally posted by Blindsorcerer:
If you need another closed beta tester, I have played 1000s of hours of colony sim games!
Heyo! You can now finally sign up for the beta if you like :D
https://strayfawnstudio.com/sendy/beta-test/
Blindsorcerer Feb 6, 2022 @ 8:55am 
I definitely will, thank you!!! :)
Scytharia Feb 22, 2022 @ 6:16am 
Okay, instead of creating a new topic I may add a question here?! Hope, this is okay.

After playing the demo (I almost fell asleep just for its calm BGM and overall chill aesthetics) I am REALLY looking forward to its (EA) release but:

For the love of plants, can we please! have an UI/text/tooltip scaling option? Pretty please? I know, it's Unity, so it's probably difficult to add (at least many other indie devs stated when I asked them for a similar option). It's so darn frustrating, having an impaired vision not being able to play gems like this.

Not high hopes there but hey, asking doesn't hurt, right? And for me it saves some time tbh. Can't count the games I happily purchased just to refund right after.

P.S: And just before one mentions it: Nope, 720p doesn't help, it just makes the text blurry =(

Thanks in advance & good luck with your lil promising baby!

regards,

Chuchichäschtli
Markus [Stray Fawn Studio Dev]  [developer] Feb 22, 2022 @ 6:42am 
Hi Scytharia

Thank you very much for your post <3 It's a very good request and important. It *is* difficult to implement (and time costly), but the more player we want to be able to play our game, the more we *have* to spend time to improve readability and other things.

I can't promise that we will implement a UI scaling feature, as we currently are such a small team (2.2 programming people), and we have still lots of missing features. So unfortunately we have to focus on implementing the missing parts first before we can improve the things we already have. This might sound discouraging, and I apologize for this. But I can assure you I do think you request is important and that if we have more time & resources (which hopefully comes with a successful game launch), we have more resources to invest in making the game more accessible to more players <3

Thank you very much again for posting and your understanding. I'm not sure if you already did so (I think so, or someone else did), but if you can, can you use the ingame feedback tool (F10 and choose feedback), and tell us your feedback there again? This helps us making sure all feedback is savely stored in one location and we can merge all similar feedback to form a task.

Cheers,
Markus
Scytharia Feb 22, 2022 @ 6:49am 
Originally posted by ssero Stray Fawn Studio Dev:
Hi Scytharia

Thank you very much for your post <3 It's a very good request and important. It *is* difficult to implement (and time costly), but the more player we want to be able to play our game, the more we *have* to spend time to improve readability and other things.

I can't promise that we will implement a UI scaling feature, as we currently are such a small team (2.2 programming people), and we have still lots of missing features. So unfortunately we have to focus on implementing the missing parts first before we can improve the things we already have. This might sound discouraging, and I apologize for this. But I can assure you I do think you request is important and that if we have more time & resources (which hopefully comes with a successful game launch), we have more resources to invest in making the game more accessible to more players <3

Thank you very much again for posting and your understanding. I'm not sure if you already did so (I think so, or someone else did), but if you can, can you use the ingame feedback tool (F10 and choose feedback), and tell us your feedback there again? This helps us making sure all feedback is savely stored in one location and we can merge all similar feedback to form a task.

Cheers,
Markus


Thanks for the quick, kind reply there Mr. M!

Kinda to expect really so yeah, no worries. Even games like Frostpunk or some from Paradox never got a proper UI scale so how could I expect that from a small indie team? Anyway thanks for caring about us "blind" minority at all.

I will use the feedback tool, thx for the reminder!

Be safe & most success for TWV o/
Markus [Stray Fawn Studio Dev]  [developer] Feb 22, 2022 @ 7:50am 
❤️🤗
is onbu a boy or a girl? can it have an egg we can help raise to have a baby onbu?
554 Feb 23, 2022 @ 6:12am 
快点把中文弄出来啊!!!!
Markus [Stray Fawn Studio Dev]  [developer] Feb 23, 2022 @ 7:34am 
Onbu has no gender, and there's no baby Onbu in the game, I'm sorry :D
But maybe the story-bits you can find (in the final game) will shine more light on this :)

@电竞毒瘤554:
Chinese localization will only come with the Early Access launch, I'm sorry :)
我很好奇在25人左右要如何防止毒雾扩散 一个地区至少需要6个防疫建筑 一个建筑需要5个人 那么 我的食物从哪里来 谁来生产食物和谁还有建造那些工厂 是否可以在前期减少一些毒雾或者把人口基数扩大 我希望可以增加人口和减少毒雾出现的概率或者在道路上增加一些可以把毒雾驱除的事件 我已经玩了五个小时,最久的一次是在经历三次毒雾后我的人民只剩下了11个还无法与感染地区抗衡 希望可以改进 谢谢
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