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Just craft some weapons and armors at your alchemy cauldron. You'll need some ingots for weapons and clothes for armor. If you still can't do any of these, you have the option do buy it at the port, just go around looking at the stores over there.
Also, its a good idea to get used with the elemental mechanics of the game as well. All the enemies have weaknesses that its really useful to learn, I don't remember if they appear as soon you defeat a single one, but you can check it at you menu's Guide.
Level at this game isn't that big of a issue, normally, if you can't progress because of power diifference, its because your gear is outdated.
For the most part, regular attacks and skills are awful. This is a crafting game, not a tense tactical experience. The vast majority of your strength comes from crafting powerful items and equipment outside of battle, then overwhelm enemies with sheer strength.
Harvest ingredients, work the cauldron, and keep learning all the tricks it has to offer. There's no need to go overboard on lower difficulties, each new chapter offers more tricks and ingredients to expand your maximum crafting potential.
In Ryza 1, your core charge energy and items replenish automatically back at the cauldron. Items are catalysts and do not ever get destroyed in battle; cannibalizing them for a core charge will merely disable the item until you return to the atelier. Be aggressive and reckless with items, even if you blow it all on a single battle.
Are the other Atelier games this confusing with crafting? I've learned a little. Like very little. I re read all the tutorials and figured out enough to make the scythe, but still confused as hell. Like what's more important, the effects or the quality? I resorted to just using the auto craft 90% of the time. Is auto craft good? What should i focus on?
I started crafting weapons and armor for everyone but I don't really know how to get the best results.
I think I need to watch some youtube or something cuz it's not clicking very much with me
Items can be "sacrificed"(they go inert) to replenish your bank.
Everything gets restored to full at the atelier.
Crafting is largely meant to be something you experiment and play with. Ingredients can be harvested in the field with little difficulty, and Ryza does not have a limited doom clock that previous atelier games used to have. Build an item, try it out, build a new item and try something else. That's all there is to it.
If you're not crazy on the crafting, just stick to normal difficulty and enjoy the comfy story.