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Rebuilding is also limited to you alchemy level. Which means in best case you could add up to ~98 items on a item (mats with element 0, item base quality 1). More realistically it's more in the range of 15-20. Crafting through all 5 weapon recipies add about 24 extra slots to the base 12 slots. So it's quite balanced.
Balance for this game in general is whack. Either you get wrecked or you wreck everything. Just wait until OP gets Red Stones....
Ya know, this does make me feel better. If there is a very real and difficult hard limit to rebuilding, then I'll just consider it "polishing" a weapon I've made as a last step. Part of the process. Thank you.
Every mechanic breaks the game in atelier games, thats the point;
If you play on lower diff - you pass without doing anything;
If you play on medium-hard - you may need to use 1 or 2 things without clear understanding to beat the game;
If you play on very hard or charismatic - you will need to understand most of mechanics, and you can only skip one or two of them
If you play on legendary - you will need every mechanic known and abused, that including item rebuild. its pretty much mandatory then.
nothing to do with rebuilding in particular, you just dont understand any other mechanics, or you would make complain about everything. youre playing an intro into the genre, the real game is legendary, and the chill game is charismatic. necromancing away
Lol saying yhe real game is replaying in the hardest mode is just goofy. Also, why would i want to play more than once? just because you want ro be a masochist or like to stroke your own ego doesn't mean the majority of people want to play that way. Atelier games are for a laid-back relaxing experience.