Atelier Ryza: Ever Darkness & the Secret Hideout

Atelier Ryza: Ever Darkness & the Secret Hideout

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No' Name Oct 27, 2020 @ 6:39am
How did this game Score 9/10, and 5/5?
Hello all,

I remember I picked this game out during the first two weeks or so of launch, and it "looked" interesting, and at first, felt a bit different from other Atelier games from what I remember them being anyways, since I'm not all too into this franchise as a whole, this one just looked different.

I did get a refund on the game though, as the first two hours didn't really do this game justice, and I don't really think a game like this would get the justice it deserves within two hours. I remember getting bored, because the gathering was full, and the combat was VERY Dull.

So, there certainly has to be a reason behind the game getting tremendous reviews, and scores, unless they're all paid reviews, right?

I'm assuming I need much more time invested in this, than a bare minimum of two hours.
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Showing 1-13 of 13 comments
A-tanatos-Ω Oct 27, 2020 @ 8:28am 
Maybe this game just not for you. There are tons of games with good scores (10/10, 12/10), that are just not for me, for example.
Daegon Oct 28, 2020 @ 6:24am 
Everyone have different tastes, you probably don't like this type of games.
Personally, I loved and enjoyed this game since the beginning till the end.
No' Name Oct 28, 2020 @ 6:51am 
I guess what I'm looking for is; does this game require more than two hours invested into it to start to enjoy it? Or is it simply something I just won't like, based upon the two hours of gameplay I had put into it.

Not trying to hate on the game or anything.
Washing Machine Oct 28, 2020 @ 3:59pm 
Eh, most of this game is about being obsessive at goofing in menus synthesizing stuff. Probably 90% of my playtime was just that. And turbo cutesy bubbly game.

I would say the start felt extremely slow though, the world doesn't open up for a while and you spend a ton of time in the beginning running back and forth between your room and the forest. But there is a lot of running back and forth doing menial dialogue and gathering to progress later, too.

Combat is really easy and simple, and you'll quickly figure the master strat of "throw items at em and win". And if you care to make everything as it opens, you end up stupidly overpowered in no time. It gave me like 3 all hitting instant death items that I could just spam on all non bosses, and bosses got stunned instantly off couple items too
mimizukari Nov 5, 2020 @ 8:45am 
Great game but USB headset issue that causes nonstop stutter. I had tons of fun in this game before I upgraded my headset :').
Kiru Nov 10, 2020 @ 12:43am 
Why this game got good ratings? Because reviewers are silly people who only play for 2 hours.

Ryza LOOKS nice. The battle system makes a fancy "look at all this sparkly stuff" impression. And that's where some reviewers stop.
People actually a little more experienced with the series however very quickly realize that Ryza has problems. For example: "Why are items in combat THIS limited? Hopefully that changes.." Of course it doesn't.

I consider Ryza a perfect reviewer trap. If a good rating is given, it exposes that the reviewer
a) Didn't play much, or any Atelier before
b) Only played for a few hours at most


Ryza is one of the worst Atelier games out there. As sparkly and nice as it may look at first, it doesn't have much content, the content there is isn't great, the battle system isn't good, the story isn't fitting for Atelier and really badly written and even the music is disappointing. But hey, it has thighs, right? Heck, even the synthesis eventually just boils down to "get stats", as that's all what you can do against the harder things in the game, because it's not like you can equip more than 3-4 items for combat, and those need to be support.

As someone who played Atelier since the ps2 games, this game has been the most alarming one till now. That it's popular makes it even worse. Showcases how a really bad Atelier can make it just with viral marketing and thighs, meanwhile TK never does any marketing whatsoever for the actually good games..
Last edited by Kiru; Nov 10, 2020 @ 12:46am
Washing Machine Nov 11, 2020 @ 1:07pm 
Not too sure about that, since first few hours were the most tedious part imo.
Kotri Lv.199 Nov 13, 2020 @ 4:10am 
rating systems are pretty much obsolete at this point. next time just watch a vtuber game streaming to decide whether to buy a game, it's much better than the ratings rigged or not
SolviteSekai Jan 24, 2021 @ 6:45am 
Originally posted by Kiru:
Why this game got good ratings? Because reviewers are silly people who only play for 2 hours.

Ryza LOOKS nice. The battle system makes a fancy "look at all this sparkly stuff" impression. And that's where some reviewers stop.
People actually a little more experienced with the series however very quickly realize that Ryza has problems. For example: "Why are items in combat THIS limited? Hopefully that changes.." Of course it doesn't.

I consider Ryza a perfect reviewer trap. If a good rating is given, it exposes that the reviewer
a) Didn't play much, or any Atelier before
b) Only played for a few hours at most


Ryza is one of the worst Atelier games out there. As sparkly and nice as it may look at first, it doesn't have much content, the content there is isn't great, the battle system isn't good, the story isn't fitting for Atelier and really badly written and even the music is disappointing. But hey, it has thighs, right? Heck, even the synthesis eventually just boils down to "get stats", as that's all what you can do against the harder things in the game, because it's not like you can equip more than 3-4 items for combat, and those need to be support.

As someone who played Atelier since the ps2 games, this game has been the most alarming one till now. That it's popular makes it even worse. Showcases how a really bad Atelier can make it just with viral marketing and thighs, meanwhile TK never does any marketing whatsoever for the actually good games..

everyone knows you're super good at games bro
Black99 Jan 25, 2021 @ 1:31pm 
Originally posted by Kiru:
Showcases how a really bad Atelier can make it just with viral marketing and thighs, meanwhile TK never does any marketing whatsoever for the actually good games..
And Dusk Trilogy PC port barely had advertisement and these games are better that Ryza. lol At least people had interest in the series but at the cost newest Ateliers aren't good as the old ones.

I played various Ateliers before Ryza and I can tell that this one lacks of content and I dislike the battle system because its limitation, you can create a lot of items, bombs and all ♥♥♥♥ but you can equip max. 4 items and you can't use all them because the use has points of usage, ♥♥♥♥♥♥♥♥.
Last edited by Black99; Jan 25, 2021 @ 1:34pm
Macdallan Apr 2, 2021 @ 12:35am 
Originally posted by Humor:
How did this game Score 9/10, and 5/5?

I know, I just tried it and refunded it quickly. It definitely does not merit scores of 90 to 100 percent. It's not a good game. It doesn't look good, gameplay isn't very good, and the control scheme is a mess. Combat was dull, dialogue was pretty bad, and I saw no reason why this would earn more than about a 4/10.

I'm glad Steam does refunds within 2 weeks of a purchase, and with less than 2 hours game time. I didn't even need 30 minutes before I figured out I would be refunding this... mess.
Last edited by Macdallan; Apr 2, 2021 @ 12:36am
A-tanatos-Ω Apr 2, 2021 @ 1:13am 
"Publisher Koei Tecmo and developer Gust have revealed the free downloadable content costumes for Atelier Ryza: Ever Darkness & the Secret Hideout and Atelier Ryza 2: Lost Legends & the Secret Fairy due out in celebration of the series’ recently achieved milestone of one million shipments".
https://www.gematsu.com/2021/03/atelier-ryza-1-and-2-one-million-shipments-dlc-costumes-revealed
NijimaXL Mar 25, 2023 @ 6:10pm 
"How could they like something I don't like?"
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