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Personally, I loved and enjoyed this game since the beginning till the end.
Not trying to hate on the game or anything.
I would say the start felt extremely slow though, the world doesn't open up for a while and you spend a ton of time in the beginning running back and forth between your room and the forest. But there is a lot of running back and forth doing menial dialogue and gathering to progress later, too.
Combat is really easy and simple, and you'll quickly figure the master strat of "throw items at em and win". And if you care to make everything as it opens, you end up stupidly overpowered in no time. It gave me like 3 all hitting instant death items that I could just spam on all non bosses, and bosses got stunned instantly off couple items too
Ryza LOOKS nice. The battle system makes a fancy "look at all this sparkly stuff" impression. And that's where some reviewers stop.
People actually a little more experienced with the series however very quickly realize that Ryza has problems. For example: "Why are items in combat THIS limited? Hopefully that changes.." Of course it doesn't.
I consider Ryza a perfect reviewer trap. If a good rating is given, it exposes that the reviewer
a) Didn't play much, or any Atelier before
b) Only played for a few hours at most
Ryza is one of the worst Atelier games out there. As sparkly and nice as it may look at first, it doesn't have much content, the content there is isn't great, the battle system isn't good, the story isn't fitting for Atelier and really badly written and even the music is disappointing. But hey, it has thighs, right? Heck, even the synthesis eventually just boils down to "get stats", as that's all what you can do against the harder things in the game, because it's not like you can equip more than 3-4 items for combat, and those need to be support.
As someone who played Atelier since the ps2 games, this game has been the most alarming one till now. That it's popular makes it even worse. Showcases how a really bad Atelier can make it just with viral marketing and thighs, meanwhile TK never does any marketing whatsoever for the actually good games..
everyone knows you're super good at games bro
I played various Ateliers before Ryza and I can tell that this one lacks of content and I dislike the battle system because its limitation, you can create a lot of items, bombs and all ♥♥♥♥ but you can equip max. 4 items and you can't use all them because the use has points of usage, ♥♥♥♥♥♥♥♥.
I know, I just tried it and refunded it quickly. It definitely does not merit scores of 90 to 100 percent. It's not a good game. It doesn't look good, gameplay isn't very good, and the control scheme is a mess. Combat was dull, dialogue was pretty bad, and I saw no reason why this would earn more than about a 4/10.
I'm glad Steam does refunds within 2 weeks of a purchase, and with less than 2 hours game time. I didn't even need 30 minutes before I figured out I would be refunding this... mess.
https://www.gematsu.com/2021/03/atelier-ryza-1-and-2-one-million-shipments-dlc-costumes-revealed