Atelier Ryza: Ever Darkness & the Secret Hideout

Atelier Ryza: Ever Darkness & the Secret Hideout

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Dex Nov 5, 2019 @ 11:03am
basic gameplay loop?
Just wondering what the basic gameplay loop is, is it just standard turn based jrpg or something else?

Thanks!
Originally posted by Moga CMDR:
Loop is something like this:

Collect materials needed to craft other things (gathering and hunting mobs)
craft stuff to level alchemy so you can make better items
the items you crafted make you stronger so you can
collect more stuff and fight harder mobs that drop better stuff
mixed in with this you will progress the story narrative

You can mix in quests with this, as quest will send you around the map to collect and hunt. so there is synergy there

You will spend a large amount of time crafting and gathering. Depending on what you need you can avoid conflict and just peacefully gather and craft until you get to points where battle is more needed.

2/6 time spent in front of a pot
2/6 gathering
x/6 combat
x/6 narrative stuff

loosely
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Dex Nov 5, 2019 @ 11:16am 
Originally posted by Coffee is life:

What do you mean gameplay loop?

I guess I mean what would a typical hour of this game look like? For Minecraft you're collecting resources while battling enemies and then you build yourself a house and repeat always making bigger and collecting more resources (if you want). Final Fantasy might involve watching a cutscene, exploring a town talking to people, fighting random enemies and then repeat.

The author of this thread has indicated that this post answers the original topic.
Moga CMDR Nov 5, 2019 @ 11:17am 
Loop is something like this:

Collect materials needed to craft other things (gathering and hunting mobs)
craft stuff to level alchemy so you can make better items
the items you crafted make you stronger so you can
collect more stuff and fight harder mobs that drop better stuff
mixed in with this you will progress the story narrative

You can mix in quests with this, as quest will send you around the map to collect and hunt. so there is synergy there

You will spend a large amount of time crafting and gathering. Depending on what you need you can avoid conflict and just peacefully gather and craft until you get to points where battle is more needed.

2/6 time spent in front of a pot
2/6 gathering
x/6 combat
x/6 narrative stuff

loosely
Last edited by Moga CMDR; Nov 5, 2019 @ 11:21am
Dex Nov 5, 2019 @ 11:24am 
Originally posted by Guild Sweetheart:
Loop is something like this:

Collect materials needed to craft other things (gathering and hunting mobs)
craft stuff to level alchemy so you can make better items
the items you crafted make you stronger so you can
collect more stuff and fight harder mobs that drop better stuff
mixed in with this you will progress the story narrative

You can mix in quests with this, as quest will send you around the map to collect and hunt. so there is synergy there

You will spend a large amount of time crafting and gathering. Depending on what you need you can avoid conflict and just peacefully gather and craft until you get to points where battle is more needed.

2/6 time spent in front of a pot
2/6 gathering
x/6 combat
x/6 narrative stuff

loosely

awesome, thanks buddy! Going to check this out for sure once I'm finished with POE2!
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Date Posted: Nov 5, 2019 @ 11:03am
Posts: 3