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I assume Keaton's modding guides are still up on Steam, she used data discovered by herself, me and a few others when the games first came out.
Units have a lot of variables to them, but the three of interest here would be the the troop job (so infantry, knight, archer, spearmen, etc), the model (human, orc, dark elf, ogre, etc), and the variation.
A single model (lets say human) is shared among multiple job types (human infantry, archer, knight). The job type determines what animation they use, but the model will appear differently depending on the variation. The variation is the appearance of that model, essentially its "clothing". When you buy the armour in the shop, you're essentially just changing the variation value. There are limits in the shop to stop you equipping peasant infantry with knight armour because it would look weird, but the game does technically allow it.
You can mod the game to change the "variation" of each unit in your army (in save file) or during missions (in STG files) to look how you want.
As a final point: Paladins have their own unique model that is different from humans (I guess to give them unique spell-casting animations?) so you CAN'T equip other humans to look like them unfortunately.
This Mod allows all Humans to buy Armour up to the Plated ones that Knights use. It also changes the look of the Unit, for example your plain old Archer that bought Knight Armour now look like actual Knights in a Mission. However, the reverse is currently not possible, meaning that Knights still cannot buy any other Armour like Brown, Blue and Heavy.
This shouldn't be too difficult, as the models for each species (human, dark elf, orc, there are others but they aren't important here) will include variations for both the generic troops and officers. This is why you sometimes see a generic soldier leading a troop. That said, I do recall having crashes when I entered that barracks with certain characters being set to officer or troop, though that may just be due to missing icons or something.
Only thing for starters that has to be done is to remove the model bound Mace and Shield. Unlike all Human Models, that don't have any weapon attached to them (so they can equip a sword or an Axe), Paladins have them modeled on them. Already done this, but here is the second Problem. I don't have a equivelent I could give them on the Shop. There are simply not enough Armours I can use. In order to get that, I'd have to do a complete rewrite of Items, which is an Overhaul. If I did that I would have to rewrite missions, unit data, interface data (icons and look in shop basically), have to rewrite text and sox text.