Kingdom Under Fire: The Crusaders

Kingdom Under Fire: The Crusaders

Heavy infantry knight armor.
I think a cool mod would allow you to equip Infantry units or all human units to have knight or paladin armor.
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Showing 1-12 of 12 comments
Mr_pia Jan 9, 2021 @ 10:08pm 
ya but have your troop as the paladin armor
Arcturus Jan 18, 2021 @ 10:53am 
Its possible through modding the save or mission files, though I do not know how difficult it would be to change the shop as that seems to be randomly generated.

I assume Keaton's modding guides are still up on Steam, she used data discovered by herself, me and a few others when the games first came out.

Units have a lot of variables to them, but the three of interest here would be the the troop job (so infantry, knight, archer, spearmen, etc), the model (human, orc, dark elf, ogre, etc), and the variation.

A single model (lets say human) is shared among multiple job types (human infantry, archer, knight). The job type determines what animation they use, but the model will appear differently depending on the variation. The variation is the appearance of that model, essentially its "clothing". When you buy the armour in the shop, you're essentially just changing the variation value. There are limits in the shop to stop you equipping peasant infantry with knight armour because it would look weird, but the game does technically allow it.

You can mod the game to change the "variation" of each unit in your army (in save file) or during missions (in STG files) to look how you want.

As a final point: Paladins have their own unique model that is different from humans (I guess to give them unique spell-casting animations?) so you CAN'T equip other humans to look like them unfortunately.
復活した黒 Jan 19, 2021 @ 7:39am 
https://drive.google.com/file/d/1QfhrrI1CReqfoMKodLMyKxgk0x_fzVuN/view

This Mod allows all Humans to buy Armour up to the Plated ones that Knights use. It also changes the look of the Unit, for example your plain old Archer that bought Knight Armour now look like actual Knights in a Mission. However, the reverse is currently not possible, meaning that Knights still cannot buy any other Armour like Brown, Blue and Heavy.
Arcturus Jan 19, 2021 @ 8:31am 
Originally posted by 復活した黒:
https://drive.google.com/file/d/1QfhrrI1CReqfoMKodLMyKxgk0x_fzVuN/view

This Mod allows all Humans to buy Armour up to the Plated ones that Knights use. It also changes the look of the Unit, for example your plain old Archer that bought Knight Armour now look like actual Knights in a Mission. However, the reverse is currently not possible, meaning that Knights still cannot buy any other Armour like Brown, Blue and Heavy.
Not sure if you mentioned this in the Discord, but do the knight armour also carry the lightning weakness?
復活した黒 Jan 19, 2021 @ 8:55am 
No, the only thing that happens is a model change if you equip Armour and the different bonus you gain (instead of Melee/Range for example on Brown, you get Melee and Lightning on Plate). A Brown Infantry will have the same resistances as an Infantry with Knight Armour. It would be cool if the resistance change based on what Armour you equip, but with the current limitations that's not feasable yet. Since it only changes the Model and not the Job, it will always use the TroopInfo from the current Job no matter what you equip.
Also another great Idea, would be buying special armor allowing them to look like some of the officers.
Arcturus Jan 20, 2021 @ 7:18am 
Originally posted by Starknight'Renegade:
Also another great Idea, would be buying special armor allowing them to look like some of the officers.
There is actually an item called "officer armour" that we found during datamining, but it always crashed the game so I'm unsure what slot its meant to be used in... the icon resembled the human officer with spikes on his helmet.

This shouldn't be too difficult, as the models for each species (human, dark elf, orc, there are others but they aren't important here) will include variations for both the generic troops and officers. This is why you sometimes see a generic soldier leading a troop. That said, I do recall having crashes when I entered that barracks with certain characters being set to officer or troop, though that may just be due to missing icons or something.
I entered the barracks and was ecstatic to see all armor unlocked for the infantry types, except Paladin armor, it would've been fun to see Paladin spearmen, swords men and such.
Arcturus Jan 21, 2021 @ 3:45am 
Originally posted by Starknight'Renegade:
I entered the barracks and was ecstatic to see all armor unlocked for the infantry types, except Paladin armor, it would've been fun to see Paladin spearmen, swords men and such.
Unfortunately not possible, or at least not easily done... Paladins use a unique model that only exists for the Paladin job-type and Walter's model in Crusaders.
復活した黒 Jan 21, 2021 @ 3:57am 
https://steamuserimages-a.akamaihd.net/ugc/1017195287741032921/FED1DA6F43C819DE625A5542EF7E42C2745662E9/

Only thing for starters that has to be done is to remove the model bound Mace and Shield. Unlike all Human Models, that don't have any weapon attached to them (so they can equip a sword or an Axe), Paladins have them modeled on them. Already done this, but here is the second Problem. I don't have a equivelent I could give them on the Shop. There are simply not enough Armours I can use. In order to get that, I'd have to do a complete rewrite of Items, which is an Overhaul. If I did that I would have to rewrite missions, unit data, interface data (icons and look in shop basically), have to rewrite text and sox text.
You'd think they'd make the shield an item not a fused part of the model, I don't want to say that's lazy texture handling...
Arcturus Jan 21, 2021 @ 5:12am 
Originally posted by Starknight'Renegade:
You'd think they'd make the shield an item not a fused part of the model, I don't want to say that's lazy texture handling...
Yeah it is really weird that they made Paladins their own individual character like that, especially when knights are just standard humans and I don't think there is ever a point where the knight armour is used non-knight jobs.
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