Kingdom Under Fire: The Crusaders

Kingdom Under Fire: The Crusaders

Can we get 60 FPS
This is a request either to the Developers (preferred) or any modders who think they may be able to pull it off eventually, but I would love to see this game in 60 fps. Same with Heroes if it ever gets a PC port as well.
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Showing 1-15 of 16 comments
Reinfarcements Mar 2, 2020 @ 3:15pm 
Any modders think this is even possible?
MaSkullking Mar 2, 2020 @ 3:28pm 
The problem is like most older games a lot of the physics and game engine is tied to the frame rate.

Thus increasing the frame rate above 30 will likely break aspects of the game or at least make it run faster than intended making it unplayable.
Rubyko Mar 2, 2020 @ 3:41pm 
The dev has mentioned that it's also a matter of event flags being tied to the frame rate, it was also mentioned that MAYBE a future patch would fix this but I won't wait for it. I got used to 30fps pretty quick I suppose.
Reinfarcements Mar 2, 2020 @ 3:53pm 
Well I hope we see it, I know it can cause issues in older games but I also know games even older than KuF have PC ports at 60 so hopefully they can figure it out.
Reinfarcements Mar 5, 2020 @ 12:41pm 
Now that modding is getting at least a little support, any of you modders got any insight on this subject?
CryociRaptor Mar 5, 2020 @ 2:15pm 
anyone know how modders do this for other games/emulators?
Seen 60fps mods for Cemu for ZeldaBotw & XenoBlade recently. Those games have 30fps locked frames tied to gamespeed im sure.
Reinfarcements Mar 6, 2020 @ 3:04am 
Originally posted by CryociRaptor:
anyone know how modders do this for other games/emulators?
Seen 60fps mods for Cemu for ZeldaBotw & XenoBlade recently. Those games have 30fps locked frames tied to gamespeed im sure.

Are we sure KuF even has frames tied to gamespeed? I have not seen confirmation on this yet. Also it is good to hear other games overcame that and still got 60 fps despite these complications.
it is an old game so if its designed to run at 30 most of the animations and scripted events will be tied to to. Increasing the frame rate could result in soft-locks and glitches
Reinfarcements Mar 7, 2020 @ 4:32pm 
Originally posted by That Terrible Biscuit:
if its designed to run at 30 most of the animations and scripted events will be tied to to.

This is what I am asking now. WAS it designed to run at 30 fps specifically? Do we know? Good news is even if the answer is yes apparently other games have overcome this. But I suspect it would be much easier to achieve if the answer is no, so lets hope its a no.
復活した黒 Mar 7, 2020 @ 6:15pm 
Was it designed for 30fps? Yes, it was. Is it possible to overcome the limit? Yes it is. Would the game break? Yes it would. Animations/Textures/Events will break with high certainty. My source? Im modding the game. Will I take a look at it? Yes, after im done with the mod manager and those 10 I believe guides if nothing happened by then.
The fact that we can mod pretty much anything in the game really supports this, however it might be a really huge pain in the end, which I will only know once I take a look at it, or even someone else.
Reinfarcements Mar 8, 2020 @ 10:39am 
Originally posted by 復活した黒:
Is it possible to overcome the limit? Yes it is.

It is possible then? Very good news. I hope you or some other modder (or best case scenario the Devs) look into this further and see if you can't get the game working well with 60 fps. At least progress is being made on this.
Lyk.D9 Mar 8, 2020 @ 6:27pm 
I'm so glad I never got used to 60 fps so I literally can't tell the difference without a direct comparison, lmao.
Must be so weird to notice every time the fps is 30 instead of 60.
floyd  [developer] Mar 9, 2020 @ 7:37am 
In my personal opinion, unlock 30 fps is a low priority compared to multiplayer, Heroes, and achievements.
And I don't think frame rate is an important in this game, and even if I have to, it's only meaningful after I upgrade the current low-resolution texture or polygon models.

The original XBOX ones set a 30 fps limit due to the device's own specifications and for multi-play synchronization.
While specifications won't be a drag on modern PCs, unlocking FPS restrictions can also be a problem for multi-play implementations (which doesn't mean we're implementing multi-player now).

At the top of the program, there's a time manager who limits frames to 30 fps, increases the "Tick Count" by every 1/30 seconds, and where all objects and time calculations are needed, they're only calculating with this one. Only 1/30 sec. precision.
Which means that in order to get rid of this 30 fps limit, I have to modify all the objects and manager's time-handling, and that leads I have to tear down thousands of lines of code.

Anyway, I can't do other things on my own (multi-play, achievement, heroes), but this is something I can do on my own, so I'm trying.
But don't look forward to it because it can always be canceled if there's any other more important work.
Last edited by floyd; Mar 9, 2020 @ 9:38am
復活した黒 Mar 9, 2020 @ 8:15am 
Damn, I wasn't expecting that much from the devs, because of how the game was advertised, but honestly im positively suprised about the support this game gets, from both official and inofficial side of things.
Reinfarcements Mar 9, 2020 @ 10:08am 
floyd, both your willingness to communicate with us and your efforts on updating the game are greatly appreciated. Thank you.
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