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Thus increasing the frame rate above 30 will likely break aspects of the game or at least make it run faster than intended making it unplayable.
Seen 60fps mods for Cemu for ZeldaBotw & XenoBlade recently. Those games have 30fps locked frames tied to gamespeed im sure.
Are we sure KuF even has frames tied to gamespeed? I have not seen confirmation on this yet. Also it is good to hear other games overcame that and still got 60 fps despite these complications.
This is what I am asking now. WAS it designed to run at 30 fps specifically? Do we know? Good news is even if the answer is yes apparently other games have overcome this. But I suspect it would be much easier to achieve if the answer is no, so lets hope its a no.
The fact that we can mod pretty much anything in the game really supports this, however it might be a really huge pain in the end, which I will only know once I take a look at it, or even someone else.
It is possible then? Very good news. I hope you or some other modder (or best case scenario the Devs) look into this further and see if you can't get the game working well with 60 fps. At least progress is being made on this.
Must be so weird to notice every time the fps is 30 instead of 60.
And I don't think frame rate is an important in this game, and even if I have to, it's only meaningful after I upgrade the current low-resolution texture or polygon models.
The original XBOX ones set a 30 fps limit due to the device's own specifications and for multi-play synchronization.
While specifications won't be a drag on modern PCs, unlocking FPS restrictions can also be a problem for multi-play implementations (which doesn't mean we're implementing multi-player now).
At the top of the program, there's a time manager who limits frames to 30 fps, increases the "Tick Count" by every 1/30 seconds, and where all objects and time calculations are needed, they're only calculating with this one. Only 1/30 sec. precision.
Which means that in order to get rid of this 30 fps limit, I have to modify all the objects and manager's time-handling, and that leads I have to tear down thousands of lines of code.
Anyway, I can't do other things on my own (multi-play, achievement, heroes), but this is something I can do on my own, so I'm trying.
But don't look forward to it because it can always be canceled if there's any other more important work.