Eastern Exorcist

Eastern Exorcist

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eaglefan20 Jun 16, 2020 @ 9:43pm
Great game with one big flaw
Wow, the artwork is awesome. The environments and characters look great and the animations are also very good. The combat is fun and I really like the exorcism element where you have to "dispel" enemies instead of just beat them down. It makes sense seeing how he's an exorcist and fighting creatures that need to removed with certain skills and not just chopping and slicing with a sword.

However, I hope I'm not the only one who's tired of the stamina gauge, pun intended. This game's biggest flaw is the stamina gauge. For this kind of fast paced, side scrolling combat, having a stamina gauge at all doesn't really fit. It's one thing for a slower paced, 3D game like the Souls series but it doesn't work here. If the gauge is staying, PLEASE make it a heck of a lot longer and the attacks/movements not take so much out of it. It never made sense for highly trained and skilled hero characters to essentially be out of breath attacking a few times but for some reason, people like to put them into games.

Other than the stamina gauge, I really liked the demo and will buy this when it comes out.
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Showing 1-12 of 12 comments
biligame Jun 16, 2020 @ 10:53pm 
Originally posted by eaglefan20:
Wow, the artwork is awesome. The environments and characters look great and the animations are also very good. The combat is fun and I really like the exorcism element where you have to "dispel" enemies instead of just beat them down. It makes sense seeing how he's an exorcist and fighting creatures that need to removed with certain skills and not just chopping and slicing with a sword.

However, I hope I'm not the only one who's tired of the stamina gauge, pun intended. This game's biggest flaw is the stamina gauge. For this kind of fast paced, side scrolling combat, having a stamina gauge at all doesn't really fit. It's one thing for a slower paced, 3D game like the Souls series but it doesn't work here. If the gauge is staying, PLEASE make it a heck of a lot longer and the attacks/movements not take so much out of it. It never made sense for highly trained and skilled hero characters to essentially be out of breath attacking a few times but for some reason, people like to put them into games.

Other than the stamina gauge, I really liked the demo and will buy this when it comes out.

Thank you for liking Eastern Exorcist!
We'll look into stamina mechanics and adjust it to be more comfortable:)
Tugasan Jun 17, 2020 @ 8:06am 
i'm with you on this, the stamina system really limits the potential of this game, it lowered the combat pace too much

either remove it or balance out should make the combat a lot more enjoyable
SPEXWISE Jun 18, 2020 @ 2:21am 
I've found 2 skills so far and on their skill tree there are buffs you can obtain to stamina gain when you successfully execute certain moves. Once I started playing around with them I had an bit of an easier time but I do agree that the stamina base regen is too slow or moves cost too much. I don't think it should be removed but definitely tweaked. One thing that should be removed is that jumping costs stamina and if you are empty you are stuck to the ground, can't dodge or jump and considering that blocking costs STA as well, it's unfair not be able to at least jump out of harms way when you run out. The enemy Shura has an attack that shoots blue balls on the floor, if you block (LB) say good bye to the stamina gauge as they hit repeatedly over time and because you are surrounded by these things on the floor all you can do to escape is run into the next one which isn't escaping it's suicide. In that scenario, not being able to jump is harsh.
So yeah I'm stuck on Shura!
Akatsuya Jun 18, 2020 @ 2:39pm 
I totally agree. I was just coming here to discuss this. It's certainly the least fitting mechanic of all the game concept.
As he've already said, it's a game focused on speed (like Sekiro for example) and a stamina meter breaks completely the game flow.
MiSTiK Jun 18, 2020 @ 3:03pm 
Most of times i just stayed one place waiting for stamina while fighting bosses, with all this dodges it's hard to do anything. Allso perfect blocks didn't work with boss attacks. Just make dodge if it hit free that it don't consume stamina. And i feel like need more variant of hits. I killed both bosses, but don't really sure how combo system works. I fund good range sword attack with Up+hit, but others seems random. I really liked art style, but gameplay not really on same lvl with art.
Last edited by MiSTiK; Jun 18, 2020 @ 3:06pm
biligame Jun 18, 2020 @ 7:04pm 
Thank you for the feedback. We'll keep optimizing and there'll be various difficulties and passive skills for STA recovery in the full release.
Parpaing Jun 19, 2020 @ 1:25am 
I think the stamina is part of the core mechanics of the game so you won't see it go away. However, it needs to be tuned. The last boss of the demo is way too hard because you're constantly out of stamina, trying to dogdge the beam, the attacks that heals the monster and all those awful shots that stay on the ground forever. You basically have to avoid hitting the monster and deplete your stamina, or pray that you might be able to sustain the dmg and hit it. I also think that the different moves of the boss are way too quick and the pattern is very difficult to see.
However, the game has potential.
HEKAU Jul 31, 2020 @ 12:22pm 
Originally posted by eaglefan20:
Great game with one big flaw

I hope I'm not the only one who's tired of the stamina gauge, pun intended. This game's biggest flaw is the stamina gauge. For this kind of fast paced, side scrolling combat, having a stamina gauge at all doesn't really fit. It's one thing for a slower paced, 3D game like the Souls series but it doesn't work here. If the gauge is staying, PLEASE make it a heck of a lot longer and the attacks/movements not take so much out of it. It never made sense for highly trained and skilled hero characters to essentially be out of breath attacking a few times but for some reason, people like to put them into games.


:scorepoint: for the removal of the stamina bar in this game.

I've been following this game for quite some time and finally got to try out the demo that was released for the Summer Indie event. The main point of contention for me personally was the stamina bar since it was counter-intuitive for this game's design and combat flow. This isn't really a Souls-like style of title and is more of a character-action game, so the stamina bar largely feels out of place here and more of a hinderance if anything. It reminds me of a somewhat similar character-action game that benefited from a lack of a stamina bar and lets you focus on combat, gameplay, and its narrative...
https://store.steampowered.com/app/680390/Hidden_Dragon_Legend/
Last edited by HEKAU; Aug 1, 2020 @ 3:12pm
Cockroach Jul 31, 2020 @ 5:03pm 
100% get rid of the stamina bar. it just hinders.
bourgeois corpse Aug 13, 2020 @ 2:32am 
That's right. I agree with you completely. If they keep the stamina system, I will never buy this game.
By the way, I'm a fan of Ninja Gaiden and Devil May Cry. I hate souls-like games.
Borgelin Aug 13, 2020 @ 6:23am 
Glad I found this discussion, I was thinking about buying this game but if they decide to keep the stamina-bar I'll think I'll pass.
ClassicVinyl Aug 13, 2020 @ 10:20am 
If you don't lengthen or get rid of the stamina bar, you will have lost another customer, and the two groups I belong to have over a thousand members so word will get around, just saying.
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Date Posted: Jun 16, 2020 @ 9:43pm
Posts: 12