In Sound Mind

In Sound Mind

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gwynbLeidd Sep 17, 2021 @ 1:51am
VR support?
Will this have VR support? It'd be sick.
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Showing 1-15 of 25 comments
While it would be cool, unless you have a VR controller with a joystick I imagine it would be an irritating experience navigating the maps quickly to avoid various enemy types and encounters.
gwynbLeidd Sep 19, 2021 @ 2:07am 
Originally posted by Tech-Priest:
While it would be cool, unless you have a VR controller with a joystick I imagine it would be an irritating experience navigating the maps quickly to avoid various enemy types and encounters.
Yes, I'm talking about full VR support of course with motion controllers.
d0x360 Sep 25, 2021 @ 3:12pm 
Originally posted by Tech-Priest:
While it would be cool, unless you have a VR controller with a joystick I imagine it would be an irritating experience navigating the maps quickly to avoid various enemy types and encounters.

Who doesn't have vr controller's if they own an hmd? Plus you could always use a regular controller

+1 on VR support
gwynbLeidd Sep 25, 2021 @ 3:16pm 
Originally posted by d0x360:
Originally posted by Tech-Priest:
While it would be cool, unless you have a VR controller with a joystick I imagine it would be an irritating experience navigating the maps quickly to avoid various enemy types and encounters.

Who doesn't have vr controller's if they own an hmd? Plus you could always use a regular controller

+1 on VR support

VR's magic is vr's own controllers I think. If that wasn't the case, I wouldn't had bought one tbh.
Trivvy™ Sep 27, 2021 @ 1:34pm 
Unfortunately having a VR version of a game isn't just a case of hitting the "VR" button in Unity. It needs to be developed, much like how one develops different version for different game platforms, except even more demanding due to the nature of VR.

If a VR version of ISM is ever going to be developed, it's going to be a long way ahead, because it would be a ton of work.
Paradise Decay Sep 28, 2021 @ 8:01am 
+1 for VR
d0x360 Sep 29, 2021 @ 11:44am 
Originally posted by Trivvy™:
Unfortunately having a VR version of a game isn't just a case of hitting the "VR" button in Unity. It needs to be developed, much like how one develops different version for different game platforms, except even more demanding due to the nature of VR.

If a VR version of ISM is ever going to be developed, it's going to be a long way ahead, because it would be a ton of work.

Actually in terms of the pure VR aspect as in 3d and looking around is quite easy in unity.

The hard part is the vr controller's since they have to account for where hands are.

That being said you could EASILY add a VR mode that just used a regular controller. Yes VR is more demanding on hardware but people asking for VR already know that and have hardware to match
kakek Sep 30, 2021 @ 2:55am 
Quite a few unity games have been modded by community to add VR support. Sometime even with motion control ( Subnautica Below zero, risk if rain 2, GTFO ... )
That's because with unity you can "force" the engine vr-mode on, even if it wasn't planned by the devs.
But there's still a bunch of work after that. Some graphical effects might not render well in stereo 3D, it might create some bugs, and adding the motion control is a whole other story.

Nonetheless, if the game is worth it but the devs can't do it due to time constraint, there's still hope that the community will pick it up ;)
There's also cases of the dev giving a hand to modders wit ha few pointers.
D I A B L O Sep 30, 2021 @ 6:51am 
with V.R u gotta kinda render the screen twice right, so double the vram, and then with the glass shard effect.......... and then 4k per eye......
Moriar Oct 8, 2021 @ 9:34am 
+1 for VR
kakek Oct 8, 2021 @ 10:02am 
Originally posted by D I A B L O:
with V.R u gotta kinda render the screen twice right, so double the vram, and then with the glass shard effect.......... and then 4k per eye......
No, not at all. You render the same elements, just from a different perspective. So no additional RAM or VRAM usage. ( No new textures, no new models to have in memory )
You could think you just need to render it at 2x90 FPS ( so basically, need the game to run at 180FPS in flat to work well in VR ) but even that is not exactly true. Part of the elements computed for one render can be re-used if you render from a different viewpoint but at exactly the same moment. So you save some performances on the 2nd rendering.

Not much though. I think you can approximate at "game need to render at 150 FPS to render correctly in VR.
Unless you count reprojection.
FOV and resolution of headset also counts. ( it's not 4K per eye)
d0x360 Oct 8, 2021 @ 12:08pm 
Theres always Vorpx
Kris.vdv Mar 31, 2022 @ 4:17pm 
+1 for VR support, with or without controller-tracking!

Playing VR games with a gamepad, is not as good as with controller-tracking, BUT, it's still a lot better being IN the game world, than seeing it through a window. In fact, one of my all-time VR favorites was with gamepad : Alien: Isolation (with the MotherVR mod).
Last edited by Kris.vdv; Jun 7, 2023 @ 7:42pm
gwynbLeidd Apr 8, 2022 @ 12:27pm 
Originally posted by Kris.vdv:
+1 for VR support, with or without hand-tracking!

Playing VR games with a gamepad, is not as good as with hand-tracking, BUT, it's still a lot better being IN the game world, than seeing it through a window. In fact, one of my all-time VR favorites was with gamepad : Alien: Isolation (with the MotherVR mod).

Wait wait wait... Doesn't that mod support motion controllers? It seemed so in YT vidoes. So I bought the game for nothing...
Jelqie Chan Apr 10, 2022 @ 12:10pm 
+1
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