Ranch Simulator

Ranch Simulator

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Luvly Syn May 13, 2024 @ 2:09am
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Modding Community?
Have the devs ever said they were going to allow the modding community do stuff with the game? The game is great, I've played it over and over again.
I just feel like the modding community can do so much with this game and make it so much better.
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Showing 1-15 of 184 comments
Darren May 13, 2024 @ 3:32am 
I Think Mods are an enormous enrichment for this type of Game.

Unfortunately, I don't know much about if or what the developers say about it.
James Clements  [developer] May 13, 2024 @ 9:00am 
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Currently we don't have any plans for official modding support. That said, we would like to hear from more players about whether or not this is something they would like to see us add to the game and focus on.
Luvly Syn May 13, 2024 @ 10:26pm 
Originally posted by Darren:
I Think Mods are an enormous enrichment for this type of Game.

Unfortunately, I don't know much about if or what the developers say about it.

I def agree, it's a shame that the devs don't have any plans for mods. I feel like this game could get sooo far if that was the case. I really hope more people bring this to the devs attention so that it can happen! I just know the modding community would bring endless content to the game, it would probably be my #1 favorite game. Lol
Luvly Syn May 13, 2024 @ 10:31pm 
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Originally posted by James Clements:
Currently we don't have any plans for official modding support. That said, we would like to hear from more players about whether or not this is something they would like to see us add to the game and focus on.

I def think that letting the modding community create things for the game for everyone to enjoy is an awesome idea! I am sure A LOT of the players would definitely enjoy it, including myself! I love the game already, but I know that mods would make this game so so much more fun & give us much more possibilities. I definitely hope that it's something you guys bring up in the future or even ask the player base for their input! :)
Papaschlumpf May 14, 2024 @ 2:58am 
I would love to see modding in this game. I myself have a lot of ideas what could be added to the game and would also be intrestedd to maybe try mysef to mod. I think the first mod would be something to make wood gathering better like some machine that let's you gather the strunks or even a full harvester machine would be awesome.
Originally posted by Papaschlumpf:
I would love to see modding in this game. I myself have a lot of ideas what could be added to the game and would also be intrestedd to maybe try mysef to mod. I think the first mod would be something to make wood gathering better like some machine that let's you gather the strunks or even a full harvester machine would be awesome.

It would honestly be so cool to see people do reskins of the animals and even the buildings, possibly even adding things to the game itself or even changing animal behavior, maybe even NPC's? I know people look for mods for this game because people download the save files for sandbox mode, which has over 3K downloads in total between them. So i can only imagine if there were mods that actually brought more enrichment to the game that people already enjoy.
Darren May 14, 2024 @ 4:00am 
Originally posted by James Clements:
Currently we don't have any plans for official modding support. That said, we would like to hear from more players about whether or not this is something they would like to see us add to the game and focus on.

Cool! We so should keep that thread up ;D like it much how much you communicate with the players btw, more Devs should be like you :)
Originally posted by James Clements:
Currently we don't have any plans for official modding support. That said, we would like to hear from more players about whether or not this is something they would like to see us add to the game and focus on.

You guys should do a poll or something asking the players if they would like for the community to create mods for the game, maybe it will also help you guys to kind of keep things coming in while you continue working on the game and releasing new content and updates! :)
Kaotikchao May 14, 2024 @ 2:31pm 
Originally posted by James Clements:
Currently we don't have any plans for official modding support. That said, we would like to hear from more players about whether or not this is something they would like to see us add to the game and focus on.

I think you should allow mods its a great game and i have recommended it to a few people who have brought the game but mods can take it alot further, i would love to see mods that allow us to change the inside of the og houses, sheeps alot more stuff to work with.
Bumping this thread so hopefully more people see it and provide their input!
Darren May 15, 2024 @ 1:29pm 
just advertised it to known players in the fl lol
AmandaPanda8416 May 15, 2024 @ 9:10pm 
Originally posted by James Clements:
Currently we don't have any plans for official modding support. That said, we would like to hear from more players about whether or not this is something they would like to see us add to the game and focus on.

Would absolutely love to see modding!
richv68 May 16, 2024 @ 8:00am 
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Rarely ever having mods available on a game has hurt the game's history. On the other hand, for many games the availability of mods has literally rescued a suboptimal game and pushed it over the hill. Along the lines of this game, think about the Farming Simulator franchise. The last iteration, FS22, has arguably one of the worst "artificial intelligence" implementations in the history of the video gaming industry, rendering any automation into basically digested food. All one could then do is drive ourselves each vehicle as the AI cannot cross a town on a straight road without magically crashing into trees, even with traffic disabled. Then mods like Courseplay and Autodrive (and many others) came to fix and vastly surpass the AI control that the devs put in the game, so that now FS22 is ridiculously addictive. Look at so many things that you could let modders do with simple access, such as adding new colors to game vehicles, or to the light of our flashlight (as in Fallout 4). Perhaps new versions of mold for cheese, for different cheese flavors based on experience of the modders. If you open up edit for the animals' 3d models you could have modders turning a cow into a llama or something like that and suddenly the devs' game has yet another potential little industry without little coding effort.

Even better, you could add mod support for pop up GUI's, like many modded games do. Then one could for example right click on a vehicle to get access to the game engine's properties controlling the physics of vehicles. Thus each player could tweak driving physics to our heart's contents (since the devs obviously put higher priority on providing cats and cooler colors than fixing the logging industry and driving mechanics, because, well, the success of every ranch on the planet depends far more on cats and colored coolers than on the proper driving capacity of ranch vehicles and control of wood on a game where wood plays a critical role in building). Thus each player could fix its vehicles to our liking. The devs can still retain variety in vehicles by limiting the range of properties for trucks versus suvs etc, but modders could design the GUI itself, or perhaps create tweaked performance mods for a specific vehicle. Devs could give access to color variety for vehicles via the vehicle shop as it stands now, but modders could add the color definitions (such as color palettes) that one can go buy on the car dealer.

There's a ton of ideas that I can keep adding here, and I'm not even a modder. My point is that rarely ever mods turn a game negatively, and often they extend the shelf life of a game: think the many iterations of The Sims, where mods have massively added replayability. In fact replayability is often one of the best features of mods. Devs, let's face it: one of the biggest vulnerabilities of your awesome game is lack of replayability and limited game span. You simply have no story, barely any quest past the initial mini tutorial, etc. Back on Unreal 4 (when we could actually enjoy driving around the ranch instead of the current torture from the U5 update), i loved your game, but as soon as I had the coop I preferred, two barns for the pigs, one for cows, and a stable cheese and sausage setup, that was it. Your current farming setup is (with all due respect) borderline offensive compared to what FS22 can offer (what were you thinking, seriously?), and a questionable route to take your RANCHING (not farming) game. Oil is a nice cute gimmick that, once in place, becomes forgettable; just a bit of extra money in a game where there's still no big motivation for money past a certain, stable point (but mods could change this, right?).

However, quest oriented modding could massively expand replayability (or play lifespan in general). Games like Skyrim or Dragon Age Origins already had huge, massive campaigns and side quests. Yet many of us still managed to finish them. Then modders added a myriad of new quest lines and stuff to do, and to this day I haven't been able to complete half the mods i want to play one day. Allow someone to put a little house on a remote hill and an NPC (heck, sometimes not even an NPC is needed; just a telephone on the wall connected to a mysterious transocean company in desperate need for goats due to severe drought; whatever, again, let the modders' imaginations run wild), and now there's new motivations for to do things most of us would never do (like goats, plain cheese or meatballs).

Then if I havent yet convinced you (devs) to go full on board with modding, look at your building facilities. You have responded to posts saying that you have no plans to allow customization of arguably THE MOST important building in a ranch: the barn. In some posts i've read that you argue that customization exists via the general construction options for homes. Well, back to The Sims (4 is the best example) a "general" building framework has allowed tons of mods to be available for people to use. So for those gamers whose kink is designing buildings, they could create downloadable houses, barns, storages, vehicle garages, sheds, etc, using your already in-game available building framework. For the rest of us, the potential is to download a blueprint of a fantastic barn, and then go chop down half a forest to procure the materials. Then, next week IRL a nicer mod comes up and there we go to chop down the other half of the forest because we can't not have the nicer new barn, right? And so on, and the game keeps itself alive. Then you could allow a bit of clothing customization (together with the already discussed vehicle color mods idea) and then a rap-lover gamer (certainly not me!!!) could have a rancher wearing a bling and driving a gold colored pickup because, well, why on earth no? All it takes is the capacity to design wearables like hats, necklaces, bracelets, etc, as mods. Have you seen the insanely big collections of clothing/wearables mods that many games have? You could add this capacity via a game update that introduces a clothing store. Then modders can add items to the store, and we would have further motivation to keep making the same sausage and fancy cheese over and over again because now we want to purchase blings, gold colors for a pickup and other silly crazy new items via your stores. Or something like that. Let the modders do the think-outside-the-box work for you.

All this without the devs making much, except controlling the modding kit like many games already do. As a final note, back to GUIs, if you give access to weather, modders could fix yet another sore note in the devs-gamers relation: weather (rain more specifically). Give modders access to weather and they could come up with weather balancing (like many games do in the form of rebalancing mods that, for some games, become essential for a pleasant experience). Also, many games have reshading and other tweakings as mods. None of these do much more than offering additional flavors for the players' experience, to further enjoy an already great game that sadly still suffers from limited scope. Devs, please accept this reality, and be careful about dreaming of competing with games light years ahead of you (again along the lines of FS22). Stay within your niche (ranching) and let it grow. Modding is a great way to let the players themselves help you expand the scope of your already available capacity. Modding is way too common in today's game industry to ignore, and it rarely detracts from a game. More often it expands, and for limited-scope gameslike this, it could do wonders. Cheers!
halfbaked2001 May 16, 2024 @ 2:33pm 
Modding allowed is never a bad idea grant it I rarely use mods but in some games I got the game heavily modded this type of game would benefit from mods and pretty much guarantee more base game sales once good modders start adding mods and make it a more customizable game.
Originally posted by richv68:
Rarely ever having mods available on a game has hurt the game's history. On the other hand, for many games the availability of mods has literally rescued a suboptimal game and pushed it over the hill. Along the lines of this game, think about the Farming Simulator franchise-....


First of all, I LOVE this reply, and you make so many valid points. I just really hope that the dev's do take action on this and work on it ASAP. Just imagine how GREAT this game can really be if mods were allowed to be made and used on it.
There's so many other games out there that should have died out a LONG time ago, but the only reason why a lot of people even still play said games is because of the mods, and how much enrichment they add to a game.
I've literally created so many saves just to play the game over and over again and make different layouts for my ranch. But after you have everything in the game? What then? I can't even decorate my ranch and spend hours or maybe even days doing that because we have very little decor options, mods most certainly can do that, just like Sims 4, little to no one plays the BASE GAME, because it gets boring fairly quickly. But when you add mods to the game, and use CC to decorate and build. it's a WHOLE NEW BALL GAME.
This game can absolutely get so so far with mods, and with good mods, comes more attention, which most certainly can boost sales for the game.
The devs literally made my dream game, I have so many ideas for this game to really make it ELITE.
But where the devs lack, the modding community can always come in and help!
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