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Unfortunately, I don't know much about if or what the developers say about it.
I def agree, it's a shame that the devs don't have any plans for mods. I feel like this game could get sooo far if that was the case. I really hope more people bring this to the devs attention so that it can happen! I just know the modding community would bring endless content to the game, it would probably be my #1 favorite game. Lol
I def think that letting the modding community create things for the game for everyone to enjoy is an awesome idea! I am sure A LOT of the players would definitely enjoy it, including myself! I love the game already, but I know that mods would make this game so so much more fun & give us much more possibilities. I definitely hope that it's something you guys bring up in the future or even ask the player base for their input! :)
It would honestly be so cool to see people do reskins of the animals and even the buildings, possibly even adding things to the game itself or even changing animal behavior, maybe even NPC's? I know people look for mods for this game because people download the save files for sandbox mode, which has over 3K downloads in total between them. So i can only imagine if there were mods that actually brought more enrichment to the game that people already enjoy.
Cool! We so should keep that thread up ;D like it much how much you communicate with the players btw, more Devs should be like you :)
You guys should do a poll or something asking the players if they would like for the community to create mods for the game, maybe it will also help you guys to kind of keep things coming in while you continue working on the game and releasing new content and updates! :)
I think you should allow mods its a great game and i have recommended it to a few people who have brought the game but mods can take it alot further, i would love to see mods that allow us to change the inside of the og houses, sheeps alot more stuff to work with.
Would absolutely love to see modding!
Even better, you could add mod support for pop up GUI's, like many modded games do. Then one could for example right click on a vehicle to get access to the game engine's properties controlling the physics of vehicles. Thus each player could tweak driving physics to our heart's contents (since the devs obviously put higher priority on providing cats and cooler colors than fixing the logging industry and driving mechanics, because, well, the success of every ranch on the planet depends far more on cats and colored coolers than on the proper driving capacity of ranch vehicles and control of wood on a game where wood plays a critical role in building). Thus each player could fix its vehicles to our liking. The devs can still retain variety in vehicles by limiting the range of properties for trucks versus suvs etc, but modders could design the GUI itself, or perhaps create tweaked performance mods for a specific vehicle. Devs could give access to color variety for vehicles via the vehicle shop as it stands now, but modders could add the color definitions (such as color palettes) that one can go buy on the car dealer.
There's a ton of ideas that I can keep adding here, and I'm not even a modder. My point is that rarely ever mods turn a game negatively, and often they extend the shelf life of a game: think the many iterations of The Sims, where mods have massively added replayability. In fact replayability is often one of the best features of mods. Devs, let's face it: one of the biggest vulnerabilities of your awesome game is lack of replayability and limited game span. You simply have no story, barely any quest past the initial mini tutorial, etc. Back on Unreal 4 (when we could actually enjoy driving around the ranch instead of the current torture from the U5 update), i loved your game, but as soon as I had the coop I preferred, two barns for the pigs, one for cows, and a stable cheese and sausage setup, that was it. Your current farming setup is (with all due respect) borderline offensive compared to what FS22 can offer (what were you thinking, seriously?), and a questionable route to take your RANCHING (not farming) game. Oil is a nice cute gimmick that, once in place, becomes forgettable; just a bit of extra money in a game where there's still no big motivation for money past a certain, stable point (but mods could change this, right?).
However, quest oriented modding could massively expand replayability (or play lifespan in general). Games like Skyrim or Dragon Age Origins already had huge, massive campaigns and side quests. Yet many of us still managed to finish them. Then modders added a myriad of new quest lines and stuff to do, and to this day I haven't been able to complete half the mods i want to play one day. Allow someone to put a little house on a remote hill and an NPC (heck, sometimes not even an NPC is needed; just a telephone on the wall connected to a mysterious transocean company in desperate need for goats due to severe drought; whatever, again, let the modders' imaginations run wild), and now there's new motivations for to do things most of us would never do (like goats, plain cheese or meatballs).
Then if I havent yet convinced you (devs) to go full on board with modding, look at your building facilities. You have responded to posts saying that you have no plans to allow customization of arguably THE MOST important building in a ranch: the barn. In some posts i've read that you argue that customization exists via the general construction options for homes. Well, back to The Sims (4 is the best example) a "general" building framework has allowed tons of mods to be available for people to use. So for those gamers whose kink is designing buildings, they could create downloadable houses, barns, storages, vehicle garages, sheds, etc, using your already in-game available building framework. For the rest of us, the potential is to download a blueprint of a fantastic barn, and then go chop down half a forest to procure the materials. Then, next week IRL a nicer mod comes up and there we go to chop down the other half of the forest because we can't not have the nicer new barn, right? And so on, and the game keeps itself alive. Then you could allow a bit of clothing customization (together with the already discussed vehicle color mods idea) and then a rap-lover gamer (certainly not me!!!) could have a rancher wearing a bling and driving a gold colored pickup because, well, why on earth no? All it takes is the capacity to design wearables like hats, necklaces, bracelets, etc, as mods. Have you seen the insanely big collections of clothing/wearables mods that many games have? You could add this capacity via a game update that introduces a clothing store. Then modders can add items to the store, and we would have further motivation to keep making the same sausage and fancy cheese over and over again because now we want to purchase blings, gold colors for a pickup and other silly crazy new items via your stores. Or something like that. Let the modders do the think-outside-the-box work for you.
All this without the devs making much, except controlling the modding kit like many games already do. As a final note, back to GUIs, if you give access to weather, modders could fix yet another sore note in the devs-gamers relation: weather (rain more specifically). Give modders access to weather and they could come up with weather balancing (like many games do in the form of rebalancing mods that, for some games, become essential for a pleasant experience). Also, many games have reshading and other tweakings as mods. None of these do much more than offering additional flavors for the players' experience, to further enjoy an already great game that sadly still suffers from limited scope. Devs, please accept this reality, and be careful about dreaming of competing with games light years ahead of you (again along the lines of FS22). Stay within your niche (ranching) and let it grow. Modding is a great way to let the players themselves help you expand the scope of your already available capacity. Modding is way too common in today's game industry to ignore, and it rarely detracts from a game. More often it expands, and for limited-scope gameslike this, it could do wonders. Cheers!