Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Expanding on this
I’ve found that having just one bill and several cows seems to be sufficient. If I introduce the first cow and bill at the same time and leave them alone through 1600, then add one cow per night, one cow will become pregnant per day. And with five cows, one will give birth and then get pregnant again each day. So I’ll have one calf per day once the birthing starts in a low but constant cycle that I can add to later when I decide I want to process more than one adult a day.
Also it seems that being in a stall prevents mating in cows, so it’s good to keep calves and adults for slaughter in a barn with stalls, and breeding adults in a barn without stalls or in an open pen.
And you need two pairs of troughs in an open pen or non-stalled barn. One set in front, one in back.
Additionally, there is a physical indication of a pregnant cow. Even in a healthy cow, there is a point on her belly that is lower to the ground - bulls. do not have this, only cows. And when a cow is at least one game day pregnant, that point is more pronounced than when compared to a non-pregnant cow.
Also, if you get close enough to a pregnant cow to see her health meters, you’ll also see a baby pacifier.
That's a valid course to take. I'm just the type who would rather have a dedicated place and control the population, even if that means playing musical animals daily.