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- Locations
- QoL Additions
- Decor Additions
- Prefab & Blueprints Additions
Thank you for your feedback! We're all looking forward to the new update coming out and hope these suggestions might spark some thought further down the line. :)
Ranch Hands: so fair idea here BUT I'd like to add Ranch hand Classes or Job positions, for this its simple these determine the type of work the worker does, e.g. A Milk Hand will go to your cows from the bunk house each morning & Evening to milk them & drop off full milk cans in a designated spot, While a Chicken handler will only gather eggs, collect the poop (IF the tool is in range of the coop) & place eggs in designated zones.
As it stands I see a small number of Ranch hand classes as follows:
Animal Handlers collect poop & tend animals fill water & feed troughs / Specialised Handlers only care for specified animals.
Milk Hand Milks all animals that can be milked.
Butcher will slaughter & process all animals he's told to watch leaving at least 1 breeding pair of babies (wont process immature animals)
Gardener will tend all Garden plots / Field Hand will work the field plots with assigned Vehicles includes refuelling THEIR assigned vehicles.
Cheeseer(no clue what else to call'em) will gather milk from drop points & make Cheese curd, will operate automated cheese system as well.
Load Hand will load Trailers & Trucks they are assigned to IF they are in a loading area.
Adding to this with a new tool a Tag Tape roll you can mark area's/buildings for Drop/pickup(baskets, coolers, etc) Points & Loading Area's for workers to use.
Assigning vehicles & tools would be something else to do though they'd not leave the Ranch it would allow them to Transport goods to designated area faster than by hand.
Forklift is a Bad idea those are designed for use on concrete or at least on LEVEL paved ground. We do have a Tractor though & if we could get a Front loader attachment & Back weights we could get pallet forks, Bucket, etc attachments for that instead witch would give the Tractor more use IF we can get its top speed lowered to 10mph & be able to down shift that thing for slower speeds... know what just make the tractor a manual transmission so we can set its speed where we need it to be to actually control it.
Having Forklifts as certain stores to help load Pallets of materials & supplies in amounts large enough to fill a pallet would be a good idea though but make those unable to leave the stores.
Pallets: Last thing on my list here again great idea but instead of having it be a grid on a grid (unstable as Hell) how bout we make them a Container for containers, so a fair sized pallet could fit 12 coolers or Baskets & stack those to 3 high for 36 coolers or Baskets stored in slots how those store meat eggs & produce & shows the number of containers actively on the pallet but the pallet is one item that can then be stacked on top of another pallet, good system.
BETTER SYSTEM Smart pallets that allow to stack differently sized containers like Milk Tanks I'd say a single pallet should max out at 4 Milk Tanks & not be stack-able as this would be unstable (IRL yes this is true) However lets say you want to add 1 Milk Tank 1 big cooler(wide as 2 long as 3 same height as normal Coolers) to the pallet you can HOWEVER the pallet would lose slots equal to the size of the container being loaded i.e. Layer 1 would lose 6 slots for Coolers & Baskets to load the 1 big cooler & 2 slots lost from all 3 of its rows to fit the Milk Tank any more baskets & coolers loaded would fit around the larger items to fill the layers. using something like this would be amazing to see on the Ranch for one & another would make sense when transporting large amounts of goods.
Pallet Jack just adding to the pallets a manual option to move them around would be good such as moving them around on trucks & trailers, or inside certain buildings.
Boxes my last original idea boxes for small products lets say you need cheese mould but you need a lot of them its a pain in the ass to have to go round picking up 2 dosen or more packets, so the solution if you buy mould, seeds or similar items in bulk have an option in the store to box them up in groups of 6, 12, 24, 50, & 100 packet items in this way you can get any number of package items to fit in one box as long as they add up to 100 any more than 100 with be fit into the next smallest box you'll need with the cut off being 3 packets.
apart from this I'd like the Vehicles to have their sizes adjusted cause the Pickup trucks look too big, the tractors too small & the only thing seemingly sized right is the Straight Truck, but even its kind of on the small side... unless its modelled off a moving van.
Thank you for adding on!
1. Ranch Hand Classes: These are great ideas! While implementing them might be a bit tricky, using a tool (like your Tape Tool) to highlight a barn/pen or placing a mat (loading dock area similarity) might be an idea to designate a work station/area per ranch hand.
2. Replacing Fork Lift w/ Tractor Attachment: For simplicity, this would probably be a better option than the fork lift itself. It might be easier on the dev team as well since the vehicles (if I remember correctly) are bought assets rather than something the devs work with directly.
3. Pallets & Smart Stacking: Absolutely love these!!! Having a container for containers, while albeit not entirely realistic, would definitely make it easier to move large quantities of goods around. However, Smart Stacking might be the solution to either problem! It would be a much better system than the snapping pallets, as there are already concerns about snapping/stacking in game as it is (stacking bee frames is just bleh). I'd pay to have these in game.
4. Pallet Jack: This would be a great addition to the ranch. Still loving the forklift idea, but for a more realistic touch, the pallet jack would be a handy tool to have.
5. Bulk Packaging: Double thumbs up to this as well! This is something I know folks have been struggling with that could use a QoL touch. Bulk molds and seeds especially!
6. Vehicle Adjustment: While the discussion of vehicle sizing hasn't come up in the past that I'm aware of, there are some discrepancies that would be amazing to iron out - especially a box truck with no windows carrying live animals. :P
we have lot of fruit would be nice idea add more stuff for cook and sell
Olives and Wine are already on the list under Progression & Streamlining - New Crops and New Food :)
That is a great idea! That way, we're not throwing food on the floor for a faster pickup or having to select each cheese/sausage individually by hand.
- Location suggestions moved to their own thread (too lengthy).
-add a hunger, thirst, and energy bar with the option to order at the restaurant or eat what you create
-fridges to store more food then the coolers
-add a grill that can cook multiple foods at a time
-add lights in the restaurant and around the store loading area that come on at night if the player is in the area, the flashlight doesn't move to where you are looking very fast so unloading/loading and stacking stuff in the dark is hard on the eyes