Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Also,
That's not what we're talking about. We're talking about *moving* small things like we could in real life. Even I, a small woman w a handicap can move a sofa, or a built cupboard, have done so in life. It's artificial difficulty to have to destroy and rebuild items at a loss, could've at least made us really slow while carrying it or something.
Tout ce qui est fabriqué est non-amovible! Pourquoi, lorsque nous voulons agrandir ou changer de lieu de production, doit-on tout détruire au lieu de déplacer ? Les ruches, les placards à fromages, les séchoirs à saucisses, les extracteurs de miel, les lits, les tables, les étagères (comme le dit si bien Ducky), qu'on détruise un mur ou une barrière est normal mais pour le reste ce n'est pas le cas (IRL vous ne détruisez pas un meuble pour le changer de pièce).
D'autres suggestions concernant le jeu en lui même :
- pouvoir le mettre en pause,
- retravailler la couleur des cheveux car si on met des cheveux blonds il y a beaucoup de reflets noirs dans la chevelure,
- pouvoir créer un personnage par session de jeu,
- pouvoir changer de vêtements (RP),
- pouvoir utiliser les meubles de la maison pour le fun et le RP.
Une autre chose, pourquoi les murs des bâtiments et les barrières d'enclos ne sont-ils pas encliquetables, ce serait plus facile pour nous autres les joueurs de construire des installations à notre goût.
Merci beaucoup de vous pencher sur ces problèmes.
People in the comments section (here and in other survival/crafting games) often point to RL as an excuse, but for those of us who do build stuff in RL, you'll have to excuse me when I say... WHO CARES about how it works in RL?!! I want a game to be fun, not aggravating or over-punishing. I don't want RL. I get that all day when I'm not gaming. An approximation of RL will do.
Unfortunately, in "virtual building" you often cannot see how items/structures will look until AFTER they are actually placed, so that's the difference. In RL you can measure, use a level, and there are a bunch of way to see how the construction will work, so please stop using "that's not the way it works in RL as an answer". More snap and alignment features are always appreciated.
And while some of us might be a bit OCD about wanting to move a few things around, it's no different when building something in RL. People want it the way they want it, and might give things a little 'nudge' here and there. Nothing wrong with that either.
The important thing to remember is that a game should be fun! I personally think you should get back 100% of all resources used if you tear down or move something. What you lose is the time and effort of the build, and to me that's enough.
I've been gaming for 20+ years, and have literally thousands upon thousands of hours in building, crafting games, survival and RPG's. I've done 200 hour+ builds on single structures, just to make it look perfect and amazing. I've also torn down 200+ hour builds because I wanted to put up something else. I have no regrets if the materials come back. Then I spend another 200 hours making it even better, but the last thing I want to do is spend 200 hours gather replacement resources. Some games are better at this aspect than others, and that's perfectly fine, but it didn't work for me here in Ranch Sim.
To be honest, the current state of Ranch Sim has a lot to offer, and there's likely a lot of fun that people are and will have, but if I'm staying honest for the moment, this game also lacks the polish and refinement of many building/survival sims. Hopefully that will improve over time, but I'm not going to sit around holding my breath.
Ranch Sim is 'clunky', which is okay (I play plenty of other indie titles and some are better than others).
Clearly a lot of effort has gone into Ranch Sim - but at the same time, it's much harder to overlook the lack of polish in game when the frustration level exceed the enjoyment level.
Lots of love to everyone, and I hope the game continues to receive lots of love!
Ciao for now.