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The save file (ranchsave_1.sav or a custom name if set) is located in: AppData\Local\Ranch_Simulator\Saved\SaveGames
To access this location, you can do the following:
- Press the windows key and R together to open the run command
- type in %appdata%/../local/Ranch_Simulator/Saved/SaveGames and press ok
Except no, no one would have to log in every so often. Things would just pause until at least one player logs in. That's how 7 Days to Die servers work, no reason it wouldn't work the same here if this game had dedicated servers.
This is code for "We don't know how to make a dedicated server version" lame
It's something I know only because I use to run servers for a few games, and learned to program UE. It activates the game with no display and starts the targeted save "online".
It's also something you can look up online, if you know where to, and understand the coding, but it's officially "unsupported" by UE.
And yes, it works for this game too.
One of the things I did as a server admin, and programmer, had me dealing with some of the less creative gamers you don't want playing with you. A clean server was a needed tool. And, as I said, is unsupported by UE.
Dedicated servers drive multiplayer games. Especially when it comes to games with persistent worlds. Just look at all the farming simulators.
If there are no plans for dedicated servers at the moment, please take it into consideration and evaluate what impact it would have on the community of this game. That's the least we could as for.
You´re welcome. If you dont have time to implement it hit me up.
https://docs.unrealengine.com/5.0/en-US/setting-up-dedicated-servers-in-unreal-engine/