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Yes that should be nice to know if the rooster affects the egg production ?
2)
And it should be nice to know if the egg production stopped up when we remove the rooster from the hen house ?
3)
And it should be nice to know if these fertilized egg is able to produce rooster ?
4)
And it should be nice to know if the developer is able to add a small rooster house in case we need to decrease the egg productio ?.
-- Two important Offtopic question :
5)
I see it strictly necessary with a big chicken house on ours ranch to keep track of the chicken population, can we expect it on the next update ?
6)
We definitely need to control amount of fertilized egg and i like to know if you are able to make a little Rooster house to store at least two rooster or make two rooster house whit one rooster in each on the next update.
2. You don't need a rooster in the coop for a hen to lay an egg. But it will not lay fertilised eggs.
3. Rosters can hatch from eggs, but I've found it to be a much smaller chance then hens - you won't know its a rooster until it is fully grown. You can tell as they have longer tails then the hens.
4. Egg production can be reduced by killing the hens. Fertilised egg production can be reduced but killing the roosters, or locking the roosters in their own coop (keep the door shut so they cannot interact with female hens).
Hint: At the moment fertilised eggs always lay at 10am and unfertilised eggs will lay at 4pm
2:
yes fertile egg production will stop in a coop with no Roosters in it. But keep in mind, the chicks or eggs you put in a coop might become Roosters. Also it may take a full day or 2 for the fertile egg's after the rooster is removed. Depends on when removed and how many hens the rooster already had fertilized.
3:
YES, fertile eggs hatch into a chick, wait 5 days and the chick will become a hen or a Rooster. I am sure of this as I never purchased white roosters and had three in my coop.
4:
The dev will need to answer on new items :) But for now, you can pull the rooster out and place it in the garage you originally repaired the UTV in. Just add grain on ground and a water cooler and water bucket.
5:
Would love to have some way of getting a population count in a coop. But at same time, I not sure any real ranch has an easy way to count chickens other then having each chicken in a separate cage.
6:
I would not mins a cage to put the rooster in when we want.
I use the first coop you build for the tutorial for my fertile egg control. I keep my one rooster in the small coop (up to 8 animals can go in coop) but I only put 1 to 4 hens in with the rooster. If I want to stop fertile eggs, take the hens out and leave the rooster. I used this process in two new game starts and get to full big coops with no issue.
For me the thing that started to make me wonder was getting fertile eggs from a big coop. I would check BUT was only looking for black roosters. So what I was not removing is the white roosters. Remember I only purchased one black rooster. So the only way I could have gotten white roosters is for them to be hatched from a fertile egg.
I will say, now that I removed all roosters (the ones with big tail feathers) from my big coops, I no longer have fertile eggs in them.
We do not wanna reduce eggs mate , we wanna reduce firtilized eggs and to do that we need a small rooster hen house to store the rooster from time to time and i prefer those new born rooster black and not white.
The developer should also add a big chicken house to the game as well to keep track of them.
I wanna keep up the egg production no matter what so those two big hen house have only full grown hens and rooster on my ranch Windwalker and that is the most profitable and easiest way to keep track on the population.
Fertilized eggs need strongly to hatch another place as in a separate chicken house and not seperate cage because thar give us to much work.
A chicken farm do not have any lag Windwalker so what we need is a big separate chicken house or two who can store at least 50 chicken each.
A easy way to keep track on them is to look how much food they consuming but again they should never ever camp in front of the feeder station or inside the chicken house at the daytime when they have a lot of space outside to have fun on.
We also need to be able to butcher those chicken and sell them as well when we feel for it or when they causes issue.
I don't think that's very realistic, though. Roosters tend to fight with each other, IRL. That doesn't matter for game mechanics, but I do like realism in my games, as much as possible.
This is a long thread, so to answer the original question: the more roosters you have, the bigger chance of more fertile eggs (obviously a hen can only have one egg fertilised at a time, and there's a chance each day that a rooster will fertilise an egg. So more hens and roosters, means a bigger chance of fertilised eggs). Personally I think one Rooster per pen is enough, save the other slot for another Hen, totally up to you though as there's no negatives (other than you'll have more fertilised eggs, which can be sold like regular eggs but will eventually hatch)
Roosters only change fertilised egg production, they won't increase the overall egg production.
The coops are changing in the June update - you'll be able to build them freely, with fences too. The amount you can build depends on how good your PC is and how much it can handle, though the amount of hens on your Ranch will determine this quicker.
The community has answered really well here, I appreciate everyone helping us out by spreading existing information! I understand that it's nice to hear from a developer though.
We don't work weekends, we do try not to work more than 8 hours a day (to keep ourselves sane, if that's even possible), and we're busy with developing, marketing, customer emails, bug fixing, Discord and steam forums. I can't be on here everyday unfortunately!
Okay so bottom line is having multiple Roosters in a coop does not cause any issue. So that brings us back to why so many Chickens / Roosters dying in a coop.
@Ambreon sorry, I made my post about a 'dev actually answering the main question' because there was a post by someone with a colored name that did not answer it, I thought was a dev but clearly was just someone that purchased a colored name (or deleted their post as it is not here now). The time for you to answer is not a problem for me.
How many chickens are "so many"? I have had exactly 2 chickens die. Are you letting them out of the coop or keeping them locked inside. They are supposed to be free range. I don't lock mine up at night anymore. Not necessary. They eat/drink from the barn and from the coop. They sometimes roost overnight wherever they happen to be, or they go roost in the coop. It's likely they die because they can't get to food/water.
The reason is people having issues with multiple birds dead, see the below linked thread...
https://steamcommunity.com/app/1119730/discussions/0/3127164056436747608/
In that thread and others multiple people have posted about chickens dying for no apparent reason. Even has screenshots of it. I am just trying to help find out why.