Ranch Simulator

Ranch Simulator

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Ivan Aug 18, 2021 @ 6:48am
cheese stops drying while we sleep
hello I noticed a small detail that did not escape the inspector ivan lol

I put cheese etc.. in the cupboard,

for example, it is 50% at 8 p.m. and so I was going to bed for the night.

and I looked at the same cheese again, it was still 50%

So I wanted for what when we sleep the cheese does not dry

if it's a bug,

where if you say it's normal

in this case I suggest you make sure that the cheese continues to dry while we sleep

thank you
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Showing 1-9 of 9 comments
Moojuice Aug 18, 2021 @ 8:23am 
It is no bug. They don't want you to cheat the cheese dry time.
Ivan Aug 18, 2021 @ 8:32am 
Originally posted by Moojuice:
It is no bug. They don't want you to cheat the cheese dry time.

ok, it takes 2 days except if you don't sleep at night;) in this case it takes 1 day;)
AdamvR Aug 22, 2021 @ 5:04pm 
it should definitely continue while we sleep. why on earth would that be cheating?
it is a bug, that they haven't programmed yet to calculate the time passed since going to sleep...
Ambreon Aug 23, 2021 @ 2:12am 
It dries in real time, not in in-game time. This is to balance the amount of people that don't like sleeping or feel they can't get all the stuff done that they want to if they sleep. So we set it to real time to accommodate everyone's playstyles :)
AdamvR Aug 23, 2021 @ 6:04am 
Thanks for the explanation! I haven't yet had the chance to try it in multiplayer so do not know what happens then...: I would guess there is no time advancement if at least one player is awake (as that would likely desync the world), but there would be time advancement if all players are asleep (?).
I still believe, that during time advancement, the curing should also advance proportionate to the time passed over - it feels very weird/immersion-breaking otherwise.

Also, probably not the right place to ask for, but related: I have not yet found many uses for the time at night as it is pitch dark... (that's why I'm sleeping it over...) can we add some flashlights or lanterns? that was the first thing I looked for in the shop, when during the tutorial darkness fell on me while shopping and could not find my way back to the car... Thanks in advance for considering!
Last edited by AdamvR; Aug 23, 2021 @ 6:11am
Ambreon Aug 24, 2021 @ 3:10am 
I understand and when we were testing the features I also raised the same point, but when we looked at balancing I got used to the idea - I already receive comments from people saying they don't like sleeping at night, and a lot of players prefer to keep playing rather than break their flow and sleep. We'll keep the comments in mind though :)

You have a headlight if you press L, and there's lights you can build (they sit on walls) in the blueprints book. We've got streetlights/lanterns on our suggestions list already. Also, it seems like you have a really dark monitor, maybe play with increasing the Gamma value in your settings, this will brighten the game up (don't do it too much or you'll get too much white, a little might help you though)
AdamvR Aug 24, 2021 @ 4:02am 
Thanks for the reply and the hint about the headlight - have not noticed it, will try next time.

for the comment about curing: I do not see why those who want to be awake at night would be in any way affected if the time that someone chooses to sleep is added to the curing.
To help you understand the math:

someone is awake 24 hours: things get 24 hours of curing
someone is awake 12 hours and sleeps 12 hours: things get 12 hours curing while awake and 12 hours curing while sleeping = 24 hours curing.
could you please explain the logic behind how it affects (negatively) those who want to stay up all night?
thanks!
Ambreon Aug 24, 2021 @ 5:58am 
I'll take the suggestion on-board and add it onto our list, we already receive many comments about the day cycle being too short, so players 'have' to work overnight, meaning they also have to wait longer for their meat/cheese to cure - unbalancing the economy.
Though I agree with arguments that egg/milk spawns are based off in-game time, it was a team decision to make the curing real-time. Else we would have doubled the time it takes to cure items if it was based off in-game time, likely frustrating the already frustrated players that don't sleep. Hope that makes sense, it's really all I can say
AdamvR Aug 24, 2021 @ 7:26am 
Thank you for the comment and taking it up again.
Sure, some (re)balancing might be needed afterwards (and in general;-))
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Date Posted: Aug 18, 2021 @ 6:48am
Posts: 9