Help Will Come Tomorrow

Help Will Come Tomorrow

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krinat Apr 23, 2020 @ 2:48pm
More questions & thoughts
Hi again :-)

I keep re-starting the game to try to get the best result possible. At the beginning I thought the best thing to do is the unsnow everything in the first day since you can't go on expeditions. Now I think it's better to invest in doing more concentrated efforts on 1-2 structures. What do you guys think?

I'm confused about a few things:
1. Water - where do you get it? I hardly find it when I go on expeditions.
2. I got stuck a few times when expeditions were lost and I didn't understand how to get them back. Tried sending others to rescue them but it didn't work. In a different gameplay they returned by themselves. Not sure what's the rules here.
3. It's not always clear what are the resources I need to gather. If I'm missing "material" - which type of resource is it on the map?
4. How much action item does people use going through tiles? I'm always afraid to have them at 0 and be stuck but not sure it's actually the case vs. being lost.

Comments for devs:
1. It's a pity you can't just "dismiss a item" in inventory like poisonous mushrooms. They take up space and it's not I'm going to feed the people poison.
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Showing 1-5 of 5 comments
Csontzuzo Apr 23, 2020 @ 4:05pm 
1.distilled at campfire, once you have the upgrade, usually the first i do
2.they return on the next day, however most of the time it is not a good idea to make an expedition to lost
3.which material?
4.i return expedition with 1 AP. Yes, you can use all of their APs, but then they will be tired on next day and so they will be useless. If they are not tired with that 1AP they have on return and no other char with tired negative effect then i distilate water with them and if that makes them tired then i make them rest at shelter.

dev extra 1:
1: you can add those uwanted items to an expedition and then you can drop them via inventory.
Silly Clown Apr 23, 2020 @ 6:49pm 
1. North-West has a river where there is a good chance of getting fresh water, clay, and berries as a drop. I try to rush this area as soon as I can form my first exploration party (2nd day).

2. Not sure either. it is easier to prevent them from getting lost than dealing with this.

3. No, you will have to find the material through trial and error on the map. The list of item drop on a tile does not reveal itself until you actually find the material on that tile.

4. Making an expedition team cost each person 1 AP. Each time the lost meter fills up, you will lose 1 AP. Each time you fail a danger tile check, you lose 1 AP (and maybe even get a wound).

Dev Extra: Poison mushroom becomes mold after a few days, which is flamable
dagawdfadda Apr 23, 2020 @ 9:12pm 
It is better to un-snow everything on day 1 because you get resources from those piles.

1. Filter- Build it first day and use any extra AP to make water
2. They return on their own the next day.
Tile risk/danger and any unique traits the team has affects the size of the bar. If you mouse over the bar and the number there is a bit of a tool-tip.
3. There are 4 types of construction items. Wood, Structure, Material, and Sharp. Each item has a different value in each category (Clay is worth 4 structure, Needles are worth 1 wood). You can mouse over the items to see what the value is. Since you cant mix and match different items to fulfil building requirements its worthwhile to look for a variety of sources so that you don't over spend (ie if a building requires 2 structure don't use Clay as you will waste 2 structure- instead look for scrap which is worth exactly 2)
4. During an expedition at the top there is a bar that shows how likely the expedition is to get lost. Next to the bar will be a number range (0-1, 0-2). That shows how many AP might be lost by the team on the next move or search. The higher the bar the more AP they may lose. You have to balance the risk of going to one more square with the possibility of the team getting lost. The risk of the zone determines how high the bar goes. I haven't totally figured out the two different colours in the bar.

Dev Extra: I'm not very far in the game as I have been collecting data and cataloguing what items are available in each zone but some items do spoil and turn into mold which can be used as fuel for the fire. It is also possible that the poison mushroom may have some quests or possibly used for traps.
krinat Apr 23, 2020 @ 10:52pm 
You guys are great!

Another question that comes to mind - how does the rest mechanism work?
If I put someone to rest, how long does it have to be to take affect? Over night? Doesn't matter? The heal process is easy to understand since it runs for a short time and end...
Csontzuzo Apr 23, 2020 @ 11:02pm 
If you put someone to rest in shelter than that player will lose additional fatigue and freezing over the night. IF you place someone to there that can act anymore during that day.
You can also use "gather strength" action at quarantine point. This action will take 1 action point, and also make the character to lose some fatigue, freezing and regenerate health points, but after that the character still can do other tasks, if he/she has any point still.

I personally use the shelters rest always at the end of turn on a character, or on 2-3 if place is upgraded, even if noone has fatigue (but that never happens).
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