People Playground

People Playground

View Stats:
Long-term activation
I need a form of (automated) activation that can fire guns properly (without stopping, & not in bursts) & that can sustain the charge-up a minigun needs. The only way I’ve found to replicate this is through manually taking the item & holding down F.
The activation toggle does NOT work for what I am trying to do because it seems to rapidly send out many activations rather than sending out a single, unending one, which means it cannot get past a minigun’s charge-up.

Is there a way to do this in game or a mod that introduces it?
< >
Showing 1-13 of 13 comments
nitroglycerin Jul 17, 2024 @ 3:54am 
idk but but there is key trigger. that activates if you press a key and it can hold too.
A_191 Jul 17, 2024 @ 12:35pm 
Place a metronome that has been set to 10 or higher than,connect the Metronome to gun using Green Propagation Wire and activate the Metronome.
jeremyfortytwo Jul 18, 2024 @ 1:55pm 
Key Trigger needs manual interaction to function. Even if a key is held, it produces bursts of activation signals that do NOT make a minigun fire.

A metronome produces bursts of activation signals; its speed is irrelevant since no matter how high it is, it will only be bursts. It will not make a minigun fire, & when I was testing this, it would not even make a minigun rev up audibly even once, which even the key trigger could do.

Before it’s mentioned, the activator electrode can make a minigun fire but is still unusable for this because it requires manual, unending interaction for its effect to be unending, & all the methods I know of interacting with it automatically would need to produce a held activation, defeating the purpose of using it in the first place.
biocrab Jul 21, 2024 @ 4:40pm 
Originally posted by jeremyfortytwo:
The activation toggle does NOT work for what I am trying to do because it seems to rapidly send out many activations rather than sending out a single, unending one, which means it cannot get past a minigun’s charge-up.
what? the activation toggle does send an unending signal
jeremyfortytwo Jul 21, 2024 @ 5:45pm 
Originally posted by Biocrab:
what? the activation toggle does send an unending signal
I've hooked one up to a minigun and it would perpetually flicker in and out of its charge-up, which means it does not.
Blaei ⁧⁧V4 Jul 21, 2024 @ 11:07pm 
Originally posted by jeremyfortytwo:
Originally posted by Biocrab:
what? the activation toggle does send an unending signal
I've hooked one up to a minigun and it would perpetually flicker in and out of its charge-up, which means it does not.

The activation toggle sends a continuous signal. You can test this by hooking the same toggle to another gun. The main issue is that the minigun is just uniquely ♥♥♥♥♥♥ in a way that it can't fire perpetually using anything other than player input. I don't know why, nobody else knows why, and honestly, I don't want to know why. It just does.

You have to find an alternative to the mini-gun that doesn't have a start-up period.
Ra-In-Ho Jul 22, 2024 @ 3:03pm 
Life detector
MeowDread Jul 22, 2024 @ 4:35pm 
Originally posted by Mr. Negative Balls:
Life detector
problem is that the minigun will randomly stop
biocrab Aug 5, 2024 @ 2:28pm 
Originally posted by jeremyfortytwo:
Originally posted by Biocrab:
what? the activation toggle does send an unending signal
I've hooked one up to a minigun and it would perpetually flicker in and out of its charge-up, which means it does not.
it works for me
biocrab Aug 5, 2024 @ 2:36pm 
Originally posted by Biocrab:
Originally posted by jeremyfortytwo:
I've hooked one up to a minigun and it would perpetually flicker in and out of its charge-up, which means it does not.
it works for me
https://www.youtube.com/watch?v=Fs0ksx2ockk
jeremyfortytwo Aug 6, 2024 @ 1:21pm 
Originally posted by Biocrab:
Originally posted by Biocrab:
it works for me
https://www.youtube.com/watch?v=Fs0ksx2ockk
You don't have any mods active?
biocrab Aug 7, 2024 @ 6:50pm 
Originally posted by jeremyfortytwo:
Originally posted by Biocrab:
https://www.youtube.com/watch?v=Fs0ksx2ockk
You don't have any mods active?
i dont
jeremyfortytwo Aug 10, 2024 @ 8:40pm 
Originally posted by Biocrab:
i dont
It's interesting. I tried to recreate this and it did work, in a sense. It worked enough to make it fire, but was still unstable, leaving gaps in the minigun's fire rate. I'm still interested in a mod or technique that can fix or bypass this, though, since this isn't quite what I need or am looking for still.
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Jul 16, 2024 @ 2:31pm
Posts: 13