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A metronome produces bursts of activation signals; its speed is irrelevant since no matter how high it is, it will only be bursts. It will not make a minigun fire, & when I was testing this, it would not even make a minigun rev up audibly even once, which even the key trigger could do.
Before it’s mentioned, the activator electrode can make a minigun fire but is still unusable for this because it requires manual, unending interaction for its effect to be unending, & all the methods I know of interacting with it automatically would need to produce a held activation, defeating the purpose of using it in the first place.
The activation toggle sends a continuous signal. You can test this by hooking the same toggle to another gun. The main issue is that the minigun is just uniquely ♥♥♥♥♥♥ in a way that it can't fire perpetually using anything other than player input. I don't know why, nobody else knows why, and honestly, I don't want to know why. It just does.
You have to find an alternative to the mini-gun that doesn't have a start-up period.