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i havent played ppg due to the lack of stuff. 200 hours of fun, we need more. the mods are repetitive at this point now.
i would also like more in depth brain system. the brain right now has no use except being a trigger for the human to ♥♥♥♥♥♥♥ die.
The body count does have a stats menu, it's in Player Statistics, but it still doesn't clarify things very well at all. For instance,
I screw around with immortality serum a lot,
My player stats page says I've killed 13,709 entities total. But as the player, I have no idea if that includes people I've killed multiple times, if it excludes, or if it accounts for it in the slightest.
And it tracks Entities Resurrected, but it's icon is just the healing syringe, and I have no idea if it accounts for the Zombie Syringe, Immortality Serum, or the Reconstructor gun.
As for the weapons mod thing,
No thanks. I'd much rather things simply be done on an official level, whatever that may look like. But I will acknowledge there are good mods, there are, and I'll also say, again, that there really isn't anything that can be done by the devs about a lame workshop selection.
I also try not to go terribly hard on the game, because again, I do love it, I have a lot of hours in it and will have plenty more, I just figured "Y'know what, I'm gonna go find out if my few criticisms of this game are widely agreeable or not", and so here we are.
But basically,
Mods that
A, Add nothing but humans with different textures and no separate functionality
B, Add nothing but weapons already present in the game, with different textures and no functionality beyond what the weapon already in the game does.
And don't you dare tell me they don't exist, they do, I've seen them, you've probably seen them, everybody I talk to who plays the game has seen them and, while mostly ambivalent towards them, agrees that their majority presence in lieu of genuine content additions on the workshop as a whole is just a teensy bit underwhelming.
And, even though the workshop thing was a miniscule part of my over-all post, and seemingly the only part you read- Or at least, the only part you acknowledge -I am willing to link examples of what I, personally, consider both good and not-so-good mods.
But generally,
It's either just a separate human NPC with a different texture, but ultimately the exact same as a human. No "custom powers", no nothing, a human with a different texture. Y'know, a reskin.
What are you getting at, anyways? It's a discussion, not a game of 20 Vaguely Upset Sounding Questions, feels like you're one post away from blowing up at me lmao
That said, I did get the feeling in my gut I was talking to a workshopper when you immediately came off slightly bitter and condescending. Rest assured, I wasn't talking about your mods. I've never seen them, and whatever they may be, I probably didn't have them in mind when I wrote the post, though if you'd like, I can take a peek at them, give some honest feedback on the overall quality.
But, back to the topic at hand,
Did you have anything insightful or constructive to add to the discussion?
People go crazy for crystal meth, that doesn't mean crystal meth is a healthy addition to the medicinal industry.
The stabbing system could use some work, especially to do with slicing. It makes no sense that it's a direct stab or nothing.
You are right. Powers just weren't as much fun as I thought they were going to be.
I'd love to add a fully realised radiation and disease system. Aside from that, you can suffocate people by puncturing their lungs or drowning them.
You can always open the Inspect view to see what entities are suffering from exactly. I am avoiding adding objects that are too specific, and adding some kind of general medical analysis object would be kind of strange. I do want to add a lot more medical machinery though.
Death is vague. The game considers brain-death as "real death" but you could argue that a person with a stopped heart or no blood at all is also dead, even though this may not immediately cause brain-death. The kill counter can only ever increment. Murder -> revive -> murder will count as two deaths.
Issue trackers are widely used... it doesn't seem that complicated. I can't think of anything better.
Cool post, genuinely helpful. I rarely get valuable feedback so this is neat. If you want to know what I hope this game is going to turn into you can read the project board[github.com].