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Bir çeviri sorunu bildirin
Incase I do end up installing malware, how intensive can it be through steams platform? Will I get like ransomware-level viruses or will it just be computer slowdown I can just get rid of by uninstalling the virus?
Is it possible to check to guarantee whether or not a subscription is not a virus?
Ultimately, it depends on the game; some mod support systems/APIs can give heavy access to your system while others will be more secure. When it comes to PPG, it's pretty secure. Like I said in my original post, you'll only really be at risk with 'reject suspicious mods' off, but even then it's negligible. On top of that, a lot of mods (including one of my latest mods for example,) have had to require users to disable this in order to get around mod API limitations for our mods to function properly and efficiently.
If you ask me, though, you'll be hard-pressed to find a legitimate piece of malware on the workshop. The only examples I can think of come from the Garry's Mod workshop, and even then those have been far and few in between.
The best way to avoid malicious content is to simply check the ratings and quality of what you're downloading and use common sense from there. If you're viewing a mod that has a lot of high ratings/subscriptions and/or is clearly of high quality and has had a lot of effort put into it, you shouldn't be concerned.
The real risk comes from downloading shady mod reposts when the original is still up. These are usually posted by users trying to farm steam points, and while they typically don't know how to read or write proper code, there's always a chance they do and are trying to do something even more malicious than farm points off of someone else's work.
Alternatively, you can simply download a mod and check its source code, though this would require some rudimentary knowledge of programming. If you wanted to do this In the case of PPG, you'd find a mod's source code and misc files at Steam\steamapps\workshop\content\1118200\#MOD_WORKSHOP_ID#\
(You can get a mod's workshop ID by right clicking on the mod page and hitting 'Copy Page URL' and viewing the string of numbers at the end of that link.)
You can do this for other games (You replace 1118200 with your game's ID, which is found the same way as the mod IDs, but instead found through the store page URL.) and their mods, but they will likely have very different mod package structure, and sometimes encrypt mod content, as well as utilizing different programming languages for their APIs.
You don't systemically need an antivirus for every program if you have one that can scan and find viruses for you everywhere. Just scanned the file directory, and it is safe.