People Playground

People Playground

İstatistiklere Bak:
If a Mod Says "Error" Read This
Ok So you probably clicked this because a mod says error, right? so if you didn't know people playground has a setting that rejects suspicious mods. this can make some mods say error because of this. so to disable this setting, go to your settings and scroll to the "reject suspicious mods" setting and disable it. this should fix most mods that say error. (Oh Yeah Uh Restart People Playground after You Disable It and The Mod Will Compile as Normal Most of The Time. If It Still Says "ERROR" I Don't Know What to Tell You.) I Hope This Helps You Fix Some Mods =)
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67 yorumdan 46 ile 60 arası gösteriliyor
it says no connection could be made because the target machine actively refused it
İlk olarak Golden tarafından gönderildi:
İlk olarak gabusdeux tarafından gönderildi:
disabling the "suspicious mods" doesnt get you hacked moron, steam automatically checks for that crap. this option is only good when downloading non steam mods

Actually, the Steam Workshop has no check for malicious content.
This would be very cumbersome to try and do considering each game has its own type of custom content, varying from game prefab file packs or full-on scripts in different compiled and interpreted programming languages.

(Take Garry's Mod's workshop as a good example of malicious content being on the workshop. There have been quite a few instances that have popped up with creators spreading malware.)

This content moderation is largely up to community moderators and steam moderators; the latter specifically if enough steam reports build up.

Disabling 'suspicious mods' in and of itself will not get you hacked; but a mod could use this setting being disabled as a means to attempt this theoretically, since the option gatekeeps access to functions that *could* be used to do something malicious.

Thankfully, there isn't really any legitimate malware on the PPG workshop from what I've seen, even in mod reposts that would typically be suspect of malicious alteration. (Obviously there could be, and likely is with how many posts there are, but I've seen no indication of a trend for this type of content to warrant a legitimate concern.)

Ultimately, having the setting off is technically a risk; however, it's not that large of one in my opinion. It comes down to if you have the common sense to identify suspicious looking mods, and whether or not you're comfortable taking that risk, as small as it might be in most cases.

Incase I do end up installing malware, how intensive can it be through steams platform? Will I get like ransomware-level viruses or will it just be computer slowdown I can just get rid of by uninstalling the virus?

Is it possible to check to guarantee whether or not a subscription is not a virus?
İlk olarak bomber tarafından gönderildi:
İlk olarak Golden tarafından gönderildi:

Actually, the Steam Workshop has no check for malicious content.
This would be very cumbersome to try and do considering each game has its own type of custom content, varying from game prefab file packs or full-on scripts in different compiled and interpreted programming languages.

(Take Garry's Mod's workshop as a good example of malicious content being on the workshop. There have been quite a few instances that have popped up with creators spreading malware.)

This content moderation is largely up to community moderators and steam moderators; the latter specifically if enough steam reports build up.

Disabling 'suspicious mods' in and of itself will not get you hacked; but a mod could use this setting being disabled as a means to attempt this theoretically, since the option gatekeeps access to functions that *could* be used to do something malicious.

Thankfully, there isn't really any legitimate malware on the PPG workshop from what I've seen, even in mod reposts that would typically be suspect of malicious alteration. (Obviously there could be, and likely is with how many posts there are, but I've seen no indication of a trend for this type of content to warrant a legitimate concern.)

Ultimately, having the setting off is technically a risk; however, it's not that large of one in my opinion. It comes down to if you have the common sense to identify suspicious looking mods, and whether or not you're comfortable taking that risk, as small as it might be in most cases.

Incase I do end up installing malware, how intensive can it be through steams platform? Will I get like ransomware-level viruses or will it just be computer slowdown I can just get rid of by uninstalling the virus?

Is it possible to check to guarantee whether or not a subscription is not a virus?

Ultimately, it depends on the game; some mod support systems/APIs can give heavy access to your system while others will be more secure. When it comes to PPG, it's pretty secure. Like I said in my original post, you'll only really be at risk with 'reject suspicious mods' off, but even then it's negligible. On top of that, a lot of mods (including one of my latest mods for example,) have had to require users to disable this in order to get around mod API limitations for our mods to function properly and efficiently.

If you ask me, though, you'll be hard-pressed to find a legitimate piece of malware on the workshop. The only examples I can think of come from the Garry's Mod workshop, and even then those have been far and few in between.

The best way to avoid malicious content is to simply check the ratings and quality of what you're downloading and use common sense from there. If you're viewing a mod that has a lot of high ratings/subscriptions and/or is clearly of high quality and has had a lot of effort put into it, you shouldn't be concerned.

The real risk comes from downloading shady mod reposts when the original is still up. These are usually posted by users trying to farm steam points, and while they typically don't know how to read or write proper code, there's always a chance they do and are trying to do something even more malicious than farm points off of someone else's work.

Alternatively, you can simply download a mod and check its source code, though this would require some rudimentary knowledge of programming. If you wanted to do this In the case of PPG, you'd find a mod's source code and misc files at Steam\steamapps\workshop\content\1118200\#MOD_WORKSHOP_ID#\
(You can get a mod's workshop ID by right clicking on the mod page and hitting 'Copy Page URL' and viewing the string of numbers at the end of that link.)

You can do this for other games (You replace 1118200 with your game's ID, which is found the same way as the mod IDs, but instead found through the store page URL.) and their mods, but they will likely have very different mod package structure, and sometimes encrypt mod content, as well as utilizing different programming languages for their APIs.
Even if you did manage to get a virus, what could it do?
Help please Error: Parsing error: Using directives with aliases are not allowed :steamsad:
Помогло, спасибо
İlk olarak MeerKatJack tarafından gönderildi:
İlk olarak apevus tarafından gönderildi:
Yeah but there are no viruses
How do you know though?
Bitdefender, Norton, Windows Defender, Avast, Kaspersky, ESET, Webroot, McAfree, Trend Micro, Malware-bytes.
You don't systemically need an antivirus for every program if you have one that can scan and find viruses for you everywhere. Just scanned the file directory, and it is safe.
There is someone at your door.
Im getting Parsing error: Using Directors with aliases is not allowed
thank you so much bro
i bought it but i dont have windows so i use geforce now.. pretty much i have compilation time at the max and i legit only have 1 mod installed ( its not even a big one either ) and it always says compilation took to long or it will say somthing wasnt found
İlk olarak * Pen tarafından gönderildi:
İlk olarak yefeyks tarafından gönderildi:
buy the game?
♥♥♥♥♥♥♥ hilarious
lol
idk how to fix but for me it says error looking up error string. Do you guys know???
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67 yorumdan 46 ile 60 arası gösteriliyor
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Gönderilme Tarihi: 27 Haz 2021 @ 6:31
İleti: 67