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Potato Mar 25, 2020 @ 2:22pm
What are good methods when making armor for humans?
Iron rod armor isn't very good, and resized weightless piston armor held up by wooden rods is incredibly strong, but still rather bulky and frequently snaps the neck... any tips?
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Showing 1-8 of 8 comments
Monk Mar 25, 2020 @ 2:51pm 
Originally posted by Human.jpeg:
Armour? HA who needs armour anyways.
This man died seconds later.
you could try to wire metal/wood to the human or make some sort of vest
Potato Mar 25, 2020 @ 6:29pm 
Originally posted by a grilled cheese sandwich:
you could try to wire metal/wood to the human or make some sort of vest

The problems with iron/wood/vests that I've found are as follows:

  • Wood is barely stab-proof but makes a good bridge to connect objects to
  • Iron doesn't protect against the upper echelons of munitions (.50 cal, 357. magnum etc)
  • Vests have the ability to restrict arm movement or even break limbs if fully secured

With this in mind, I found that resized weightless pistons could be good substitutes but may pose a risk of breaking limbs/worsening falls, also they look rather wonky...

The armor that I'd prefer would allow mobility/tool usage and be strong enough to resist explosions. Which I've tried for hours to make, but can't wrap my head around how to get that exact balance.
Originally posted by Potato:
Originally posted by a grilled cheese sandwich:
you could try to wire metal/wood to the human or make some sort of vest

The problems with iron/wood/vests that I've found are as follows:

  • Wood is barely stab-proof but makes a good bridge to connect objects to
  • Iron doesn't protect against the upper echelons of munitions (.50 cal, 357. magnum etc)
  • Vests have the ability to restrict arm movement or even break limbs if fully secured

With this in mind, I found that resized weightless pistons could be good substitutes but may pose a risk of breaking limbs/worsening falls, also they look rather wonky...

The armor that I'd prefer would allow mobility/tool usage and be strong enough to resist explosions. Which I've tried for hours to make, but can't wrap my head around how to get that exact balance.
i dont think you can really make armor thats strong enough to withstand explosions also you could use the resizing tool to make layers of like metal so you can take sniper shots without the human dieing from it
ToxicG Mar 26, 2020 @ 2:05pm 
I guess you want a 50 cal resistant armor.

Get a structural pole, resize it to the size of around a middle torso or a bit less if you want your human to be more mobile. connect the pole to a PART of the torso, don't connect it to other parts if you don't want your human to be like a rigid stick. Make the pole weightless, and you're basically done. Repeat with other bodyparts. Also, for the hand issue thing; just disable the arms' collisions, it won't be much of a problem, I do it very often
Brotsieben Apr 15, 2023 @ 10:02am 
Yeah, whenever I use armour mods and save a human with it on, the amour makes the human's neck spin around and then break.
Brotsieben Apr 15, 2023 @ 10:03am 
I made I vest myself with the bulletproof sheet, it is pretty good for vests
Last edited by Brotsieben; Apr 15, 2023 @ 10:04am
Potato Apr 15, 2023 @ 11:46am 
Originally posted by Bread27:
I made I vest myself with the bulletproof sheet, it is pretty good for vests

Yeah, interestingly back when this post was made Phase Links or bulletproof sheets didn't even exist, so it was much more of a challenge to make any kind of armor for humans without a dedicated anti shrapnel block + dealing with everything colliding with the human. I ended up using Batteries for armor back then because they didn't explode like they do now and were able to tank rounds from sniper rifles/weren't super heavy.

I don't remember if it actually works but a good trick to stop human necks from spinning around was to connect a phase link between the armor and the human, which prevented any kind of collision when spawning them (I think it mostly depends on the weight of the armor though because it randomly happens sometimes even with that...)

I believe it also majorly depends on the position of the human when you save them too, certain positions will almost always result in bone breakage when spawning them in, a neutral standing posture is usually ideal for that.
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Date Posted: Mar 25, 2020 @ 2:22pm
Posts: 8