Dead Hand

Dead Hand

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Flyingdebris Jun 15, 2022 @ 11:27am
Finally beat game, some things i learned
took me a while but i finally beat the game after a LOT of tries. Was playing on custom difficulty that was effectively normal, but with a 200% HK spawn delay.

started off as engineer

some random things i've learned

early on found that skimmer and wheeled chassis were super important to out maneuver opponents, and digging implements an absolute must. Had a few hairy moments where i was totally surrounded but managed to dig a few deep pits to block off routes, focused on enemies that could dig, then picked off the rest while burning ablative cooling gel. By end game was using a heavy legged chassis i looted from a prototype but only because it had an exp. turbo charger that made it faster than my heavy wheels at the time.

Game became much easier once i could get my hands on a twin mount about half way through. Twin MGs of the right size make short work of the types of enemies they are rated for if you can keep them topped up.

Found that RPGs are a bit too costly AP wise to use as primary damage dealers, but good for clearing away cover from a distance and knocking the nose of enemies down to get good shots on the top of their hulls. The pods and racks can be really powerful diggers. However, since i relied on chokepoints, i found they cleared dirt a bit too well for my tactics.

Sniper rifles served me pretty well until i could get MGs in the same caliber, at which point i'd ditch them.

The 100mm cannon by the end i totally replaced sniper rifles and missile launchers with. and would swap it with the mole digger if short range fighting was unlikely.

If i was moving in unexplored territory without much cover, i'd slowly move through the area, digging trenches as i went, and/or trying to leave a little spare AP.

Most common form of death i've had, over numerous runs has been underestimating gatling guns, just how much dirt they can shoot through, and how much damage they can really put on you if you let someone get a good shot.

enemies that lose their guns or ammo will try to charge, but it's only worth worrying about if they have a digger or plow, without them they will mostly just ding you.

for whatever reason fast assault units tend to drop lots of ablative gel and nanites, if you are low on resources.

vs snipers units like harasser hovercraft, they will almost always try to keep distance, so you don't have to worry about them violating your space too much. if they are attacking with other units, prioritise the ones that will close in, if you can get cover from the snipers. if you are trying to chase them down, it can help to wreck their chassis, and close in. they will burn all their AP trying and failing to keep distance. though if you corner them where they can't move they will just unload on you.

ramming is almost never worth it, though keep in mind charging enemies can stretch out their movement distance a little further. when around dangerous rammers. try to keep a little AP for interrupts to get out of the way once they begin a ramming attack.

prototypes and named units often have upgraded chassis, hulls, or other rare stuff, so look carefully at what they have.

If you have the time, try to get the 1st bosses to run out of missiles before closing. they can also run dry on bullets, but they can also fake you out. There have been at least 2 times when they stopped plinking at my cover and stood silently until i closed in out of cover, when they lit me up. another tactics that works is to try to approach from an angle that gets one of them to shoot at the other.

second boss can get stuck on stuff due to size, though it is faster than it looks and can technically dig its way out, so be really careful.

at the very end, well, put any and all cooling gels to good use. I got by mostly using twin mounted HMGs with AP ammo and burning a lot of gel.
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One Man Army Games  [developer] Jun 15, 2022 @ 2:50pm 
Very good advice all around.

Congrats man, that's pretty awesome!
Last edited by One Man Army Games; Jun 15, 2022 @ 2:51pm
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