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Blade Mountain is one of the strongest leaders, who alone can destroy the armies of any enemy, while living for a very long time. 7/10
Herricido
Rating: 3/10 What? Are you serious? 7/10.
Yan Empire is a broken faction, the strongest in the game. 10/10
Hagmonia 2/10 Economic bonuses don't have much power
Gramer 2/10 Very bad balance, they need a serious buff
Mercenaries 3/10 The very idea of this faction is very stupid and they are rather inconvenient to play
Balorica 6/10 I don't see a problem with their ranger specialization, the faction is quite strong
Imperial Guard 5/10 single hero faction.
Noseiffen and Constante 9/10, 2 very strong factions with very strong bonuses and good heroes. Unlike the broken Yan Empire, they have a good balance
You are rating heroes and not considering positions/tech tree and most importantly amount of t5/6 units which is pretty stupid, since those are all very important factors on higher difficulties. You also do not consider hero compatibility with own faction.
Your ratings feel like they were made on pretty easy difficulties(blade mountain comment espeically), which is not where the challenge of the game resides.
Scarlet has solid all around heroes and persuasion boosts which is the most important to start getting more heroes and snowballing.
Blade Mountain - Gerason can't 'solo' anything, he simply will lose on timer on any difficulty beyond easy. Beyond mech unit you need to reach the faction is quite meh. Maybe deserves a 5/10 for mech unit alone, but the faction itself is too weak and tech tree is just too bad. He doesn't even have good talents until lvl 7. His skill is great for a tank unit, but it's simply not enough and any remotely sturdy comp will outright ignore it.
Darine if anything is more important with his stand guard.. but he is not warrior, which means no mech... overall the faction is just incompatible with own heroes which is issue with quite a lot of factions I rate low.
Herricido - has one of most disastrous techs and pretty meh position(nothing around them to give you decent advantage). Doesn't even have that strong of a heroes aside of arum. They only have 1 t6 unit and 2 t5(like all DLC) which needs SERIOUS other advantage to compensate for this that they lack.
Yan - yan is good to conquer and good auto play so bot will play good on it. That's about it. If you like auto play especially on easy difficulty - yeah, it's best., but this difficulty is negligible to begin with Position is great but worse than Iricus and it has the usual DLC disadvantage of 1t6/2t5, which is also the only reason Iricus isn't top 1, it's waaaay too huge of a disadvantage and makes you not snowball as hard in mid game.
Yan can't do same one turn one unit army wipe trick as Iricus and can't use ANY heroes with top tier units like Imperial guard. You simply win battles in a regular way at best. On any higher difficulty Yan simply won't do as good as imperial/iricus both in early game(since it can't be as good as Iricus at a huge level disdvantage and conquering iricus is much more annoying compared to conquering yan with iricus) and late game(not being able to use majority of good heroes due to t5/6 limitation)
Hagmonia - worth 4/10 at very worst. Economy is extremely important on higher difficulties. If you play on easy, which seems very likely, then your rating would be correct, I guess.
Gramer - is a weak faction, but I wouldn't call it 'very bad balance', in fact if anything - a lot of factions need a nerf insetad. It's more of a negotiation being not too much better than having good starting position being the issue. That being said I agree with it's 'hard' rating as it's faction with a very turtle playstyle which requires turtling/sabotaging and using correct moment to attack.
Mercenaries - rating a near top tier tech tree as 3/10 baffles me. That being said it's not easy to play - 2 important heroes have low cooldown beam attack which makes them hard to play since you need to optimal position yourself for a spam of beams. If you can make it work well it can actually be almost comparable to reclamation.
Balorica - again, on easy you shouldn't see any problem. On any harder difficulty having full ranged bonuses is meh since most of the 'best' heroes in the game are melee...not to mention most of the heroes being melee in general is also a thing.
I will also note how their bonuses are RANGER, not RANGED. Which means mages are also a no go, further limiting the faction.
Imperial guard - is where I probably ought to have stopped even commenting on your ratings, since they have the strongest tech tree and all of the t6 units while being pretty close to top tier heroes they can steal pretty fast. Not to mention best in slot treasurer/marshal, extremely close to top tier diplomat and a neighbour country having best in slot chancellor.
Constante/Noseiffen - I kinda debated on giving Constante 9/10 as well, but it's simply not same tier as Iricus/imperial guard.. it's not even as strong as Yan which I also rated as 8/10 since I think 2 countries being 9-10 is more than enough, there needs to be a wider distinction. It's a very strong faction alright and I disagree in that it is a decently balanced faction, which is what I mostly mark as ~6/10 myself.
It's a faction balanced for newbies, which is mostly what I rate as 7-8, allows you having a challenge without becoming too overpowered all around.
Noseiffen mostly carried via Mech unit and is otherwie quite 'meh', so certainly not over 8/10 though and certainly weakest out of the ones I marked 8/10.
I got all 84 achievements and beat the game on hard difficulty. I didn't play Hell. And I analyze both technology and the composition of the troops. You will spam 1 or 2 squads anyway. So if you only have 1 T6 unit, that's fine. For example Iricus, it makes no sense to use any units other than T6 mages, this is their main strength. And so it is with most of the other factions.
https://steamcommunity.com/sharedfiles/filedetails/?id=2820747103
The Imperial guard has only one very strong hero - Schilder Craft, all other heroes are just rubbish in terms of combat strength. Yes, the tech tree is good, but you start with specific heroes and in a specific position. And this faction is surrounded by quite strong opponents, whose initial heroes are stronger.
Herricido has all above average heroes and a generally balanced troop and tech mix. They certainly need a little buff, but as a faction they are at a decent level.
I've fought many times in the late game against Blade Mountain and it's one of the most annoying factions. If Constante you can crush through the cavalry. Then you will do nothing with Blade Mountain and you will receive catastrophic losses of troops. Only Kargarelleon and Raistin can destroy Gerson.
https://steamcommunity.com/sharedfiles/filedetails/?id=2835261947
Here's an example of how I beat the game as Blade Mountain, literally in 59 moves. I played games on normal and hard weights, so I understand the difference in strength.
'Not playing on hell'...
'Rating factions'..
'Shows a screenshot of beating blade mountain on easy mode in 59 turns' proving my point.
'Shows a normal mode 208 turns clear' with only 60 heroes on one of strongest factions... that's enough turns to complete all missions and get all ~270 heroes and all their talents and still have plenty of time leftover.
I guess I should stop right there, was a waste of time to even comment on your ratings, I guess.. wish you posted this earlier so I wouldn't waste so much time >>
I showed an example of passing on a difficult level. And you won't be able to beat the game on easy in 59 turns with most factions. Are you saying that you completed the game for all the factions on a hellish level? I doubt it. And almost no one will torment themselves with a game at a hellish level, since the developer has balanced the game very poorly.
I just proved that some of your assessments are inadequate and very poorly thought out.
You can beat game on easy with ANY faction in UNDER 50 turns. In fact if you are rushing game - it's harder NOT to if it's not your first time playing.
In fact Iricus can do record speedruns on any difficulty, so it's entirely easy to do ~50-60 turns on normal if you want a good rush, and ~70-80 for hard is all it should take as well by using the 1 turn country wipe trick closer to end game.
200 turns is enough on ANY difficulty(up to hard) with ANY faction to get slightly under 270 heroes(minus whoever gets executed) and all talents/quests unlocked/completed.
The game IS balanced around playing on hell difficulty and you telling otherwise just shows you don't know how game is meant to be played.
Easy-Normal is named such for a reason. Those are either for completing gallery or rushing the game for achieves. It's not a 'challenge'.
Hard is a good challenge for first playthrough but becomes easy when you know mechanics.
Hell is what you need to get any challenge at all on 2nd+ playthrough as it's the only difficulty where enemy develops decently and doesn't do stupid mistakes you can abuse easily. It's also the only difficulty where the faction starts remotely matter since on other difficulties any faction just snowballs after first few turns.
I am not even sure what you are 'assessing' since you didn't even play game on the only difficulty that remotely matters for those who seek challenge.
The first 20 moves you will receive levels at any level or just try to survive. Further, if you have a good faction, you will quickly capture the map with a snowball. If the faction is weak, then this one will drag on. The main advantage of easy difficulty is that you can quickly make up for losses for money. The AI behaves almost the same on every difficulty, it's just that its economy will be stronger, and you will need to be careful.
https://steamcommunity.com/sharedfiles/filedetails/?id=2835968197
You gave Darkdust Tribe a 1/10 rating and I agree with it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2834860841
Shadow Spectres 2/10 and I agree with it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2836189829
https://steamcommunity.com/sharedfiles/filedetails/?id=2836938621
But the Imperial guard is closer to Shadow Spectres and Darkdust Tribe, and Balorica seems to be much stronger.
It's hell difficulty where you do.
For rushing game the ratings are entirely other obviously, since game is not balanced around you just auto'ing it on easy.
It's just that you can auto game on easy with all factions if you want to for the achieves, does not make any faction better or worse.
Rushing game on easy entirely removes a lot of mechanics that play a huge role on hell:
Economy, Position, Capability for diplomacy/negotiation and such...
All those mechanics go out of the window on easy and the only thing that matters is starter heroes who go BRRRRRRRRRRRRRRRRRRRRRRRRR.
Same for normal once you know what you are doing.
Hard already starts resembling something of a balanced play but is still not enough to warrant using all the mechanics to their utmost.
https://steamcommunity.com/sharedfiles/filedetails/?id=2834681462
https://steamcommunity.com/sharedfiles/filedetails/?id=2823687671
https://steamcommunity.com/sharedfiles/filedetails/?id=2822347299
https://steamcommunity.com/sharedfiles/filedetails/?id=2821552289
https://steamcommunity.com/sharedfiles/filedetails/?id=2820123147
Here are walkthroughs on normal difficulty. After the hard difficulty, I did not want to play it, due to the fact that the game is artificially delayed, and not because the AI somehow deviates from the easy difficulty.
And I have concrete evidence that I completed the game on 3 different difficulties, for all factions. This is more than enough to challenge your rating where you are clearly mistaken.
And just beating one faction on hard wouldn't really change much either in terms of your ability to analyze anything, especially if it's a stronger faction.
Again - game is not 'artificially delayed' on harder difficulties, it simply wants you to to use mechanics it has to offer instead of rush destroying everyone in a few turns.
What you were doing on normal mode for 100+ turns is beyond me as well.. Especially with Iricus who can start conquering an entire faction(if it has 2-3 cities left) in 1 turn starting with ~turn 50-60.
From my approximate analysis of your playstyle - you simply executed majority of stuff you could unless it was during the faction conquer. Having so few heroes is very inefficient and only serves to delay you if you know what you are doing. After which you just brute force conquered and moved on onto next country. So instead of profit from snowballing you choose the 'harder' way for whichever reason.
Based on factions you beat faster - I can analyze that you are mostly relying on 'auto' play style with minimum manualing as well.
Good to see with constante who are among best basic attack factions.
Optimally you use all commands including 'retreat' which is arguably the most important manual mode action that allows a lot of heroes to become much stronger than their 'mostly auto' play.
You rating mercenaries so low explains it as well since it revolves around positioning enemy into your beam attacks which are one of best manual style attacks.
But yeah - 'not getting better after so many rushes' and 'game being badly balanced' are 2 different things. Yeah, if you simply seek achievements - it's most efficient to just rush easy. But if you want a good gameplay value - the only way to get it is by appreciating how hell pushes you to use all game mechanics you previously thought useless that suddenly start being important.
Yet your 'opinion' is based on difficulties where you simply ignore game mechanics and even ignore the possibility of manually playing in favor of simply fast skipping turns and executing everyone to soften faction to the point it can't resist anymore, which is a viable way to win but a very slow one.
You literally just told 'I have to use so many mechanics that make this game good - game is bad' to describe why you think hell is badly balanced...
You enjoying beating everything on auto/easy mode is a 'you' thing.
You can enjoy game how you want and it's fine. It's just that if you are simply enjoying lower difficulties - whatever faction rating you can do will revolve on enemy not doing much to resist you.
Such difficulties do not require 'faction rankings' at all since they can all be completed with 0 challenge as enemy simply can't do anything to remotely challenge you.
Hell is where enemy is always either equally powerful or more powerful than you, especially if you pick what I rated as 'weak' factions. The economy you ignore becomes important due to that.
The diplomacy you ignore becomes important due to that.
The heroes you ignored become much stronger than those you used to auto beat everyone on easier difficulties since those can't just auto carry you and those with good manual AoE attacks become the way to go.
https://steamcommunity.com/sharedfiles/filedetails/?id=2873452735
I went through hellish difficulty. The enemy just has a strong economy, the AI behaves exactly the same as on easy difficulty.
Hence why I rated factions as they are.
Iricus is probably easiest one overall since it does not require any skill on your part - you just retreat and click 1 button then win. But I would say as a faction still weaker than Imperial guard.
Not sure what you did for 200 turns as Iricus though.
I chose Iricus because they are my favorite and they are not easy to play. Even the developer tagged this faction as medium instead of easy. Kargarellon often kills the weakest hero and up to level 6 mages, this faction is quite weak in combat.
Still, the Imperial guard only has 1 very strong hero, probably the strongest marshal in the game. All other characters are pretty weak. It is very rare for this faction to survive in the game.