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It's too easy
Even easier than the last Monkey Island game.

For me, the best part of point-and-click adventure games is the bits where you are scratching your head thinking what to do next. This never really happened in this game.

Also, where is the music? It is not prominent enough.
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I actually felt that it was easy as well, but not because it is badly designed. I feel that it is easy because the puzzles make sense, which is a rarity in most adventure games. Guy asks for money to provide a service? Give him some money. Need to break something off a wall? Maybe find a hammer or crowbar. No need for a rubber chicken or starving rat-on-a-stick here.

I breezed through the game due to being very experienced in adventure games, but I didn't feel that my intelligence had been insulted as I have in many recent adventure games. For that reason, ST's puzzle design is generally good, in my opinion.
Originally posted by كريس:
Also, where is the music? It is not prominent enough.

I absolutely looooove the music! Can't wait to get my hands on the OST!
Originally posted by The Clockworker:
Originally posted by كريس:
Also, where is the music? It is not prominent enough.

I absolutely looooove the music! Can't wait to get my hands on the OST!
I loveeee me too
JVC Feb 18 @ 7:59am 
The game is completely fine. I loved the old Monkey Island / Indy Jones / Day of the Tentacle / Grim Fandango and similar point and clicks but never enjoyed puzzles that could be boiled down to "combine unrelated items to create something weird". The rubber chicken with a pulley in the middle thing shouldn't be repeated.
jeje Feb 18 @ 8:23pm 
The game is okay.

Don't try to compare it to Monkey Island AAA game, because it's no where as good.
belangf Feb 21 @ 8:53pm 
It's also that you never have that many items in your inventory. In some old point and click games you had so much items in your inventory and there was so many things you could click on. If you were stuck, the possible combinations of things to try would seem endless. And let`s not talk about the King's Quest where you could lock yourself out at the end by eating a pie in the early game.
Lugum Feb 24 @ 3:27pm 
Originally posted by belangf:
It's also that you never have that many items in your inventory. In some old point and click games you had so much items in your inventory and there was so many things you could click on. If you were stuck, the possible combinations of things to try would seem endless. And let`s not talk about the King's Quest where you could lock yourself out at the end by eating a pie in the early game.

Many sierra games had.
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