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The game can be unfair sometimes but is beatable.
Everything is just so nonsensical and unbalanced. "I have a stomach ache and you won't pay the 23G I need for a doctor? Okay, -6 Happines!" But then "oh, you saved my family and farm and all my possessions from being murdered and destroyed by bandits? Okay, +2 Happiness." And then, lo and behold, another peasant has a health problem and a doctor only costs 7G.
Don't help a peasant w/ her stench? -5 Happiness. Help her? +0 Happiness. K. Maybe peasants really are/were that ungrateful.
And taxes...how tf do I have so many towns, farms, etc in my kingdom and get just 7G and 2R in taxes? And some times I get prompted to do things I'm supposed to do for quests, other times I don't (i.e. arrest some Oracle Dust sellers, but not able to arrest others. Recognize one fraud I'm warned of and arrest him, but not recognize another fraud I'm warned of to arrest him).
It's all inconsistent and just plain not fun after realizing not only is managing the kingdom nonsensical, but you also feel like ♥♥♥♥ w/ every moral decision you make. Since nothing good happens. Except for random avalanches that make you realize you wasted so much gold and resources the first half of the game.
But hey, I'll keep save scumming and see what ending I get. Thank god it's included in Game Pass for PC. I mean, I really am grateful. It's a great service that allows me to fairly judge games w/o paying extra money for them. =)
Some of the outcomes for events can be... odd, or inconsistent perhaps, but that hardly makes it a save scum fest. Helping is always a net positive, there aren't really any 'gotchas' hidden in there.
I could not earn a penny. Nobody gave me money, I had no income, everyone was pissed all the time. Either you cheated, or, what I sometimes assume, they make games harder for the European market.
This game reminds, somewhat, of another game called Roadwarden, which I've played a lot of. There was a similar divide in that community over players who thought it brutally difficult and others who breezed through it.
I think it comes down to prioritizing growth and understanding some of the basic patterns of games like this. The moment I saw the first weekly summary and saw that fixing buildings increased income, I just fixed them. I took the loan from the bank which is offered immediately to have a buffer of cash and straight away was able to fund an inn when asked, and help improve some village tavern. Both of those increase your gold income significantly early on.
Seeing that early game, you have lots of supplies to spare (no upkeep for troops whatsoever) but lots of gold expenses, I just prioritized giving petitioners supplies whenever it was an option instead of gold, or my General when possible, and allied with any Lord that had gold income as a reward ASAP. Add to it that the game mentions straight away that happier citizens pay more taxes, so right away the ground was set to make good income for the rest of the game. Sending your General out on 2 Week missions with petitioners also helps because you don't pay them for the second week, which is free income.
I'm not saying that everyone should be breezing through the game, just don't think it's so punishing that you have to save scum every petitioner merely to have a shot at succeeding.
The most important choices are your opening moves. If you make suboptimal ones, it will be more difficult down the line.
I remember Lorsulia's death as one of the only fictional deaths that really saddened me. It hit me like a truck, which I really liked about the story, actually. If you can't seem to make it through the game despite many attempts...
I think that's what they call a "skill issue".
This is not skill, it's "already knowing the badly explained and fairly unpredictable logics of a game"