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Its basically a choose your own adventure book not really a video game.
think about it, all you ever did was point and click.
This really isn't a video game. Even in defender of the crown you personally did more. Its a choose your adventure book. The adventure is in the existing story. This my friend is not dragon age.
If you take into account its really a video adventure book it doesn't make sense to tell the author to change the book. It's just not practical.
This is published, maybe on the next game if they sell enough units they can consider your suggestions.
And once I got my snow ball rolling, the gameplay aspect of the thing withered away, as I was able to just start saying yes to pretty much all the things the petitioners were asking for. The only times I really had to say no, was when two petitioners asked for the same agent at the same time. Other than that, I generally only said no to cheats, drug pushers/users or people who just generally annoyed me. Everyone else got what they needed and my happiness was around 90 by the end of the game.
Also, there are several moments in the game where I felt that I was being forced to carry the idiot ball. There were moments were I couldn't slip into the role of the king because of his utter blindness to what was going on, and most of the time I felt more like watching a tv-show, that I had to manually crank to keep going, instead of playing a game.
And while I do consider the story to be quite excellent from narrative point of view, as well as one featuring excellent characters, and some really touching and believable interactions between the cast, I did not really enjoy it as a game. There were too many moments were I felt that I had to make a decision that I had no real reason to make, just so that that the story could happen the way it was supposed to.
The biggest of these, of course, being the moment that our hero learns how truly rotten Ivo is. I.e. the moment he finds out about the bruises. At that point, every fiber of my being was screaming "Do not let Ivo leave with Lulie! It will end badly!!."
What I wanted to do at that point was to tell Ivo to go ef himself, and take my chances with the barbarians on my own, and the 1006 men I had gathered under my banner.
I mean, what could Ivo had done at that point? He was a guest in my castle, the castle where my army was.No way he could have forced me to allow my daughter to leave with him, his personal guard would not have been enough.
I don't think Eryck would've been willing, as a person and a ruler, to kill the moron on the spot atop the wall. I think that such an act would've kinda alienated his allies. But keeping his daughter away from the b-tard that Ivo was, would've been something, I think, he could've justified to his allies. In a sort of "Look, we'll deal with Ivo and his madness later. Right now we need to deal with this barbarian horde on our border."
Then the rest of the story line and the game could've gone more or less the same. No help from Ivo at the battle of the mountain pass. The second act would've been more or less the same, with Ivo declaring war on Eryck. That would've been the narrative that my choices should've led, instead of the one it did.
I also felt that many things were far too underdeveloped. Like sparing Beyran's life. In fact the whole "you need to help all Radovians" thing boiled down to three incidents, none of which had any meaningful cost or meaningful impact on the story line. I kinda hoped seeing them come to Erycks aide at the final siege or something, but their involvement was restricted to only providing some fireworks. Kind off a let down really.
Again, it's a well written story, it just feels too forced for a game. The thing about itnteractive storytelling is, that it s supposed to be interactive. I.e your choices should have an actual impact on how the story unfolds.
I feel that Yes your grace fails on this regard.
It's not a bad game by any means but it does railroad you hard. For example at the very start of the game when you try to tank the deal with Valys and demand something ridiculous like 6000 troops and he just agrees? No hesitation? There is no way to stop the marriage AND clearly this guy had every intention of betraying you from the start. He would have agreed to 12000 soldiers too probably since he was never going to deliver on his promise.
I think I understand a lot of the complaints are that people were expecting more of a kingdom management simulator, which really the game barely has a facade of it, while the game is really much more of a relatively short adventure/interactive story. Once you realize that after your first playthrough I think most people are willing to judge the game for what it is and that's why it has good reviews.
Agree. I should try to piece together some bits on my channel... try for a SOLID capture of it's real genre (real expectations), without spoiling the first play-through (since the first is the best for this game). \Ffor an indie... it's a beauty. As for "choices matter" I am a HUGE fan, but each choice path can be a hundred man-hours of game-dev work... and TBH, IMHO... in real life? In real life our choices matter... but the BIG events in life do tend to appear a bit pre-scripted (irl).
Great game!
I like that insight, lol. And I agree, the big events in life seem almost scripted. But our small, day to day choices still matter. Those are the little things that add up over time.
I also wouldn't refer to this as a "visual novel".
It's technically more of a "kinetic novel".
A good kinetic novel, to be sure (and one I gave a positive review for), but still...
A "Kinetic Novel" usually refers to a Visual Novel that only has one actual story path (minor changes to flavor text don't count).
I normally am not a fan of KNs (as I like having variety in story paths with VNs), but this game was a rare exception. Though I wish they'd been more upfront about it being linear.